Server-side CSharp function: Difference between revisions

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==ACL==
==ACL==
*[[NAPI.ACL.DoesPlayerHaveAccessToCommand|DoesPlayerHaveAccessToCommand]]
*[[DoesPlayerHaveAccessToCommand]]
*[[NAPI.ACL.GetPlayerAclGroup|GetPlayerAclGroup]]
*[[GetPlayerAclGroup]]
*[[NAPI.ACL.IsAclEnabled|IsAclEnabled]]
*[[IsAclEnabled]]
*[[NAPI.ACL.LoginPlayer|LoginPlayer]]
*[[LoginPlayer]]
*[[NAPI.ACL.LogoutPlayer|LogoutPlayer]]
*[[LogoutPlayer]]


==Blip==
==Blip==
*[[NAPI.Blip.CreateBlip|CreateBlip]]
*[[CreateBlip]]
*[[NAPI.Blip.GetBlipColor|GetBlipColor]]
*[[GetBlipColor]]
*[[NAPI.Blip.GetBlipName|GetBlipName]]
*[[GetBlipName]]
*[[NAPI.Blip.GetBlipPosition|GetBlipPosition]]
*[[GetBlipPosition]]
*[[NAPI.Blip.GetBlipScale|GetBlipScale]]
*[[GetBlipScale]]
*[[NAPI.Blip.GetBlipShortRange|GetBlipShortRange]]
*[[GetBlipShortRange]]
*[[NAPI.Blip.GetBlipSprite|GetBlipSprite]]
*[[GetBlipSprite]]
*[[NAPI.Blip.GetBlipTransparency|GetBlipTransparency]]
*[[GetBlipTransparency]]
*[[NAPI.Blip.SetBlipColor|SetBlipColor]]
*[[SetBlipColor]]
*[[NAPI.Blip.SetBlipName|SetBlipName]]
*[[SetBlipName]]
*[[NAPI.Blip.SetBlipPosition|SetBlipPosition]]
*[[SetBlipPosition]]
*[[NAPI.Blip.SetBlipScale|SetBlipScale]]
*[[SetBlipScale]]
*[[NAPI.Blip.SetBlipShortRange|SetBlipShortRange]]
*[[SetBlipShortRange]]
*[[NAPI.Blip.SetBlipSprite|SetBlipSprite]]
*[[SetBlipSprite]]
*[[NAPI.Blip.SetBlipTransparency|SetBlipTransparency]]
*[[SetBlipTransparency]]


==Chat==
==Chat==
*[[NAPI.Chat.SendChatMessageToAll|SendChatMessageToAll]]
*[[SendChatMessageToAll]]
*[[NAPI.Chat.SendChatMessageToPlayer|SendChatMessageToPlayer]]
*[[SendChatMessageToPlayer]]


==Checkpoint==
==Checkpoint==
*[[NAPI.Checkpoint.CreateCheckpoint|CreateCheckpoint]]
*[[CreateCheckpoint]]
*[[NAPI.Checkpoint.GetCheckpointColor|GetCheckpointColor]]
*[[GetCheckpointColor]]
*[[NAPI.Checkpoint.GetCheckpointDirection|GetCheckpointDirection]]
*[[GetCheckpointDirection]]
*[[NAPI.Checkpoint.GetCheckpointScale|GetCheckpointScale]]
*[[GetCheckpointScale]]
*[[NAPI.Checkpoint.SetCheckpointColor|SetCheckpointColor]]
*[[SetCheckpointColor]]
*[[NAPI.Checkpoint.SetCheckpointDirection|SetCheckpointDirection]]
*[[SetCheckpointDirection]]
*[[NAPI.Checkpoint.SetCheckpointScale|SetCheckpointScale]]
*[[SetCheckpointScale]]


==ClientEvent==
==ClientEvent==
*[[NAPI.ClientEvent.TriggerClientEvent|TriggerClientEvent]]
*[[TriggerClientEvent]]
*[[NAPI.ClientEvent.TriggerClientEventForAll|TriggerClientEventForAll]]
*[[TriggerClientEventForAll]]
*[[NAPI.ClientEvent.TriggerClientEventToPlayers|TriggerClientEventToPlayers]]
*[[TriggerClientEventToPlayers]]
*[[NAPI.ClientEvent.TriggerClientEventInRange|TriggerClientEventInRange]]
*[[TriggerClientEventInRange]]
*[[NAPI.ClientEvent.TriggerClientEventInDimension|TriggerClientEventInDimension]]
*[[TriggerClientEventInDimension]]


==ColShape==
==ColShape==
*[[NAPI.ColShape.Create2DColShape|Create2DColShape]]
*[[Create2DColShape]]
*[[NAPI.ColShape.Create3DColShape|Create3DColShape]]
*[[Create3DColShape]]
*[[NAPI.ColShape.CreateCircleColShape|CreateCircleColShape]]
*[[CreateCircleColShape]]
*[[NAPI.ColShape.CreateSphereColShape|CreateSphereColShape]]
*[[CreateSphereColShape]]
*[[NAPI.ColShape.DeleteColShape|DeleteColShape]]
*[[DeleteColShape]]
*[[NAPI.ColShape.RegisterCustomColShape|RegisterCustomColShape]]
*[[RegisterCustomColShape]]


==Command==
==Command==
*[[NAPI.Command.Invoke|Invoke]]
*[[Invoke]]
*[[NAPI.Command.Register|Register]]
*[[Register]]
*[[NAPI.Command.Unregister|Unregister]]
*[[Unregister]]
*[[NAPI.Command.Block|Block]]
*[[Block]]


