Template:Gameplay functions c: Difference between revisions
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*[[Gameplay::getAllocatedStackSize|mp.game.gameplay.getAllocatedStackSize]] | |||
*[[Gameplay:: | *[[Gameplay::getNumberOfFreeStacksOfThisSize|mp.game.gameplay.getNumberOfFreeStacksOfThisSize]] | ||
*[[Gameplay:: | *[[Gameplay::setRandomSeed|mp.game.gameplay.setRandomSeed]] | ||
*[[Gameplay::setTimeScale|mp.game.gameplay.setTimeScale]] | |||
*[[Gameplay::setMissionFlag|mp.game.gameplay.setMissionFlag]] | |||
*[[Gameplay::getMissionFlag|mp.game.gameplay.getMissionFlag]] | |||
*[[Gameplay::setRandomEventFlag|mp.game.gameplay.setRandomEventFlag]] | |||
*[[Gameplay::getRandomEventFlag|mp.game.gameplay.getRandomEventFlag]] | |||
*[[Gameplay::getGlobalCharBuffer|mp.game.gameplay.getGlobalCharBuffer]] | |||
*[[Gameplay::hasResumedFromSuspend|mp.game.gameplay.hasResumedFromSuspend]] | |||
*[[Gameplay::getBaseElementMetadata|mp.game.gameplay.getBaseElementMetadata]] | |||
*[[Gameplay::getPrevWeatherTypeHashName|mp.game.gameplay.getPrevWeatherTypeHashName]] | |||
*[[Gameplay::getNextWeatherTypeHashName|mp.game.gameplay.getNextWeatherTypeHashName]] | |||
*[[Gameplay::isPrevWeatherType|mp.game.gameplay.isPrevWeatherType]] | |||
*[[Gameplay::isNextWeatherType|mp.game.gameplay.isNextWeatherType]] | |||
*[[Gameplay::setWeatherTypePersist|mp.game.gameplay.setWeatherTypePersist]] | |||
*[[Gameplay::setWeatherTypeNowPersist|mp.game.gameplay.setWeatherTypeNowPersist]] | |||
*[[Gameplay::setWeatherTypeNow|mp.game.gameplay.setWeatherTypeNow]] | |||
*[[Gameplay::setWeatherTypeOvertimePersist|mp.game.gameplay.setWeatherTypeOvertimePersist]] | |||
*[[Gameplay::setRandomWeatherType|mp.game.gameplay.setRandomWeatherType]] | |||
*[[Gameplay::clearWeatherTypePersist|mp.game.gameplay.clearWeatherTypePersist]] | |||
*[[Gameplay::clearWeatherTypeOvertimePersist|mp.game.gameplay.clearWeatherTypeOvertimePersist]] | |||
*[[Gameplay::getWeatherTypeTransition|mp.game.gameplay.getWeatherTypeTransition]] | |||
*[[Gameplay::setWeatherTypeTransition|mp.game.gameplay.setWeatherTypeTransition]] | |||
*[[Gameplay::setOverrideWeather|mp.game.gameplay.setOverrideWeather]] | |||
*[[Gameplay::clearOverrideWeather|mp.game.gameplay.clearOverrideWeather]] | |||
*[[Gameplay::waterOverrideSetShorewaveamplitude|mp.game.gameplay.waterOverrideSetShorewaveamplitude]] | |||
*[[Gameplay::waterOverrideSetShorewaveminamplitude|mp.game.gameplay.waterOverrideSetShorewaveminamplitude]] | |||
*[[Gameplay::waterOverrideSetShorewavemaxamplitude|mp.game.gameplay.waterOverrideSetShorewavemaxamplitude]] | |||
*[[Gameplay::waterOverrideSetOceannoiseminamplitude|mp.game.gameplay.waterOverrideSetOceannoiseminamplitude]] | |||
