Template:Gameplay functions c: Difference between revisions

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(added missing methods)
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*[[Gameplay::getAllocatedStackSize|mp.game.gameplay.getAllocatedStackSize]]
*[[Gameplay::absf|mp.game.gameplay.absf]]
*[[Gameplay::getNumberOfFreeStacksOfThisSize|mp.game.gameplay.getNumberOfFreeStacksOfThisSize]]
*[[Gameplay::absi|mp.game.gameplay.absi]]
*[[Gameplay::setRandomSeed|mp.game.gameplay.setRandomSeed]]
*[[Gameplay::setTimeScale|mp.game.gameplay.setTimeScale]]
*[[Gameplay::setMissionFlag|mp.game.gameplay.setMissionFlag]]
*[[Gameplay::getMissionFlag|mp.game.gameplay.getMissionFlag]]
*[[Gameplay::setRandomEventFlag|mp.game.gameplay.setRandomEventFlag]]
*[[Gameplay::getRandomEventFlag|mp.game.gameplay.getRandomEventFlag]]
*[[Gameplay::getGlobalCharBuffer|mp.game.gameplay.getGlobalCharBuffer]]
*[[Gameplay::hasResumedFromSuspend|mp.game.gameplay.hasResumedFromSuspend]]
*[[Gameplay::getBaseElementMetadata|mp.game.gameplay.getBaseElementMetadata]]
*[[Gameplay::getPrevWeatherTypeHashName|mp.game.gameplay.getPrevWeatherTypeHashName]]
*[[Gameplay::getNextWeatherTypeHashName|mp.game.gameplay.getNextWeatherTypeHashName]]
*[[Gameplay::isPrevWeatherType|mp.game.gameplay.isPrevWeatherType]]
*[[Gameplay::isNextWeatherType|mp.game.gameplay.isNextWeatherType]]
*[[Gameplay::setWeatherTypePersist|mp.game.gameplay.setWeatherTypePersist]]
*[[Gameplay::setWeatherTypeNowPersist|mp.game.gameplay.setWeatherTypeNowPersist]]
*[[Gameplay::setWeatherTypeNow|mp.game.gameplay.setWeatherTypeNow]]
*[[Gameplay::setWeatherTypeOvertimePersist|mp.game.gameplay.setWeatherTypeOvertimePersist]]
*[[Gameplay::setRandomWeatherType|mp.game.gameplay.setRandomWeatherType]]
*[[Gameplay::clearWeatherTypePersist|mp.game.gameplay.clearWeatherTypePersist]]
*[[Gameplay::clearWeatherTypeOvertimePersist|mp.game.gameplay.clearWeatherTypeOvertimePersist]]
*[[Gameplay::getWeatherTypeTransition|mp.game.gameplay.getWeatherTypeTransition]]
*[[Gameplay::setWeatherTypeTransition|mp.game.gameplay.setWeatherTypeTransition]]
*[[Gameplay::setOverrideWeather|mp.game.gameplay.setOverrideWeather]]
*[[Gameplay::clearOverrideWeather|mp.game.gameplay.clearOverrideWeather]]
*[[Gameplay::waterOverrideSetShorewaveamplitude|mp.game.gameplay.waterOverrideSetShorewaveamplitude]]
*[[Gameplay::waterOverrideSetShorewaveminamplitude|mp.game.gameplay.waterOverrideSetShorewaveminamplitude]]
*[[Gameplay::waterOverrideSetShorewavemaxamplitude|mp.game.gameplay.waterOverrideSetShorewavemaxamplitude]]
*[[Gameplay::waterOverrideSetOceannoiseminamplitude|mp.game.gameplay.waterOverrideSetOceannoiseminamplitude]]
*[[Gameplay::waterOverrideSetOceanwaveamplitude|mp.game.gameplay.waterOverrideSetOceanwaveamplitude]]
*[[Gameplay::waterOverrideSetOceanwaveminamplitude|mp.game.gameplay.waterOverrideSetOceanwaveminamplitude]]
*[[Gameplay::waterOverrideSetOceanwavemaxamplitude|mp.game.gameplay.waterOverrideSetOceanwavemaxamplitude]]
*[[Gameplay::waterOverrideSetRipplebumpiness|mp.game.gameplay.waterOverrideSetRipplebumpiness]]
*[[Gameplay::waterOverrideSetRippleminbumpiness|mp.game.gameplay.waterOverrideSetRippleminbumpiness]]
*[[Gameplay::waterOverrideSetRipplemaxbumpiness|mp.game.gameplay.waterOverrideSetRipplemaxbumpiness]]
*[[Gameplay::waterOverrideSetRippledisturb|mp.game.gameplay.waterOverrideSetRippledisturb]]
*[[Gameplay::waterOverrideSetStrength|mp.game.gameplay.waterOverrideSetStrength]]
*[[Gameplay::waterOverrideFadeIn|mp.game.gameplay.waterOverrideFadeIn]]
*[[Gameplay::waterOverrideFadeOut|mp.game.gameplay.waterOverrideFadeOut]]
*[[Gameplay::setWind|mp.game.gameplay.setWind]]
*[[Gameplay::setWindSpeed|mp.game.gameplay.setWindSpeed]]
*[[Gameplay::getWindSpeed|mp.game.gameplay.getWindSpeed]]
