CreateOwnedProjectile
Creates a projectile travelling to the target position where the source is the player passed.
C# Syntax
void NAPI.Explosion.CreateOwnedProjectile(Client owner, WeaponHash weaponHash, Vector3 start, Vector3 target, int damage, float speed = -1, uint dimension NAPI..GlobalDimension);
Parameters
- owner: parameter input should be in Client type
- weaponHash: parameter input should be in WeaponHash type
- start: parameter input should be in Vector3 type
- target: parameter input should be in Vector3 type
- damage: optional parameter, input should be in int type
- speed: optional parameter, input should be in float type
- dimension: optional parameter, input should be in uint type
Example
// Code here...