Graphics::requestStreamedTextureDict: Difference between revisions

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(Added example)
 
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last param isnt a toggle
Requests the specified texture dictionary.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.graphics.requestStreamedTextureDict(textureDict, p1);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.graphics.requestStreamedTextureDict(textureDict, p1);</syntaxhighlight>
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*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
{{ClientSide}}
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
// This function will load the specified texture dictionary.
function loadTextureDictionary(textureDict) {
    if (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) {
        mp.game.graphics.requestStreamedTextureDict(textureDict, true);
        while (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) mp.game.wait(0);
    }
}
 
loadTextureDictionary("commonmenu"); // will load commonmenu.ytd
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==

Latest revision as of 15:44, 5 July 2018

Requests the specified texture dictionary.

Syntax

mp.game.graphics.requestStreamedTextureDict(textureDict, p1);

Required Arguments

  • textureDict: String
  • p1: Boolean

Return value

  • Undefined

Example

Client-Side
// This function will load the specified texture dictionary.
function loadTextureDictionary(textureDict) {
    if (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) {
        mp.game.graphics.requestStreamedTextureDict(textureDict, true);
        while (!mp.game.graphics.hasStreamedTextureDictLoaded(textureDict)) mp.game.wait(0);
    }
}

loadTextureDictionary("commonmenu"); // will load commonmenu.ytd

See also