*[[Gameplay::setWindDirection|mp.game.gameplay.setWindDirection]]
*[[Gameplay::getWindDirection|mp.game.gameplay.getWindDirection]]
*[[Gameplay::setRainLevel|mp.game.gameplay.setRainLevel]]
*[[Gameplay::getRainLevel|mp.game.gameplay.getRainLevel]]
*[[Gameplay::setSnowLevel|mp.game.gameplay.setSnowLevel]]
*[[Gameplay::getSnowLevel|mp.game.gameplay.getSnowLevel]]
*[[Gameplay::forceLightningFlash|mp.game.gameplay.forceLightningFlash]]
*[[Gameplay::preloadCloudHat|mp.game.gameplay.preloadCloudHat]]
*[[Gameplay::loadCloudHat|mp.game.gameplay.loadCloudHat]]
*[[Gameplay::unloadCloudHat|mp.game.gameplay.unloadCloudHat]]
*[[Gameplay::clearCloudHat|mp.game.gameplay.clearCloudHat]]
*[[Gameplay::setCloudHatOpacity|mp.game.gameplay.setCloudHatOpacity]]
*[[Gameplay::getCloudHatOpacity|mp.game.gameplay.getCloudHatOpacity]]
*[[Gameplay::getGameTimer|mp.game.gameplay.getGameTimer]]
*[[Gameplay::getFrameTime|mp.game.gameplay.getFrameTime]]
*[[Gameplay::getBenchmarkTime|mp.game.gameplay.getBenchmarkTime]]
*[[Gameplay::getFrameCount|mp.game.gameplay.getFrameCount]]
*[[Gameplay::getRandomFloatInRange|mp.game.gameplay.getRandomFloatInRange]]
*[[Gameplay::getRandomIntInRange|mp.game.gameplay.getRandomIntInRange]]
*[[Gameplay::getRandomIntInRange2|mp.game.gameplay.getRandomIntInRange2]]
*[[Gameplay::getGroundZFor3dCoord|mp.game.gameplay.getGroundZFor3dCoord]]
*[[Gameplay::getGroundZFor3DCoord|mp.game.gameplay.getGroundZFor3DCoord]]
*[[Gameplay::getGroundZAndNormalFor3DCoord|mp.game.gameplay.getGroundZAndNormalFor3DCoord]]
*[[Gameplay::getGroundZFor3dCoord2|mp.game.gameplay.getGroundZFor3dCoord2]]
*[[Gameplay::getGroundZFor3DCoord2|mp.game.gameplay.getGroundZFor3DCoord2]]
*[[Gameplay::asin|mp.game.gameplay.asin]]
*[[Gameplay::acos|mp.game.gameplay.acos]]
*[[Gameplay::acos|mp.game.gameplay.acos]]
*[[Gameplay::addHospitalRestart|mp.game.gameplay.addHospitalRestart]]
*[[Gameplay::tan|mp.game.gameplay.tan]]
*[[Gameplay::addPoliceRestart|mp.game.gameplay.addPoliceRestart]]
*[[Gameplay::atan|mp.game.gameplay.atan]]
*[[Gameplay::addStuntJumpAngled|mp.game.gameplay.addStuntJumpAngled]]
*[[Gameplay::addStuntJump|mp.game.gameplay.addStuntJump]]
*[[Gameplay::areStringsEqual|mp.game.gameplay.areStringsEqual]]
*[[Gameplay::asin|mp.game.gameplay.asin]]
*[[Gameplay::atan2|mp.game.gameplay.atan2]]
*[[Gameplay::atan2|mp.game.gameplay.atan2]]
*[[Gameplay::atan|mp.game.gameplay.atan]]
*[[Gameplay::getDistanceBetweenCoords|mp.game.gameplay.getDistanceBetweenCoords]]
*[[Gameplay::beginReplayStats|mp.game.gameplay.beginReplayStats]]
*[[Gameplay::getAngleBetween2dVectors|mp.game.gameplay.getAngleBetween2dVectors]]
*[[Gameplay::getAngleBetween2DVectors|mp.game.gameplay.getAngleBetween2DVectors]]
*[[Gameplay::getHeadingFromVector2d|mp.game.gameplay.getHeadingFromVector2d]]
*[[Gameplay::getHeadingFromVector2D|mp.game.gameplay.getHeadingFromVector2D]]
*[[Gameplay::setBit|mp.game.gameplay.setBit]]
*[[Gameplay::clearBit|mp.game.gameplay.clearBit]]
*[[Gameplay::getHashKey|mp.game.gameplay.getHashKey]]
*[[Gameplay::slerpNearQuaternion|mp.game.gameplay.slerpNearQuaternion]]
*[[Gameplay::isAreaOccupied|mp.game.gameplay.isAreaOccupied]]
*[[Gameplay::isPositionOccupied|mp.game.gameplay.isPositionOccupied]]
*[[Gameplay::isPointObscuredByAMissionEntity|mp.game.gameplay.isPointObscuredByAMissionEntity]]
*[[Gameplay::clearArea|mp.game.gameplay.clearArea]]
*[[Gameplay::clearAreaLeaveVehicleHealth|mp.game.gameplay.clearAreaLeaveVehicleHealth]]
*[[Gameplay::clearAreaOfVehicles|mp.game.gameplay.clearAreaOfVehicles]]
*[[Gameplay::clearAngledAreaOfVehicles|mp.game.gameplay.clearAngledAreaOfVehicles]]
*[[Gameplay::clearAngledAreaOfVehicles|mp.game.gameplay.clearAngledAreaOfVehicles]]
*[[Gameplay::clearAreaOfCops|mp.game.gameplay.clearAreaOfCops]]