==Data==
==Data==
*[[NAPI.Data.GetEntitySyncedData|GetEntitySyncedData]]
*[[GetEntitySyncedData]]
*[[NAPI.Data.GetWorldSyncedData|GetWorldSyncedData]]
*[[GetWorldSyncedData]]
*[[NAPI.Data.HasEntitySyncedData|HasEntitySyncedData]]
*[[HasEntitySyncedData]]
*[[NAPI.Data.HasWorldSyncedData|HasWorldSyncedData]]
*[[HasWorldSyncedData]]
*[[NAPI.Data.ResetEntitySyncedData|ResetEntitySyncedData]]
*[[ResetEntitySyncedData]]
*[[NAPI.Data.ResetWorldSyncedData|ResetWorldSyncedData]]
*[[ResetWorldSyncedData]]
*[[NAPI.Data.SetEntitySyncedData|SetEntitySyncedData]]
*[[SetEntitySyncedData]]
*[[NAPI.Data.SetWorldSyncedData|SetWorldSyncedData]]
*[[SetWorldSyncedData]]
*[[NAPI.Data.GetEntityData|GetEntityData]]
*[[GetEntityData]]
*[[NAPI.Data.GetWorldData|GetWorldData]]
*[[GetWorldData]]
*[[NAPI.Data.HasEntityData|HasEntityData]]
*[[HasEntityData]]
*[[NAPI.Data.HasWorldData|HasWorldData]]
*[[HasWorldData]]
*[[NAPI.Data.ResetEntityData|ResetEntityData]]
*[[ResetEntityData]]
*[[NAPI.Data.ResetWorldData|ResetWorldData]]
*[[ResetWorldData]]
*[[NAPI.Data.SetEntityData|SetEntityData]]
*[[SetEntityData]]
*[[NAPI.Data.SetWorldData|SetWorldData]]
*[[SetWorldData]]
*[[NAPI.Data.GetAllEntityData|GetAllEntityData]]
*[[GetAllEntityData]]


==Entity==
==Entity==
*[[NAPI.Entity.AttachEntityToEntity|AttachEntityToEntity]]
*[[AttachEntityToEntity]]
*[[NAPI.Entity.CreateLoopedParticleEffectOnEntity|CreateLoopedParticleEffectOnEntity]]
*[[CreateLoopedParticleEffectOnEntity]]
*[[NAPI.Entity.CreateParticleEffectOnEntity|CreateParticleEffectOnEntity]]
*[[CreateParticleEffectOnEntity]]
*[[NAPI.Entity.DeleteEntity|DeleteEntity]]
*[[DeleteEntity]]
*[[NAPI.Entity.DetachEntity|DetachEntity]]
*[[DetachEntity]]
*[[NAPI.Entity.DoesEntityExist|DoesEntityExist]]
*[[DoesEntityExist]]
*[[NAPI.Entity.DoesEntityExistForPlayer|DoesEntityExistForPlayer]]
*[[DoesEntityExistForPlayer]]
*[[NAPI.Entity.GetEntityCollisionless|GetEntityCollisionless]]
*[[GetEntityCollisionless]]
*[[NAPI.Entity.GetEntityDimension|GetEntityDimension]]
*[[GetEntityDimension]]
*[[NAPI.Entity.GetEntityInvincible|GetEntityInvincible]]
*[[GetEntityInvincible]]
*[[NAPI.Entity.GetEntityModel|GetEntityModel]]
*[[GetEntityModel]]
*[[NAPI.Entity.GetEntityPosition|GetEntityPosition]]
*[[GetEntityPosition]]
*[[NAPI.Entity.GetEntityRotation|GetEntityRotation]]
*[[GetEntityRotation]]
*[[NAPI.Entity.GetEntityType|GetEntityType]]
*[[GetEntityType]]
*[[NAPI.Entity.IsEntityAttachedToAnything|IsEntityAttachedToAnything]]
*[[IsEntityAttachedToAnything]]
*[[NAPI.Entity.IsEntityAttachedToEntity|IsEntityAttachedToEntity]]
*[[IsEntityAttachedToEntity]]
*[[NAPI.Entity.MoveEntityPosition|MoveEntityPosition]]
*[[MoveEntityPosition]]
*[[NAPI.Entity.MoveEntityRotation|MoveEntityRotation]]
*[[MoveEntityRotation]]
*[[NAPI.Entity.SetEntityCollisionless|SetEntityCollisionless]]
*[[SetEntityCollisionless]]
*[[NAPI.Entity.SetEntityDimension|SetEntityDimension]]
*[[SetEntityDimension]]
*[[NAPI.Entity.SetEntityInvincible|SetEntityInvincible]]
*[[SetEntityInvincible]]
*[[NAPI.Entity.SetEntityPosition|SetEntityPosition]]
*[[SetEntityPosition]]
*[[NAPI.Entity.SetEntityPositionFrozen|SetEntityPositionFrozen]]
*[[SetEntityPositionFrozen]]
*[[NAPI.Entity.SetEntityRotation|SetEntityRotation]]
*[[SetEntityRotation]]
*[[NAPI.Entity.SetEntityTransparency|SetEntityTransparency]]
*[[SetEntityTransparency]]


==Explosion==
==Explosion==
*[[NAPI.Explosion.CreateExplosion|CreateExplosion]]
*[[CreateExplosion]]
*[[NAPI.Explosion.CreateOwnedExplosion|CreateOwnedExplosion]]
*[[CreateOwnedExplosion]]
*[[NAPI.Explosion.CreateOwnedProjectile|CreateOwnedProjectile]]
*[[CreateOwnedProjectile]]
*[[NAPI.Explosion.CreateProjectile|CreateProjectile]]
*[[CreateProjectile]]


