Graphics::setParticleFxBloodScale: Difference between revisions

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{{ClientsideJsFunction}}
{{JSContainer|
===Required Params===
*'''scale:''' {{RageType|Float}}
 
===Return value===
*''{{RageType|void}}''
 
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.graphics.setParticleFxBloodScale(p0);</syntaxhighlight>
<syntaxhighlight lang="javascript">
=== Required Arguments ===
mp.game.graphics.setParticleFxBloodScale(scale);
*'''p0:''' Boolean
</syntaxhighlight>
===Return value===
 
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
// todo
mp.game.graphics.setParticleFxBloodScale(5.0);
</syntaxhighlight>
</syntaxhighlight>
}}
==See also==
==See also==
{{Graphics_s_function_c}}
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 09:15, 26 April 2024

Client-Side
Function

 JavaScript



JavaScript Syntax

Required Params

  • scale: Float

Return value

  • void

Syntax

mp.game.graphics.setParticleFxBloodScale(scale);

Example

mp.game.graphics.setParticleFxBloodScale(5.0);


See also