Graphics::startParticleFxNonLoopedOnEntity2: Difference between revisions

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Console hash: 0x469A2B4A<br><br>network fx==Syntax==<syntaxhighlight lang="javascript">graphics.startParticleFxNonLoopedOnEntity2(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ);</syntaxhighlight>=== Required Arguments ===*'''effectName:''' String*'''entity:''' Entity handle or object*'''offsetX:''' float*'''offsetY:''' float*'''offsetZ:''' float*'''rotX:''' float*'''rotY:''' float*'''rotZ:''' float*'''scale:''' float*'''axisX:''' Boolean*'''axisY:''' Boolean*'''axisZ:''' Boolean===Return value===*'''Boolean'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Graphics_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
Console hash: 0x469A2B4A<br><br>network fx
==Syntax==
<syntaxhighlight lang="javascript">mp.game.graphics.startParticleFxNonLoopedOnEntity2(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ);</syntaxhighlight>
=== Required Arguments ===
*'''effectName:''' String
*'''entity:''' Entity handle or object
*'''offsetX:''' float
*'''offsetY:''' float
*'''offsetZ:''' float
*'''rotX:''' float
*'''rotY:''' float
*'''rotZ:''' float
*'''scale:''' float
*'''axisX:''' Boolean
*'''axisY:''' Boolean
*'''axisZ:''' Boolean
===Return value===
*'''Boolean'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:27, 6 May 2017

Console hash: 0x469A2B4A

network fx

Syntax

mp.game.graphics.startParticleFxNonLoopedOnEntity2(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ);

Required Arguments

  • effectName: String
  • entity: Entity handle or object
  • offsetX: float
  • offsetY: float
  • offsetZ: float
  • rotX: float
  • rotY: float
  • rotZ: float
  • scale: float
  • axisX: Boolean
  • axisY: Boolean
  • axisZ: Boolean

Return value

  • Boolean

Example

// todo

See also