==Marker==
==Marker==
*[[NAPI.Marker.CreateMarker|CreateMarker]]
*[[CreateMarker]]
*[[NAPI.Marker.GetMarkerBobUpAndDown|GetMarkerBobUpAndDown]]
*[[GetMarkerBobUpAndDown]]
*[[NAPI.Marker.GetMarkerColor|GetMarkerColor]]
*[[GetMarkerColor]]
*[[NAPI.Marker.GetMarkerDirection|GetMarkerDirection]]
*[[GetMarkerDirection]]
*[[NAPI.Marker.GetMarkerScale|GetMarkerScale]]
*[[GetMarkerScale]]
*[[NAPI.Marker.GetMarkerType|GetMarkerType]]
*[[GetMarkerType]]
*[[NAPI.Marker.SetMarkerBobUpAndDown|SetMarkerBobUpAndDown]]
*[[SetMarkerBobUpAndDown]]
*[[NAPI.Marker.SetMarkerColor|SetMarkerColor]]
*[[SetMarkerColor]]
*[[NAPI.Marker.SetMarkerDirection|SetMarkerDirection]]
*[[SetMarkerDirection]]
*[[NAPI.Marker.SetMarkerScale|SetMarkerScale]]
*[[SetMarkerScale]]
*[[NAPI.Marker.SetMarkerType|SetMarkerType]]
*[[SetMarkerType]]


==Native==
==Native==
*[[NAPI.Native.FetchNativeFromPlayer|FetchNativeFromPlayer]]
*[[FetchNativeFromPlayer]]
*[[NAPI.Native.SendNativeToAllPlayers|SendNativeToAllPlayers]]
*[[SendNativeToAllPlayers]]
*[[NAPI.Native.SendNativeToPlayer|SendNativeToPlayer]]
*[[SendNativeToPlayer]]
*[[NAPI.Native.SendNativeToPlayersInDimension|SendNativeToPlayersInDimension]]
*[[SendNativeToPlayersInDimension]]
*[[NAPI.Native.SendNativeToPlayersInRange|SendNativeToPlayersInRange]]
*[[SendNativeToPlayersInRange]]
*[[NAPI.Native.SendNativeToPlayersInRangeInDimension|SendNativeToPlayersInRangeInDimension]]
*[[SendNativeToPlayersInRangeInDimension]]


==Notification==
==Notification==
*[[NAPI.Notification.SendNotificationToAll|SendNotificationToAll]]
*[[SendNotificationToAll]]
*[[NAPI.Notification.SendNotificationToPlayer|SendNotificationToPlayer]]
*[[SendNotificationToPlayer]]
*[[NAPI.Notification.SendPictureNotificationToAll|SendPictureNotificationToAll]]
*[[SendPictureNotificationToAll]]
*[[NAPI.Notification.SendPictureNotificationToPlayer|SendPictureNotificationToPlayer]]
*[[SendPictureNotificationToPlayer]]


==Object==
==Object==
*[[NAPI.Object.CreateObject|CreateObject]]
*[[CreateObject]]


==Particle==
==Particle==
*[[NAPI.Particle.CreateLoopedParticleEffectOnEntity|CreateLoopedParticleEffectOnEntity]]
*[[CreateLoopedParticleEffectOnEntity]]
*[[NAPI.Particle.CreateLoopedParticleEffectOnPosition|CreateLoopedParticleEffectOnPosition]]
*[[CreateLoopedParticleEffectOnPosition]]
*[[NAPI.Particle.CreateParticleEffectOnEntity|CreateParticleEffectOnEntity]]
*[[CreateParticleEffectOnEntity]]
*[[NAPI.Particle.CreateParticleEffectOnPosition|CreateParticleEffectOnPosition]]
*[[CreateParticleEffectOnPosition]]


==Ped==
==Ped==
*[[NAPI.Ped.CreatePed|CreatePed]]
*[[CreatePed]]
*[[NAPI.Ped.PedNameToModel|PedNameToModel]]
*[[PedNameToModel]]
*[[NAPI.Ped.PlayPedAnimation|PlayPedAnimation]]
*[[PlayPedAnimation]]
*[[NAPI.Ped.PlayPedScenario|PlayPedScenario]]
*[[PlayPedScenario]]
*[[NAPI.Ped.StopPedAnimation|StopPedAnimation]]
*[[StopPedAnimation]]


==Pickup==
==Pickup==
*[[NAPI.Pickup.CreatePickup|CreatePickup]]
*[[CreatePickup]]
*[[NAPI.Pickup.GetPickupAmount|GetPickupAmount]]
*[[GetPickupAmount]]
*[[NAPI.Pickup.GetPickupCustomModel|GetPickupCustomModel]]
*[[GetPickupCustomModel]]
*[[NAPI.Pickup.GetPickupPickedUp|GetPickupPickedUp]]
*[[GetPickupPickedUp]]
*[[NAPI.Pickup.PickupNameToModel|PickupNameToModel]]
*[[PickupNameToModel]]
*[[NAPI.Pickup.RespawnPickup|RespawnPickup]]
*[[RespawnPickup]]