*[[Gameplay::clearAreaOfEverything|mp.game.gameplay.clearAreaOfEverything]]
*[[Gameplay::clearAreaOfObjects|mp.game.gameplay.clearAreaOfObjects]]
*[[Gameplay::clearAreaOfObjects|mp.game.gameplay.clearAreaOfObjects]]
*[[Gameplay::clearAreaOfPeds|mp.game.gameplay.clearAreaOfPeds]]
*[[Gameplay::clearAreaOfPeds|mp.game.gameplay.clearAreaOfPeds]]
*[[Gameplay::clearAreaOfCops|mp.game.gameplay.clearAreaOfCops]]
*[[Gameplay::clearAreaOfProjectiles|mp.game.gameplay.clearAreaOfProjectiles]]
*[[Gameplay::clearAreaOfProjectiles|mp.game.gameplay.clearAreaOfProjectiles]]
*[[Gameplay::clearAreaOfVehicles|mp.game.gameplay.clearAreaOfVehicles]]
*[[Gameplay::setSaveMenuActive|mp.game.gameplay.setSaveMenuActive]]
*[[Gameplay::clearArea|mp.game.gameplay.clearArea]]
*[[Gameplay::setCreditsActive|mp.game.gameplay.setCreditsActive]]
*[[Gameplay::clearBit|mp.game.gameplay.clearBit]]
*[[Gameplay::haveCreditsReachedEnd|mp.game.gameplay.haveCreditsReachedEnd]]
*[[Gameplay::compareStrings|mp.game.gameplay.compareStrings]]
*[[Gameplay::terminateAllScriptsWithThisName|mp.game.gameplay.terminateAllScriptsWithThisName]]
*[[Gameplay::createIncidentWithEntity|mp.game.gameplay.createIncidentWithEntity]]
*[[Gameplay::networkSetScriptIsSafeForNetworkGame|mp.game.gameplay.networkSetScriptIsSafeForNetworkGame]]
*[[Gameplay::createIncident|mp.game.gameplay.createIncident]]
*[[Gameplay::addHospitalRestart|mp.game.gameplay.addHospitalRestart]]
*[[Gameplay::enableSnow|mp.game.gameplay.enableSnow]]
*[[Gameplay::deleteIncident|mp.game.gameplay.deleteIncident]]
*[[Gameplay::deleteStuntJump|mp.game.gameplay.deleteStuntJump]]
*[[Gameplay::disableAutomaticRespawn|mp.game.gameplay.disableAutomaticRespawn]]
*[[Gameplay::disableHospitalRestart|mp.game.gameplay.disableHospitalRestart]]
*[[Gameplay::disableHospitalRestart|mp.game.gameplay.disableHospitalRestart]]
*[[Gameplay::addPoliceRestart|mp.game.gameplay.addPoliceRestart]]
*[[Gameplay::disablePoliceRestart|mp.game.gameplay.disablePoliceRestart]]
*[[Gameplay::disablePoliceRestart|mp.game.gameplay.disablePoliceRestart]]
*[[Gameplay::disableStuntJumpSet|mp.game.gameplay.disableStuntJumpSet]]
*[[Gameplay::setRestartCustomPosition|mp.game.gameplay.setRestartCustomPosition]]
*[[Gameplay::displayOnscreenKeyboard|mp.game.gameplay.displayOnscreenKeyboard]]
*[[Gameplay::clearRestartCustomPosition|mp.game.gameplay.clearRestartCustomPosition]]
*[[Gameplay::enableDispatchService|mp.game.gameplay.enableDispatchService]]
*[[Gameplay::pauseDeathArrestRestart|mp.game.gameplay.pauseDeathArrestRestart]]
*[[Gameplay::enableMpDlcMaps|mp.game.gameplay.enableMpDlcMaps]]
*[[Gameplay::ignoreNextRestart|mp.game.gameplay.ignoreNextRestart]]
*[[Gameplay::enableStuntJumpSet|mp.game.gameplay.enableStuntJumpSet]]
*[[Gameplay::setFadeOutAfterDeath|mp.game.gameplay.setFadeOutAfterDeath]]
*[[Gameplay::findSpawnPointInDirection|mp.game.gameplay.findSpawnPointInDirection]]
*[[Gameplay::setFadeOutAfterArrest|mp.game.gameplay.setFadeOutAfterArrest]]
*[[Gameplay::getAngleBetween2dVectors|mp.game.gameplay.getAngleBetween2dVectors]]
*[[Gameplay::setFadeInAfterDeathArrest|mp.game.gameplay.setFadeInAfterDeathArrest]]
*[[Gameplay::getBitsInRange|mp.game.gameplay.getBitsInRange]]
*[[Gameplay::setFadeInAfterLoad|mp.game.gameplay.setFadeInAfterLoad]]
*[[Gameplay::getDistanceBetweenCoords|mp.game.gameplay.getDistanceBetweenCoords]]
*[[Gameplay::registerSaveHouse|mp.game.gameplay.registerSaveHouse]]
*[[Gameplay::getFreeStackSlotsCount|mp.game.gameplay.getFreeStackSlotsCount]]
*[[Gameplay::setSaveHouse|mp.game.gameplay.setSaveHouse]]
*[[Gameplay::getGroundZFor3dCoord|mp.game.gameplay.getGroundZFor3dCoord]]
*[[Gameplay::overrideSaveHouse|mp.game.gameplay.overrideSaveHouse]]
*[[Gameplay::getHashKey|mp.game.gameplay.getHashKey]]
*[[Gameplay::doAutoSave|mp.game.gameplay.doAutoSave]]
