Gameplay::setUnkMapFlag: Difference between revisions

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==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 10:08, 22 July 2024

Sets an unknown flag used by CScene in determining which entities from CMapData scene nodes to draw, similar to 9BAE5AD2508DF078.

Syntax

mp.game.gameplay.setUnkMapFlag(flag);

Required Arguments

  • flag: int

Return value

  • Undefined

Example

// todo

See also