==Player==
==Player==
*[[NAPI.Player.ClearPlayerAccessory|ClearPlayerAccessory]]
*[[ClearPlayerAccessory]]
*[[NAPI.Player.ClearPlayerTasks|ClearPlayerTasks]]
*[[ClearPlayerTasks]]
*[[NAPI.Player.DetonatePlayerStickies|DetonatePlayerStickies]]
*[[DetonatePlayerStickies]]
*[[NAPI.Player.DoesEntityExistForPlayer|DoesEntityExistForPlayer]]
*[[DoesEntityExistForPlayer]]
*[[NAPI.Player.DoesPlayerHaveAccessToCommand|DoesPlayerHaveAccessToCommand]]
*[[DoesPlayerHaveAccessToCommand]]
*[[NAPI.Player.FreezePlayer|FreezePlayer]]
*[[FreezePlayer]]
*[[NAPI.Player.FreezePlayerTime|FreezePlayerTime]]
*[[FreezePlayerTime]]
*[[NAPI.Player.GetPlayerAclGroup|GetPlayerAclGroup]]
*[[GetPlayerAclGroup]]
*[[NAPI.Player.GetPlayerAddress|GetPlayerAddress]]
*[[GetPlayerAddress]]
*[[NAPI.Player.GetPlayerAimingPoint|GetPlayerAimingPoint]]
*[[GetPlayerAimingPoint]]
*[[NAPI.Player.GetPlayerArmor|GetPlayerArmor]]
*[[GetPlayerArmor]]
*[[NAPI.Player.GetPlayerCurrentWeapon|GetPlayerCurrentWeapon]]
*[[GetPlayerCurrentWeapon]]
*[[NAPI.Player.GetPlayerFromHandle|GetPlayerFromHandle]]
*[[GetPlayerFromHandle]]
*[[NAPI.Player.GetPlayerFromName|GetPlayerFromName]]
*[[GetPlayerFromName]]
*[[NAPI.Player.GetPlayerHealth|GetPlayerHealth]]
*[[GetPlayerHealth]]
*[[NAPI.Player.GetPlayerName|GetPlayerName]]
*[[GetPlayerName]]
*[[NAPI.Player.GetPlayerNametagVisible|GetPlayerNametagVisible]]
*[[GetPlayerNametagVisible]]
*[[NAPI.Player.GetPlayerPing|GetPlayerPing]]
*[[GetPlayerPing]]
*[[NAPI.Player.GetPlayerSeatbelt|GetPlayerSeatbelt]]
*[[GetPlayerSeatbelt]]
*[[NAPI.Player.GetPlayersInRadiusOfPlayer|GetPlayersInRadiusOfPlayer]]
*[[GetPlayersInRadiusOfPlayer]]
*[[NAPI.Player.GetPlayersInRadiusOfPosition|GetPlayersInRadiusOfPosition]]
*[[GetPlayersInRadiusOfPosition]]
*[[NAPI.Player.GetPlayerVehicle|GetPlayerVehicle]]
*[[GetPlayerVehicle]]
*[[NAPI.Player.GetPlayerVehicleSeat|GetPlayerVehicleSeat]]
*[[GetPlayerVehicleSeat]]
*[[NAPI.Player.GetPlayerVelocity|GetPlayerVelocity]]
*[[GetPlayerVelocity]]
*[[NAPI.Player.GetPlayerWantedLevel|GetPlayerWantedLevel]]
*[[GetPlayerWantedLevel]]
*[[NAPI.Player.GetPlayerWeaponAmmo|GetPlayerWeaponAmmo]]
*[[GetPlayerWeaponAmmo]]
*[[NAPI.Player.GetPlayerWeaponComponents|GetPlayerWeaponComponents]]
*[[GetPlayerWeaponComponents]]
*[[NAPI.Player.GetPlayerWeapons|GetPlayerWeapons]]
*[[GetPlayerWeapons]]
*[[NAPI.Player.GetPlayerWeaponTint|GetPlayerWeaponTint]]
*[[GetPlayerWeaponTint]]
*[[NAPI.Player.GivePlayerWeapon|GivePlayerWeapon]]
*[[GivePlayerWeapon]]
*[[NAPI.Player.GivePlayerWeaponComponent|GivePlayerWeaponComponent]]
*[[GivePlayerWeaponComponent]]
*[[NAPI.Player.HasPlayerGotWeaponComponent|HasPlayerGotWeaponComponent]]
*[[HasPlayerGotWeaponComponent]]
*[[NAPI.Player.IsPlayerAiming|IsPlayerAiming]]
*[[IsPlayerAiming]]
*[[NAPI.Player.IsPlayerDead|IsPlayerDead]]
*[[IsPlayerDead]]
*[[NAPI.Player.IsPlayerInAnyVehicle|IsPlayerInAnyVehicle]]
*[[IsPlayerInAnyVehicle]]