*[[Gameplay::getHeadingFromVector2d|mp.game.gameplay.getHeadingFromVector2d]]
*[[Gameplay::getIsAutoSaveOff|mp.game.gameplay.getIsAutoSaveOff]]
*[[Gameplay::isAutoSaveInProgress|mp.game.gameplay.isAutoSaveInProgress]]
*[[Gameplay::beginReplayStats|mp.game.gameplay.beginReplayStats]]
*[[Gameplay::addReplayStatValue|mp.game.gameplay.addReplayStatValue]]
*[[Gameplay::endReplayStats|mp.game.gameplay.endReplayStats]]
*[[Gameplay::getReplayStatMissionType|mp.game.gameplay.getReplayStatMissionType]]
*[[Gameplay::getReplayStatCount|mp.game.gameplay.getReplayStatCount]]
*[[Gameplay::getReplayStatAtIndex|mp.game.gameplay.getReplayStatAtIndex]]
*[[Gameplay::clearReplayStats|mp.game.gameplay.clearReplayStats]]
*[[Gameplay::isMemoryCardInUse|mp.game.gameplay.isMemoryCardInUse]]
*[[Gameplay::shootSingleBulletBetweenCoords|mp.game.gameplay.shootSingleBulletBetweenCoords]]
*[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntity|mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntity]]
*[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntityNew|mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntityNew]]
*[[Gameplay::getModelDimensions|mp.game.gameplay.getModelDimensions]]
*[[Gameplay::getModelDimensions|mp.game.gameplay.getModelDimensions]]
*[[Gameplay::setFakeWantedLevel|mp.game.gameplay.setFakeWantedLevel]]
*[[Gameplay::getFakeWantedLevel|mp.game.gameplay.getFakeWantedLevel]]
*[[Gameplay::isBitSet|mp.game.gameplay.isBitSet]]
*[[Gameplay::usingMissionCreator|mp.game.gameplay.usingMissionCreator]]
*[[Gameplay::allowMissionCreatorWarp|mp.game.gameplay.allowMissionCreatorWarp]]
*[[Gameplay::setMinigameInProgress|mp.game.gameplay.setMinigameInProgress]]
*[[Gameplay::isMinigameInProgress|mp.game.gameplay.isMinigameInProgress]]
*[[Gameplay::isThisAMinigameScript|mp.game.gameplay.isThisAMinigameScript]]
*[[Gameplay::isSniperInverted|mp.game.gameplay.isSniperInverted]]
*[[Gameplay::shouldUseMetricMeasurements|mp.game.gameplay.shouldUseMetricMeasurements]]
*[[Gameplay::getProfileSetting|mp.game.gameplay.getProfileSetting]]
*[[Gameplay::getProfileSetting|mp.game.gameplay.getProfileSetting]]
*[[Gameplay::getRandomFloatInRange|mp.game.gameplay.getRandomFloatInRange]]
*[[Gameplay::areStringsEqual|mp.game.gameplay.areStringsEqual]]
*[[Gameplay::getRandomIntInRange|mp.game.gameplay.getRandomIntInRange]]
*[[Gameplay::compareStrings|mp.game.gameplay.compareStrings]]
*[[Gameplay::getWeatherTypeTransition|mp.game.gameplay.getWeatherTypeTransition]]
*[[Gameplay::absi|mp.game.gameplay.absi]]
*[[Gameplay::absf|mp.game.gameplay.absf]]
*[[Gameplay::isSniperBulletInArea|mp.game.gameplay.isSniperBulletInArea]]
*[[Gameplay::isProjectileInArea|mp.game.gameplay.isProjectileInArea]]
*[[Gameplay::isProjectileTypeInArea|mp.game.gameplay.isProjectileTypeInArea]]
*[[Gameplay::isProjectileTypeInAngledArea|mp.game.gameplay.isProjectileTypeInAngledArea]]
*[[Gameplay::isProjectileTypeWithinDistance|mp.game.gameplay.isProjectileTypeWithinDistance]]
*[[Gameplay::getCoordsOfProjectileTypeInArea|mp.game.gameplay.getCoordsOfProjectileTypeInArea]]
*[[Gameplay::getCoordsOfProjectileTypeWithinDistance|mp.game.gameplay.getCoordsOfProjectileTypeWithinDistance]]
*[[Gameplay::getProjectileNearPed|mp.game.gameplay.getProjectileNearPed]]
*[[Gameplay::isBulletInAngledArea|mp.game.gameplay.isBulletInAngledArea]]
*[[Gameplay::isBulletInArea|mp.game.gameplay.isBulletInArea]]
*[[Gameplay::isBulletInBox|mp.game.gameplay.isBulletInBox]]
*[[Gameplay::hasBulletImpactedInArea|mp.game.gameplay.hasBulletImpactedInArea]]
*[[Gameplay::hasBulletImpactedInArea|mp.game.gameplay.hasBulletImpactedInArea]]
*[[Gameplay::hasBulletImpactedInBox|mp.game.gameplay.hasBulletImpactedInBox]]
*[[Gameplay::hasBulletImpactedInBox|mp.game.gameplay.hasBulletImpactedInBox]]
