SetWorldSyncedData

From RAGE Multiplayer Wiki

This function sets world data that syncs to all clients.

Syntax

void NAPI.Data.SetWorldSharedData(string key, object value);

Required Arguments

  • key: parameter input should be in string type.
  • value: parameter input should be in object type.

Usage example(s)

Example Description

NAPI.Data.SetWorldSharedData("mykey", 1);