Gameplay::hasBulletImpactedInArea: Difference between revisions

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==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 09:57, 22 July 2024

p3 - possibly radius?

Syntax

mp.game.gameplay.hasBulletImpactedInArea(p0, p1, p2, p3, p4, p5);

Required Arguments

  • p0: float
  • p1: float
  • p2: float
  • p3: float
  • p4: Boolean
  • p5: Boolean

Return value

  • Boolean

Example

// todo

See also