*[[NAPI.Player.IsPlayerInCover|IsPlayerInCover]]
*[[IsPlayerInCover]]
*[[NAPI.Player.IsPlayerInFreefall|IsPlayerInFreefall]]
*[[IsPlayerInFreefall]]
*[[NAPI.Player.IsPlayerLoggedIn|IsPlayerLoggedIn]]
*[[IsPlayerLoggedIn]]
*[[NAPI.Player.IsPlayerOnFire|IsPlayerOnFire]]
*[[IsPlayerOnFire]]
*[[NAPI.Player.IsPlayerOnLadder|IsPlayerOnLadder]]
*[[IsPlayerOnLadder]]
*[[NAPI.Player.IsPlayerParachuting|IsPlayerParachuting]]
*[[IsPlayerParachuting]]
*[[NAPI.Player.IsPlayerReloading|IsPlayerReloading]]
*[[IsPlayerReloading]]
*[[NAPI.Player.IsPlayerShooting|IsPlayerShooting]]
*[[IsPlayerShooting]]
*[[NAPI.Player.KickPlayer|KickPlayer]]
*[[KickPlayer]]
*[[NAPI.Player.PlayPlayerAnimation|PlayPlayerAnimation]]
*[[PlayPlayerAnimation]]
*[[NAPI.Player.PlayPlayerScenario|PlayPlayerScenario]]
*[[PlayPlayerScenario]]
*[[NAPI.Player.RemoveAllPlayerWeapons|RemoveAllPlayerWeapons]]
*[[RemoveAllPlayerWeapons]]
*[[NAPI.Player.RemovePlayerWeapon|RemovePlayerWeapon]]
*[[RemovePlayerWeapon]]
*[[NAPI.Player.RemovePlayerWeaponComponent|RemovePlayerWeaponComponent]]
*[[RemovePlayerWeaponComponent]]
*[[NAPI.Player.ResetPlayerNametag|ResetPlayerNametag]]
*[[ResetPlayerNametag]]
*[[NAPI.Player.ResetPlayerNametagColor|ResetPlayerNametagColor]]
*[[ResetPlayerNametagColor]]
*[[NAPI.Player.SetPlayerAccessory|SetPlayerAccessory]]
*[[SetPlayerAccessory]]
*[[NAPI.Player.SetPlayerArmor|SetPlayerArmor]]
*[[SetPlayerArmor]]
*[[NAPI.Player.SetPlayerClothes|SetPlayerClothes]]
*[[SetPlayerClothes]]
*[[NAPI.Player.SetPlayerDefaultClothes|SetPlayerDefaultClothes]]
*[[SetPlayerDefaultClothes]]
*[[NAPI.Player.SetPlayerHealth|SetPlayerHealth]]
*[[SetPlayerHealth]]
*[[NAPI.Player.SetPlayerIntoVehicle|SetPlayerIntoVehicle]]
*[[SetPlayerIntoVehicle]]
*[[NAPI.Player.SetPlayerName|SetPlayerName]]
*[[SetPlayerName]]
*[[NAPI.Player.SetPlayerNametag|SetPlayerNametag]]
*[[SetPlayerNametag]]
*[[NAPI.Player.SetPlayerNametagColor|SetPlayerNametagColor]]
*[[SetPlayerNametagColor]]
*[[NAPI.Player.SetPlayerNametagVisible|SetPlayerNametagVisible]]
*[[SetPlayerNametagVisible]]
*[[NAPI.Player.SetPlayerSeatbelt|SetPlayerSeatbelt]]
*[[SetPlayerSeatbelt]]
*[[NAPI.Player.SetPlayerSkin|SetPlayerSkin]]
*[[SetPlayerSkin]]
*[[NAPI.Player.SetPlayerTeam|SetPlayerTeam]]
*[[SetPlayerTeam]]
*[[NAPI.Player.SetPlayerToSpectatePlayer|SetPlayerToSpectatePlayer]]
*[[SetPlayerToSpectatePlayer]]
*[[NAPI.Player.SetPlayerToSpectator|SetPlayerToSpectator]]
*[[SetPlayerToSpectator]]
*[[NAPI.Player.SetPlayerVelocity|SetPlayerVelocity]]
*[[SetPlayerVelocity]]
*[[NAPI.Player.SetPlayerWantedLevel|SetPlayerWantedLevel]]
*[[SetPlayerWantedLevel]]
*[[NAPI.Player.SetPlayerWeaponTint|SetPlayerWeaponTint]]
*[[SetPlayerWeaponTint]]
*[[NAPI.Player.StopPlayerAnimation|StopPlayerAnimation]]
*[[StopPlayerAnimation]]
*[[NAPI.Player.UnspectatePlayer|UnspectatePlayer]]
*[[UnspectatePlayer]]
*[[NAPI.Player.WarpPlayerOutOfVehicle|WarpPlayerOutOfVehicle]]
*[[WarpPlayerOutOfVehicle]]