*[[Gameplay::isOrbisVersion|mp.game.gameplay.isOrbisVersion]]
*[[Gameplay::isDurangoVersion|mp.game.gameplay.isDurangoVersion]]
*[[Gameplay::isXbox360Version|mp.game.gameplay.isXbox360Version]]
*[[Gameplay::isPs3Version|mp.game.gameplay.isPs3Version]]
*[[Gameplay::isPcVersion|mp.game.gameplay.isPcVersion]]
*[[Gameplay::isAussieVersion|mp.game.gameplay.isAussieVersion]]
*[[Gameplay::isStringNull|mp.game.gameplay.isStringNull]]
*[[Gameplay::isStringNullOrEmpty|mp.game.gameplay.isStringNullOrEmpty]]
*[[Gameplay::stringToInt|mp.game.gameplay.stringToInt]]
*[[Gameplay::setBitsInRange|mp.game.gameplay.setBitsInRange]]
*[[Gameplay::getBitsInRange|mp.game.gameplay.getBitsInRange]]
*[[Gameplay::addStuntJump|mp.game.gameplay.addStuntJump]]
*[[Gameplay::addStuntJumpAngled|mp.game.gameplay.addStuntJumpAngled]]
*[[Gameplay::deleteStuntJump|mp.game.gameplay.deleteStuntJump]]
*[[Gameplay::enableStuntJumpSet|mp.game.gameplay.enableStuntJumpSet]]
*[[Gameplay::disableStuntJumpSet|mp.game.gameplay.disableStuntJumpSet]]
*[[Gameplay::setStuntJumpsCanTrigger|mp.game.gameplay.setStuntJumpsCanTrigger]]
*[[Gameplay::isStuntJumpInProgress|mp.game.gameplay.isStuntJumpInProgress]]
*[[Gameplay::isStuntJumpMessageShowing|mp.game.gameplay.isStuntJumpMessageShowing]]
*[[Gameplay::getNumSuccessfulStuntJumps|mp.game.gameplay.getNumSuccessfulStuntJumps]]
*[[Gameplay::getTotalSuccessfulStuntJumps|mp.game.gameplay.getTotalSuccessfulStuntJumps]]
*[[Gameplay::cancelStuntJump|mp.game.gameplay.cancelStuntJump]]
*[[Gameplay::setGamePaused|mp.game.gameplay.setGamePaused]]
*[[Gameplay::setThisScriptCanBePaused|mp.game.gameplay.setThisScriptCanBePaused]]
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript]]
*[[Gameplay::hasButtonCombinationJustBeenEntered|mp.game.gameplay.hasButtonCombinationJustBeenEntered]]
*[[Gameplay::hasButtonCombinationJustBeenEntered|mp.game.gameplay.hasButtonCombinationJustBeenEntered]]
*[[Gameplay::hasCheatStringJustBeenEntered|mp.game.gameplay.hasCheatStringJustBeenEntered]]
*[[Gameplay::hasCheatStringJustBeenEntered|mp.game.gameplay.hasCheatStringJustBeenEntered]]
*[[Gameplay::ignoreNextRestart|mp.game.gameplay.ignoreNextRestart]]
*[[Gameplay::setInstancePriorityMode|mp.game.gameplay.setInstancePriorityMode]]
*[[Gameplay::isAreaOccupied|mp.game.gameplay.isAreaOccupied]]
*[[Gameplay::setInstancePriorityHint|mp.game.gameplay.setInstancePriorityHint]]
*[[Gameplay::isBitSet|mp.game.gameplay.isBitSet]]
*[[Gameplay::isFrontendFading|mp.game.gameplay.isFrontendFading]]
*[[Gameplay::isBulletInAngledArea|mp.game.gameplay.isBulletInAngledArea]]
*[[Gameplay::populateNow|mp.game.gameplay.populateNow]]
*[[Gameplay::isBulletInArea|mp.game.gameplay.isBulletInArea]]
*[[Gameplay::getIndexOfCurrentLevel|mp.game.gameplay.getIndexOfCurrentLevel]]
*[[Gameplay::isBulletInBox|mp.game.gameplay.isBulletInBox]]
*[[Gameplay::setGravityLevel|mp.game.gameplay.setGravityLevel]]
*[[Gameplay::isIncidentValid|mp.game.gameplay.isIncidentValid]]
*[[Gameplay::getGravityLevel|mp.game.gameplay.getGravityLevel]]
*[[Gameplay::isNextWeatherType|mp.game.gameplay.isNextWeatherType]]
*[[Gameplay::startSaveData|mp.game.gameplay.startSaveData]]
*[[Gameplay::isPointObscuredByAMissionEntity|mp.game.gameplay.isPointObscuredByAMissionEntity]]
*[[Gameplay::stopSaveData|mp.game.gameplay.stopSaveData]]
*[[Gameplay::isPositionOccupied|mp.game.gameplay.isPositionOccupied]]
*[[Gameplay::getSizeOfSaveData|mp.game.gameplay.getSizeOfSaveData]]
*[[Gameplay::isPrevWeatherType|mp.game.gameplay.isPrevWeatherType]]
*[[Gameplay::registerIntToSave|mp.game.gameplay.registerIntToSave]]
*[[Gameplay::isProjectileInArea|mp.game.gameplay.isProjectileInArea]]
*[[Gameplay::registerInt64ToSave|mp.game.gameplay.registerInt64ToSave]]
*[[Gameplay::isProjectileTypeInAngledArea|mp.game.gameplay.isProjectileTypeInAngledArea]]
