CreateOwnedExplosion
Creates an explosion on a specific location where the source is the player passed.
C# Syntax
void NAPI.Explosion.CreateOwnedExplosion(Client owner, ExplosionType explosionType, Vector3 position, float damageScale = 1, uint dimension NAPI..GlobalDimension);
Parameters
- owner: parameter input should be in Client type
- explosionType: parameter input should be in ExplosionType type
- position: parameter input should be in Vector3 type
- damageScale: optional parameter, input should be in float type
- dimension: optional parameter, input should be in uint type
Example
// Code here...