==Pools==
==Pools==
*[[NAPI.Pools.GetAllBlips|GetAllBlips]]
*[[GetAllBlips]]
*[[NAPI.Pools.GetAllEntityData|GetAllEntityData]]
*[[GetAllEntityData]]
*[[NAPI.Pools.GetAllLabels|GetAllLabels]]
*[[GetAllLabels]]
*[[NAPI.Pools.GetAllMarkers|GetAllMarkers]]
*[[GetAllMarkers]]
*[[NAPI.Pools.GetAllObjects|GetAllObjects]]
*[[GetAllObjects]]
*[[NAPI.Pools.GetAllPickups|GetAllPickups]]
*[[GetAllPickups]]
*[[NAPI.Pools.GetAllPlayers|GetAllPlayers]]
*[[GetAllPlayers]]
*[[NAPI.Pools.GetAllResources|GetAllResources]]
*[[GetAllResources]]
*[[NAPI.Pools.GetAllVehicles|GetAllVehicles]]
*[[GetAllVehicles]]


==RemoteEvent==
==RemoteEvent==
*[[NAPI.RemoteEvent.Register|Register]]
*[[Register]]
*[[NAPI.RemoteEvent.Unregister|Unregister]]
*[[Unregister]]


==Resource==
==Resource==
*[[NAPI.Resource.Call|Call]]
*[[Call]]
*[[NAPI.Resource.DoesConfigExist|DoesConfigExist]]
*[[DoesConfigExist]]
*[[NAPI.Resource.DoesResourceExist|DoesResourceExist]]
*[[DoesResourceExist]]
*[[NAPI.Resource.GetAllResources|GetAllResources]]
*[[GetAllResources]]
*[[NAPI.Resource.GetCurrentGamemode|GetCurrentGamemode]]
*[[GetCurrentGamemode]]
*[[NAPI.Resource.GetMapGamemodes|GetMapGamemodes]]
*[[GetMapGamemodes]]
*[[NAPI.Resource.GetMapsForGamemode|GetMapsForGamemode]]
*[[GetMapsForGamemode]]
*[[NAPI.Resource.GetResourceAuthor|GetResourceAuthor]]
*[[GetResourceAuthor]]
*[[NAPI.Resource.GetResourceCommandInfo|GetResourceCommandInfo]]
*[[GetResourceCommandInfo]]
*[[NAPI.Resource.GetResourceCommandInfos|GetResourceCommandInfos]]
*[[GetResourceCommandInfos]]
*[[NAPI.Resource.GetResourceCommands|GetResourceCommands]]
*[[GetResourceCommands]]
*[[NAPI.Resource.GetResourceDescription|GetResourceDescription]]
*[[GetResourceDescription]]
*[[NAPI.Resource.GetResourceFolder|GetResourceFolder]]
*[[GetResourceFolder]]
*[[NAPI.Resource.GetResourceName|GetResourceName]]
*[[GetResourceName]]
*[[NAPI.Resource.GetResourceSetting|GetResourceSetting]]
*[[GetResourceSetting]]
*[[NAPI.Resource.GetResourceSettingDescription|GetResourceSettingDescription]]
*[[GetResourceSettingDescription]]
*[[NAPI.Resource.GetResourceSettings|GetResourceSettings]]
*[[GetResourceSettings]]
*[[NAPI.Resource.GetResourceType|GetResourceType]]
*[[GetResourceType]]
*[[NAPI.Resource.GetResourceVersion|GetResourceVersion]]
*[[GetResourceVersion]]
*[[NAPI.Resource.GetRunningResources|GetRunningResources]]
*[[GetRunningResources]]
*[[NAPI.Resource.GetSetting|GetSetting]]
*[[GetSetting]]
*[[NAPI.Resource.GetThisResource|GetThisResource]]
*[[GetThisResource]]
*[[NAPI.Resource.HasResourceSetting|HasResourceSetting]]
*[[HasResourceSetting]]
*[[NAPI.Resource.HasSetting|HasSetting]]
*[[HasSetting]]
*[[NAPI.Resource.IsResourceRunning|IsResourceRunning]]
*[[IsResourceRunning]]
*[[NAPI.Resource.LoadConfig|LoadConfig]]
*[[LoadConfig]]
*[[NAPI.Resource.LoadXml|LoadXml]]
*[[LoadXml]]
*[[NAPI.Resource.SetResourceSetting|SetResourceSetting]]
*[[SetResourceSetting]]
*[[NAPI.Resource.SetSetting|SetSetting]]
*[[SetSetting]]
*[[NAPI.Resource.StartResource|StartResource]]
*[[StartResource]]
*[[NAPI.Resource.StopResource|StopResource]]
*[[StopResource]]


==Server==
==Server==
*[[NAPI.Server.GetMaxPlayers|GetMaxPlayers]]
*[[GetMaxPlayers]]
*[[NAPI.Server.GetServerName|GetServerName]]
*[[GetServerName]]
*[[NAPI.Server.GetServerPort|GetServerPort]]
*[[GetServerPort]]
*[[NAPI.Server.IsPasswordProtected|IsPasswordProtected]]
*[[IsPasswordProtected]]
*[[NAPI.Server.SetCommandErrorMessage|SetCommandErrorMessage]]
*[[SetCommandErrorMessage]]
*[[NAPI.Server.SetDefaultSpawnLocation|SetDefaultSpawnLocation]]
*[[SetDefaultSpawnLocation]]
*[[NAPI.Server.SetGamemodeName|SetGamemodeName]]
*[[SetGamemodeName]]
*[[NAPI.Server.SetServerName|SetServerName]]
*[[SetServerName]]
*[[NAPI.Server.SetServerPassword|SetServerPassword]]
*[[SetServerPassword]]


==TextLabel==
==TextLabel==
*[[NAPI.TextLabel.CreateTextLabel|CreateTextLabel]]
*[[CreateTextLabel]]
*[[NAPI.TextLabel.GetAllLabels|GetAllLabels]]
*[[GetAllLabels]]
*[[NAPI.TextLabel.GetTextLabelColor|GetTextLabelColor]]
*[[GetTextLabelColor]]
*[[NAPI.TextLabel.GetTextLabelText|GetTextLabelText]]
*[[GetTextLabelText]]
*[[NAPI.TextLabel.SetTextLabelColor|SetTextLabelColor]]
*[[SetTextLabelColor]]
*[[NAPI.TextLabel.SetTextLabelSeethrough|SetTextLabelSeethrough]]
*[[SetTextLabelSeethrough]]
*[[NAPI.TextLabel.SetTextLabelText|SetTextLabelText]]
*[[SetTextLabelText]]


==Util==
==Util==
*[[NAPI.Util.ConsoleOutput|ConsoleOutput]]
*[[ConsoleOutput]]
*[[NAPI.Util.FromJson|FromJson]]
*[[FromJson]]
*[[NAPI.Util.GetAllWeaponComponents|GetAllWeaponComponents]]
*[[GetAllWeaponComponents]]
*[[NAPI.Util.GetHashKey|GetHashKey]]
*[[GetHashKey]]
*[[NAPI.Util.PedNameToModel|PedNameToModel]]
*[[PedNameToModel]]
*[[NAPI.Util.PickupNameToModel|PickupNameToModel]]
*[[PickupNameToModel]]
*[[NAPI.Util.ToJson|ToJson]]
*[[ToJson]]
*[[NAPI.Util.VehicleNameToModel|VehicleNameToModel]]
*[[VehicleNameToModel]]
*[[NAPI.Util.WeaponNameToModel|WeaponNameToModel]]
*[[WeaponNameToModel]]