*[[Gameplay::isProjectileTypeInArea|mp.game.gameplay.isProjectileTypeInArea]]
*[[Gameplay::isSniperBulletInArea|mp.game.gameplay.isSniperBulletInArea]]
*[[Gameplay::isStringNullOrEmpty|mp.game.gameplay.isStringNullOrEmpty]]
*[[Gameplay::isStringNull|mp.game.gameplay.isStringNull]]
*[[Gameplay::overrideSaveHouse|mp.game.gameplay.overrideSaveHouse]]
*[[Gameplay::registerBoolToSave|mp.game.gameplay.registerBoolToSave]]
*[[Gameplay::registerEnumToSave|mp.game.gameplay.registerEnumToSave]]
*[[Gameplay::registerEnumToSave|mp.game.gameplay.registerEnumToSave]]
*[[Gameplay::registerFloatToSave|mp.game.gameplay.registerFloatToSave]]
*[[Gameplay::registerFloatToSave|mp.game.gameplay.registerFloatToSave]]
*[[Gameplay::registerIntToSave|mp.game.gameplay.registerIntToSave]]
*[[Gameplay::registerBoolToSave|mp.game.gameplay.registerBoolToSave]]
*[[Gameplay::registerSaveHouse|mp.game.gameplay.registerSaveHouse]]
*[[Gameplay::registerTextLabelToSave|mp.game.gameplay.registerTextLabelToSave]]
*[[Gameplay::registerTextLabelToSave|mp.game.gameplay.registerTextLabelToSave]]
*[[Gameplay::removeDispatchSpawnBlockingArea|mp.game.gameplay.removeDispatchSpawnBlockingArea]]
*[[Gameplay::registerTextLabelToSave2|mp.game.gameplay.registerTextLabelToSave2]]
*[[Gameplay::setBitsInRange|mp.game.gameplay.setBitsInRange]]
*[[Gameplay::startSaveStructWithSize|mp.game.gameplay.startSaveStructWithSize]]
*[[Gameplay::setBit|mp.game.gameplay.setBit]]
*[[Gameplay::stopSaveStruct|mp.game.gameplay.stopSaveStruct]]
*[[Gameplay::setCloudHatTransition|mp.game.gameplay.setCloudHatTransition]]
*[[Gameplay::startSaveArrayWithSize|mp.game.gameplay.startSaveArrayWithSize]]
*[[Gameplay::setCreditsActive|mp.game.gameplay.setCreditsActive]]
*[[Gameplay::stopSaveArray|mp.game.gameplay.stopSaveArray]]
*[[Gameplay::copyMemory|mp.game.gameplay.copyMemory]]
*[[Gameplay::enableDispatchService|mp.game.gameplay.enableDispatchService]]
*[[Gameplay::blockDispatchServiceResourceCreation|mp.game.gameplay.blockDispatchServiceResourceCreation]]
*[[Gameplay::getNumDispatchedUnitsForPlayer|mp.game.gameplay.getNumDispatchedUnitsForPlayer]]
*[[Gameplay::createIncident|mp.game.gameplay.createIncident]]
*[[Gameplay::createIncidentWithEntity|mp.game.gameplay.createIncidentWithEntity]]
*[[Gameplay::deleteIncident|mp.game.gameplay.deleteIncident]]
*[[Gameplay::isIncidentValid|mp.game.gameplay.isIncidentValid]]
*[[Gameplay::setIncidentRequestedUnits|mp.game.gameplay.setIncidentRequestedUnits]]
*[[Gameplay::setIncidentUnk|mp.game.gameplay.setIncidentUnk]]
*[[Gameplay::findSpawnPointInDirection|mp.game.gameplay.findSpawnPointInDirection]]
*[[Gameplay::addPopMultiplierArea|mp.game.gameplay.addPopMultiplierArea]]
*[[Gameplay::doesPopMultiplierAreaExist|mp.game.gameplay.doesPopMultiplierAreaExist]]
*[[Gameplay::removePopMultiplierArea|mp.game.gameplay.removePopMultiplierArea]]
*[[Gameplay::isPopMultiplierAreaUnk|mp.game.gameplay.isPopMultiplierAreaUnk]]
*[[Gameplay::addPopMultiplierSphere|mp.game.gameplay.addPopMultiplierSphere]]
*[[Gameplay::doesPopMultiplierSphereExist|mp.game.gameplay.doesPopMultiplierSphereExist]]
*[[Gameplay::removePopMultiplierSphere|mp.game.gameplay.removePopMultiplierSphere]]
*[[Gameplay::enableTennisMode|mp.game.gameplay.enableTennisMode]]
*[[Gameplay::isTennisMode|mp.game.gameplay.isTennisMode]]
*[[Gameplay::playTennisSwingAnim|mp.game.gameplay.playTennisSwingAnim]]
*[[Gameplay::getTennisSwingAnimComplete|mp.game.gameplay.getTennisSwingAnimComplete]]
*[[Gameplay::playTennisDiveAnim|mp.game.gameplay.playTennisDiveAnim]]
*[[Gameplay::resetDispatchSpawnLocation|mp.game.gameplay.resetDispatchSpawnLocation]]
*[[Gameplay::setDispatchSpawnLocation|mp.game.gameplay.setDispatchSpawnLocation]]
*[[Gameplay::resetDispatchIdealSpawnDistance|mp.game.gameplay.resetDispatchIdealSpawnDistance]]
