Graphics::drawScaleformMovie3dNonAdditive: Difference between revisions

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Originally called '_DRAW_SCALEFORM_MOVIE_3D'. Since the actual 'DRAW_SCALEFORM_MOVIE_3D' native was found, what the heck does this one do differently?
Originally called '_DRAW_SCALEFORM_MOVIE_3D'. Since the actual 'DRAW_SCALEFORM_MOVIE_3D' native was found, what the heck does this one do differently?
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">graphics.drawScaleformMovie3dNonAdditive(scaleform, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9, scaleX, scaleY, scaleZ, p13);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.graphics.drawScaleformMovie3dNonAdditive(scaleform, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9, scaleX, scaleY, scaleZ, p13);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''scaleform:''' int
*'''scaleform:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Graphics_function_c}}
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:13, 6 May 2017

Originally called '_DRAW_SCALEFORM_MOVIE_3D'. Since the actual 'DRAW_SCALEFORM_MOVIE_3D' native was found, what the heck does this one do differently?

Syntax

mp.game.graphics.drawScaleformMovie3dNonAdditive(scaleform, posX, posY, posZ, rotX, rotY, rotZ, p7, p8, p9, scaleX, scaleY, scaleZ, p13);

Required Arguments

  • scaleform: int
  • posX: float
  • posY: float
  • posZ: float
  • rotX: float
  • rotY: float
  • rotZ: float
  • p7: float
  • p8: float
  • p9: float
  • scaleX: float
  • scaleY: float
  • scaleZ: float
  • p13: unknown (to be checked)

Return value

  • Undefined

Example

// todo

See also