==Vehicle==
==Vehicle==
*[[NAPI.Vehicle.BreakVehicleDoor|BreakVehicleDoor]]
*[[BreakVehicleDoor]]
*[[NAPI.Vehicle.BreakVehicleWindow|BreakVehicleWindow]]
*[[BreakVehicleWindow]]
*[[NAPI.Vehicle.CreateVehicle|CreateVehicle]]
*[[CreateVehicle]]
*[[NAPI.Vehicle.GetAllVehicles|GetAllVehicles]]
*[[GetAllVehicles]]
*[[NAPI.Vehicle.GetVehicleBulletproofTyres|GetVehicleBulletproofTyres]]
*[[GetVehicleBulletproofTyres]]
*[[NAPI.Vehicle.GetVehicleClass|GetVehicleClass]]
*[[GetVehicleClass]]
*[[NAPI.Vehicle.GetVehicleClassName|GetVehicleClassName]]
*[[GetVehicleClassName]]
*[[NAPI.Vehicle.GetVehicleCustomPrimaryColor|GetVehicleCustomPrimaryColor]]
*[[GetVehicleCustomPrimaryColor]]
*[[NAPI.Vehicle.GetVehicleCustomSecondaryColor|GetVehicleCustomSecondaryColor]]
*[[GetVehicleCustomSecondaryColor]]
*[[NAPI.Vehicle.GetVehicleDashboardColor|GetVehicleDashboardColor]]
*[[GetVehicleDashboardColor]]
*[[NAPI.Vehicle.GetVehicleDisplayName|GetVehicleDisplayName]]
*[[GetVehicleDisplayName]]
*[[NAPI.Vehicle.GetVehicleEnginePowerMultiplier|GetVehicleEnginePowerMultiplier]]
*[[GetVehicleEnginePowerMultiplier]]
*[[NAPI.Vehicle.GetVehicleEngineStatus|GetVehicleEngineStatus]]
*[[GetVehicleEngineStatus]]
*[[NAPI.Vehicle.GetVehicleEngineTorqueMultiplier|GetVehicleEngineTorqueMultiplier]]
*[[GetVehicleEngineTorqueMultiplier]]
*[[NAPI.Vehicle.GetVehicleExtra|GetVehicleExtra]]
*[[GetVehicleExtra]]
*[[NAPI.Vehicle.GetVehicleHealth|GetVehicleHealth]]
*[[GetVehicleHealth]]
*[[NAPI.Vehicle.GetVehicleLivery|GetVehicleLivery]]
*[[GetVehicleLivery]]
*[[NAPI.Vehicle.GetVehicleMaxAcceleration|GetVehicleMaxAcceleration]]
*[[GetVehicleMaxAcceleration]]
*[[NAPI.Vehicle.GetVehicleMaxBraking|GetVehicleMaxBraking]]
*[[GetVehicleMaxBraking]]
*[[NAPI.Vehicle.GetVehicleMaxOccupants|GetVehicleMaxOccupants]]
*[[GetVehicleMaxOccupants]]
*[[NAPI.Vehicle.GetVehicleMaxSpeed|GetVehicleMaxSpeed]]
*[[GetVehicleMaxSpeed]]
*[[NAPI.Vehicle.GetVehicleMaxTraction|GetVehicleMaxTraction]]
*[[GetVehicleMaxTraction]]
*[[NAPI.Vehicle.GetVehicleMod|GetVehicleMod]]
*[[GetVehicleMod]]
*[[NAPI.Vehicle.GetVehicleModColor1|GetVehicleModColor1]]
*[[GetVehicleModColor1]]
*[[NAPI.Vehicle.GetVehicleModColor2|GetVehicleModColor2]]
*[[GetVehicleModColor2]]
*[[NAPI.Vehicle.GetVehicleNeonColor|GetVehicleNeonColor]]
*[[GetVehicleNeonColor]]
*[[NAPI.Vehicle.GetVehicleNeonState|GetVehicleNeonState]]
*[[GetVehicleNeonState]]
*[[NAPI.Vehicle.GetVehicleNumberPlate|GetVehicleNumberPlate]]
*[[GetVehicleNumberPlate]]
*[[NAPI.Vehicle.GetVehicleNumberPlateStyle|GetVehicleNumberPlateStyle]]
*[[GetVehicleNumberPlateStyle]]
*[[NAPI.Vehicle.GetVehiclePearlescentColor|GetVehiclePearlescentColor]]
*[[GetVehiclePearlescentColor]]
*[[NAPI.Vehicle.GetVehiclePrimaryColor|GetVehiclePrimaryColor]]
*[[GetVehiclePrimaryColor]]
*[[NAPI.Vehicle.GetVehicleSecondaryColor|GetVehicleSecondaryColor]]
*[[GetVehicleSecondaryColor]]
*[[NAPI.Vehicle.GetVehicleSirenState|GetVehicleSirenState]]
*[[GetVehicleSirenState]]
*[[NAPI.Vehicle.GetVehicleSpecialLightStatus|GetVehicleSpecialLightStatus]]
*[[GetVehicleSpecialLightStatus]]
*[[NAPI.Vehicle.GetVehicleTrailer|GetVehicleTrailer]]
*[[GetVehicleTrailer]]
*[[NAPI.Vehicle.GetVehicleTraileredBy|GetVehicleTraileredBy]]
*[[GetVehicleTraileredBy]]
*[[NAPI.Vehicle.GetVehicleTrimColor|GetVehicleTrimColor]]
*[[GetVehicleTrimColor]]
*[[NAPI.Vehicle.GetVehicleTyreSmokeColor|GetVehicleTyreSmokeColor]]
*[[GetVehicleTyreSmokeColor]]
*[[NAPI.Vehicle.GetVehicleWheelColor|GetVehicleWheelColor]]
*[[GetVehicleWheelColor]]
*[[NAPI.Vehicle.GetVehicleWheelType|GetVehicleWheelType]]
*[[GetVehicleWheelType]]
*[[NAPI.Vehicle.GetVehicleWindowTint|GetVehicleWindowTint]]
*[[GetVehicleWindowTint]]
*[[NAPI.Vehicle.IsVehicleDoorBroken|IsVehicleDoorBroken]]