*[[Gameplay::setDispatchIdealSpawnDistance|mp.game.gameplay.setDispatchIdealSpawnDistance]]
*[[Gameplay::setDispatchIdealSpawnDistance|mp.game.gameplay.setDispatchIdealSpawnDistance]]
*[[Gameplay::resetDispatchTimeBetweenSpawnAttempts|mp.game.gameplay.resetDispatchTimeBetweenSpawnAttempts]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier]]
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts]]
*[[Gameplay::addDispatchSpawnBlockingAngledArea|mp.game.gameplay.addDispatchSpawnBlockingAngledArea]]
*[[Gameplay::addDispatchSpawnBlockingArea|mp.game.gameplay.addDispatchSpawnBlockingArea]]
*[[Gameplay::removeDispatchSpawnBlockingArea|mp.game.gameplay.removeDispatchSpawnBlockingArea]]
*[[Gameplay::resetDispatchSpawnBlockingAreas|mp.game.gameplay.resetDispatchSpawnBlockingAreas]]
*[[Gameplay::addTacticalAnalysisPoint|mp.game.gameplay.addTacticalAnalysisPoint]]
*[[Gameplay::clearTacticalAnalysisPoints|mp.game.gameplay.clearTacticalAnalysisPoints]]
*[[Gameplay::setRiotModeEnabled|mp.game.gameplay.setRiotModeEnabled]]
*[[Gameplay::displayOnscreenKeyboardWithLongerInitialString|mp.game.gameplay.displayOnscreenKeyboardWithLongerInitialString]]
*[[Gameplay::displayOnscreenKeyboard|mp.game.gameplay.displayOnscreenKeyboard]]
*[[Gameplay::updateOnscreenKeyboard|mp.game.gameplay.updateOnscreenKeyboard]]
*[[Gameplay::getOnscreenKeyboardResult|mp.game.gameplay.getOnscreenKeyboardResult]]
*[[Gameplay::cancelOnscreenKeyboard|mp.game.gameplay.cancelOnscreenKeyboard]]
*[[Gameplay::nextOnscreenKeyboardResultWillDisplayUsingTheseFonts|mp.game.gameplay.nextOnscreenKeyboardResultWillDisplayUsingTheseFonts]]
*[[Gameplay::removeStealthKill|mp.game.gameplay.removeStealthKill]]
*[[Gameplay::setExplosiveAmmoThisFrame|mp.game.gameplay.setExplosiveAmmoThisFrame]]
*[[Gameplay::setExplosiveAmmoThisFrame|mp.game.gameplay.setExplosiveAmmoThisFrame]]
*[[Gameplay::setFireAmmoThisFrame|mp.game.gameplay.setFireAmmoThisFrame]]
*[[Gameplay::setExplosiveMeleeThisFrame|mp.game.gameplay.setExplosiveMeleeThisFrame]]
*[[Gameplay::setExplosiveMeleeThisFrame|mp.game.gameplay.setExplosiveMeleeThisFrame]]
*[[Gameplay::setFadeInAfterDeathArrest|mp.game.gameplay.setFadeInAfterDeathArrest]]
*[[Gameplay::setSuperJumpThisFrame|mp.game.gameplay.setSuperJumpThisFrame]]
*[[Gameplay::setFadeInAfterLoad|mp.game.gameplay.setFadeInAfterLoad]]
*[[Gameplay::setBeastModeActive|mp.game.gameplay.setBeastModeActive]]
*[[Gameplay::setFadeOutAfterArrest|mp.game.gameplay.setFadeOutAfterArrest]]
*[[Gameplay::setForcePlayerToJump|mp.game.gameplay.setForcePlayerToJump]]
*[[Gameplay::setFadeOutAfterDeath|mp.game.gameplay.setFadeOutAfterDeath]]
*[[Gameplay::areProfileSettingsValid|mp.game.gameplay.areProfileSettingsValid]]
*[[Gameplay::setFakeWantedLevel|mp.game.gameplay.setFakeWantedLevel]]
*[[Gameplay::forceGameStatePlaying|mp.game.gameplay.forceGameStatePlaying]]
*[[Gameplay::setFireAmmoThisFrame|mp.game.gameplay.setFireAmmoThisFrame]]
*[[Gameplay::scriptRaceInit|mp.game.gameplay.scriptRaceInit]]
*[[Gameplay::setGamePaused|mp.game.gameplay.setGamePaused]]
*[[Gameplay::scriptRaceShutdown|mp.game.gameplay.scriptRaceShutdown]]
*[[Gameplay::setGravityLevel|mp.game.gameplay.setGravityLevel]]
*[[Gameplay::scriptRaceGetPlayerSplitTime|mp.game.gameplay.scriptRaceGetPlayerSplitTime]]
*[[Gameplay::setMinigameInProgress|mp.game.gameplay.setMinigameInProgress]]
*[[Gameplay::startBenchmarkRecording|mp.game.gameplay.startBenchmarkRecording]]
*[[Gameplay::setMissionFlag|mp.game.gameplay.setMissionFlag]]
*[[Gameplay::stopBenchmarkRecording|mp.game.gameplay.stopBenchmarkRecording]]
*[[Gameplay::setOverrideWeather|mp.game.gameplay.setOverrideWeather]]
*[[Gameplay::resetBenchmarkRecording|mp.game.gameplay.resetBenchmarkRecording]]
