Graphics::setPtfxAssetNextCall: Difference between revisions

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  From the b678d decompiled scripts:<br><br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('FM_Mission_Controler');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_apartment_mp');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_indep_fireworks');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_cig_plane');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_creator');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_ornate_heist');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_prison_break_heist_station');
  From the b678d decompiled scripts:<br><br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('FM_Mission_Controler');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_apartment_mp');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_indep_fireworks');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_cig_plane');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_creator');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_ornate_heist');<br> GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_prison_break_heist_station');
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">graphics.setPtfxAssetNextCall(name);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.graphics.setPtfxAssetNextCall(name);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''name:''' String
*'''name:''' String
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Graphics_function_c}}
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:13, 6 May 2017

From the b678d decompiled scripts:

GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('FM_Mission_Controler');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_apartment_mp');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_indep_fireworks');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_cig_plane');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_mp_creator');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_ornate_heist');
GRAPHICS::_SET_PTFX_ASSET_NEXT_CALL('scr_prison_break_heist_station');

Syntax

mp.game.graphics.setPtfxAssetNextCall(name);

Required Arguments

  • name: String

Return value

  • Undefined

Example

// todo

See also