*[[IsVehicleDoorBroken]]
*[[NAPI.Vehicle.IsVehicleTyrePopped|IsVehicleTyrePopped]]
*[[IsVehicleTyrePopped]]
*[[NAPI.Vehicle.IsVehicleWindowBroken|IsVehicleWindowBroken]]
*[[IsVehicleWindowBroken]]
*[[NAPI.Vehicle.PopVehicleTyre|PopVehicleTyre]]
*[[PopVehicleTyre]]
*[[NAPI.Vehicle.RemoveVehicleMod|RemoveVehicleMod]]
*[[RemoveVehicleMod]]
*[[NAPI.Vehicle.RepairVehicle|RepairVehicle]]
*[[RepairVehicle]]
*[[NAPI.Vehicle.SetVehicleBulletproofTyres|SetVehicleBulletproofTyres]]
*[[SetVehicleBulletproofTyres]]
*[[NAPI.Vehicle.SetVehicleCustomPrimaryColor|SetVehicleCustomPrimaryColor]]
*[[SetVehicleCustomPrimaryColor]]
*[[NAPI.Vehicle.SetVehicleCustomSecondaryColor|SetVehicleCustomSecondaryColor]]
*[[SetVehicleCustomSecondaryColor]]
*[[NAPI.Vehicle.SetVehicleDashboardColor|SetVehicleDashboardColor]]
*[[SetVehicleDashboardColor]]
*[[NAPI.Vehicle.SetVehicleEnginePowerMultiplier|SetVehicleEnginePowerMultiplier]]
*[[SetVehicleEnginePowerMultiplier]]
*[[NAPI.Vehicle.SetVehicleEngineStatus|SetVehicleEngineStatus]]
*[[SetVehicleEngineStatus]]
*[[NAPI.Vehicle.SetVehicleEngineTorqueMultiplier|SetVehicleEngineTorqueMultiplier]]
*[[SetVehicleEngineTorqueMultiplier]]
*[[NAPI.Vehicle.SetVehicleExtra|SetVehicleExtra]]
*[[SetVehicleExtra]]
*[[NAPI.Vehicle.SetVehicleHealth|SetVehicleHealth]]
*[[SetVehicleHealth]]
*[[NAPI.Vehicle.SetVehicleLivery|SetVehicleLivery]]
*[[SetVehicleLivery]]
*[[NAPI.Vehicle.SetVehicleLocked|SetVehicleLocked]]
*[[SetVehicleLocked]]
*[[NAPI.Vehicle.SetVehicleMod|SetVehicleMod]]
*[[SetVehicleMod]]
*[[NAPI.Vehicle.SetVehicleModColor1|SetVehicleModColor1]]
*[[SetVehicleModColor1]]
*[[NAPI.Vehicle.SetVehicleModColor2|SetVehicleModColor2]]
*[[SetVehicleModColor2]]
*[[NAPI.Vehicle.SetVehicleNeonColor|SetVehicleNeonColor]]
*[[SetVehicleNeonColor]]
*[[NAPI.Vehicle.SetVehicleNeonState|SetVehicleNeonState]]
*[[SetVehicleNeonState]]
*[[NAPI.Vehicle.SetVehicleNumberPlate|SetVehicleNumberPlate]]
*[[SetVehicleNumberPlate]]
*[[NAPI.Vehicle.SetVehicleNumberPlateStyle|SetVehicleNumberPlateStyle]]
*[[SetVehicleNumberPlateStyle]]
*[[NAPI.Vehicle.SetVehiclePearlescentColor|SetVehiclePearlescentColor]]
*[[SetVehiclePearlescentColor]]
*[[NAPI.Vehicle.SetVehiclePrimaryColor|SetVehiclePrimaryColor]]
*[[SetVehiclePrimaryColor]]
*[[NAPI.Vehicle.SetVehicleSecondaryColor|SetVehicleSecondaryColor]]
*[[SetVehicleSecondaryColor]]
*[[NAPI.Vehicle.SetVehicleSpecialLightStatus|SetVehicleSpecialLightStatus]]
*[[SetVehicleSpecialLightStatus]]
*[[NAPI.Vehicle.SetVehicleTrimColor|SetVehicleTrimColor]]
*[[SetVehicleTrimColor]]
*[[NAPI.Vehicle.SetVehicleTyreSmokeColor|SetVehicleTyreSmokeColor]]
*[[SetVehicleTyreSmokeColor]]
*[[NAPI.Vehicle.SetVehicleWheelColor|SetVehicleWheelColor]]
*[[SetVehicleWheelColor]]
*[[NAPI.Vehicle.SetVehicleWheelType|SetVehicleWheelType]]
*[[SetVehicleWheelType]]
*[[NAPI.Vehicle.SetVehicleWindowTint|SetVehicleWindowTint]]
*[[SetVehicleWindowTint]]
*[[NAPI.Vehicle.VehicleNameToModel|VehicleNameToModel]]
*[[VehicleNameToModel]]


==World==
==World==
*[[NAPI.World.DeleteWorldProp|DeleteWorldProp]]
*[[DeleteWorldProp]]
*[[NAPI.World.GetTime|GetTime]]
*[[GetTime]]
*[[NAPI.World.GetWeather|GetWeather]]
*[[GetWeather]]
*[[NAPI.World.RemoveIpl|RemoveIpl]]
*[[RemoveIpl]]
*[[NAPI.World.RequestIpl|RequestIpl]]
*[[RequestIpl]]
*[[NAPI.World.ResetIplList|ResetIplList]]
*[[ResetIplList]]
*[[NAPI.World.SetTime|SetTime]]
*[[SetTime]]
*[[NAPI.World.SetWeather|SetWeather]]
*[[SetWeather]]

Revision as of 09:13, 27 November 2019

ACL

Blip

Chat

Checkpoint

ClientEvent

ColShape

Command

Data

Entity

Explosion

Marker

Native

Notification

Object

Particle

Ped

Pickup

Player

Pools

RemoteEvent

Resource

Server

TextLabel

Util

Vehicle

World