*[[Gameplay::saveBenchmarkRecording|mp.game.gameplay.saveBenchmarkRecording]]
*[[Gameplay::uiIsSingleplayerPauseMenuActive|mp.game.gameplay.uiIsSingleplayerPauseMenuActive]]
*[[Gameplay::landingMenuIsActive|mp.game.gameplay.landingMenuIsActive]]
*[[Gameplay::isCommandLineBenchmarkValueSet|mp.game.gameplay.isCommandLineBenchmarkValueSet]]
*[[Gameplay::getBenchmarkIterationsFromCommandLine|mp.game.gameplay.getBenchmarkIterationsFromCommandLine]]
*[[Gameplay::getBenchmarkPassFromCommandLine|mp.game.gameplay.getBenchmarkPassFromCommandLine]]
*[[Gameplay::restartGame|mp.game.gameplay.restartGame]]
*[[Gameplay::forceSocialClubUpdate|mp.game.gameplay.forceSocialClubUpdate]]
*[[Gameplay::hasAsyncInstallFinished|mp.game.gameplay.hasAsyncInstallFinished]]
*[[Gameplay::cleanupAsyncInstall|mp.game.gameplay.cleanupAsyncInstall]]
*[[Gameplay::isInPowerSavingMode|mp.game.gameplay.isInPowerSavingMode]]
*[[Gameplay::getPowerSavingModeDuration|mp.game.gameplay.getPowerSavingModeDuration]]
*[[Gameplay::setPlayerIsInAnimalForm|mp.game.gameplay.setPlayerIsInAnimalForm]]
*[[Gameplay::getIsPlayerInAnimalForm|mp.game.gameplay.getIsPlayerInAnimalForm]]
*[[Gameplay::setPlayerRockstarEditorDisabled|mp.game.gameplay.setPlayerRockstarEditorDisabled]]
*[[Gameplay::enableSnow|mp.game.gameplay.enableSnow]]
*[[Gameplay::getFreeStackSlotsCount|mp.game.gameplay.getFreeStackSlotsCount]]
*[[Gameplay::setWeatherTypeOverTime|mp.game.gameplay.setWeatherTypeOverTime]]
*[[Gameplay::setRainFxIntensity|mp.game.gameplay.setRainFxIntensity]]
*[[Gameplay::setRainFxIntensity|mp.game.gameplay.setRainFxIntensity]]
*[[Gameplay::setRandomEventFlag|mp.game.gameplay.setRandomEventFlag]]
*[[Gameplay::setCloudHatTransition|mp.game.gameplay.setCloudHatTransition]]
*[[Gameplay::setRandomSeed|mp.game.gameplay.setRandomSeed]]
*[[Gameplay::clearAreaOfEverything|mp.game.gameplay.clearAreaOfEverything]]
*[[Gameplay::setSaveHouse|mp.game.gameplay.setSaveHouse]]
*[[Gameplay::disableAutomaticRespawn|mp.game.gameplay.disableAutomaticRespawn]]
*[[Gameplay::setSaveMenuActive|mp.game.gameplay.setSaveMenuActive]]
*[[Gameplay::enableMpDlcMaps|mp.game.gameplay.enableMpDlcMaps]]
*[[Gameplay::setSuperJumpThisFrame|mp.game.gameplay.setSuperJumpThisFrame]]
*[[Gameplay::setThisScriptCanBePaused|mp.game.gameplay.setThisScriptCanBePaused]]
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript]]
*[[Gameplay::setTimeScale|mp.game.gameplay.setTimeScale]]
*[[Gameplay::setUnkMapFlag|mp.game.gameplay.setUnkMapFlag]]
*[[Gameplay::setUnkMapFlag|mp.game.gameplay.setUnkMapFlag]]
*[[Gameplay::setWeatherTypeNowPersist|mp.game.gameplay.setWeatherTypeNowPersist]]
*[[Gameplay::startSaveStruct|mp.game.gameplay.startSaveStruct]]
*[[Gameplay::setWeatherTypeNow|mp.game.gameplay.setWeatherTypeNow]]
*[[Gameplay::setWeatherTypeOverTime|mp.game.gameplay.setWeatherTypeOverTime]]
*[[Gameplay::setWeatherTypePersist|mp.game.gameplay.setWeatherTypePersist]]
*[[Gameplay::setWeatherTypeTransition|mp.game.gameplay.setWeatherTypeTransition]]
*[[Gameplay::setWindDirection|mp.game.gameplay.setWindDirection]]
*[[Gameplay::setWindSpeed|mp.game.gameplay.setWindSpeed]]
*[[Gameplay::setWind|mp.game.gameplay.setWind]]
*[[Gameplay::shootSingleBulletBetweenCoords|mp.game.gameplay.shootSingleBulletBetweenCoords]]
*[[Gameplay::startSaveArray|mp.game.gameplay.startSaveArray]]
*[[Gameplay::startSaveArray|mp.game.gameplay.startSaveArray]]
*[[Gameplay::startSaveData|mp.game.gameplay.startSaveData]]
*[[Gameplay::startSaveStruct|mp.game.gameplay.startSaveStruct]]
*[[Gameplay::stringToInt|mp.game.gameplay.stringToInt]]
*[[Gameplay::tan|mp.game.gameplay.tan]]
*[[Gameplay::terminateAllScriptsWithThisName|mp.game.gameplay.terminateAllScriptsWithThisName]]
*[[Gameplay::usingMissionCreator|mp.game.gameplay.usingMissionCreator]]

Revision as of 13:08, 15 August 2024