*[[Gameplay::waterOverrideSetOceanwaveamplitude|mp.game.gameplay.waterOverrideSetOceanwaveamplitude]] | |||
*[[Gameplay::waterOverrideSetOceanwaveminamplitude|mp.game.gameplay.waterOverrideSetOceanwaveminamplitude]] | |||
*[[Gameplay::waterOverrideSetOceanwavemaxamplitude|mp.game.gameplay.waterOverrideSetOceanwavemaxamplitude]] | |||
*[[Gameplay::waterOverrideSetRipplebumpiness|mp.game.gameplay.waterOverrideSetRipplebumpiness]] | |||
*[[Gameplay::waterOverrideSetRippleminbumpiness|mp.game.gameplay.waterOverrideSetRippleminbumpiness]] | |||
*[[Gameplay::waterOverrideSetRipplemaxbumpiness|mp.game.gameplay.waterOverrideSetRipplemaxbumpiness]] | |||
*[[Gameplay::waterOverrideSetRippledisturb|mp.game.gameplay.waterOverrideSetRippledisturb]] | |||
*[[Gameplay::waterOverrideSetStrength|mp.game.gameplay.waterOverrideSetStrength]] | |||
*[[Gameplay::waterOverrideFadeIn|mp.game.gameplay.waterOverrideFadeIn]] | |||
*[[Gameplay::waterOverrideFadeOut|mp.game.gameplay.waterOverrideFadeOut]] | |||
*[[Gameplay::setWind|mp.game.gameplay.setWind]] | |||
*[[Gameplay::setWindSpeed|mp.game.gameplay.setWindSpeed]] | |||
*[[Gameplay::getWindSpeed|mp.game.gameplay.getWindSpeed]] | |||
*[[Gameplay::setWindDirection|mp.game.gameplay.setWindDirection]] | |||
*[[Gameplay::getWindDirection|mp.game.gameplay.getWindDirection]] | |||
*[[Gameplay::setRainLevel|mp.game.gameplay.setRainLevel]] | |||
*[[Gameplay::getRainLevel|mp.game.gameplay.getRainLevel]] | |||
*[[Gameplay::setSnowLevel|mp.game.gameplay.setSnowLevel]] | |||
*[[Gameplay::getSnowLevel|mp.game.gameplay.getSnowLevel]] | |||
*[[Gameplay::forceLightningFlash|mp.game.gameplay.forceLightningFlash]] | |||
*[[Gameplay::preloadCloudHat|mp.game.gameplay.preloadCloudHat]] | |||
*[[Gameplay::loadCloudHat|mp.game.gameplay.loadCloudHat]] | |||
*[[Gameplay::unloadCloudHat|mp.game.gameplay.unloadCloudHat]] | |||
*[[Gameplay::clearCloudHat|mp.game.gameplay.clearCloudHat]] | |||
*[[Gameplay::setCloudHatOpacity|mp.game.gameplay.setCloudHatOpacity]] | |||
*[[Gameplay::getCloudHatOpacity|mp.game.gameplay.getCloudHatOpacity]] | |||
*[[Gameplay::getGameTimer|mp.game.gameplay.getGameTimer]] | |||
*[[Gameplay::getFrameTime|mp.game.gameplay.getFrameTime]] | |||
*[[Gameplay::getBenchmarkTime|mp.game.gameplay.getBenchmarkTime]] | |||
*[[Gameplay::getFrameCount|mp.game.gameplay.getFrameCount]] | |||
*[[Gameplay::getRandomFloatInRange|mp.game.gameplay.getRandomFloatInRange]] | |||
*[[Gameplay::getRandomIntInRange|mp.game.gameplay.getRandomIntInRange]] | |||
*[[Gameplay::getRandomIntInRange2|mp.game.gameplay.getRandomIntInRange2]] | |||
*[[Gameplay::getGroundZFor3dCoord|mp.game.gameplay.getGroundZFor3dCoord]] | |||
*[[Gameplay::getGroundZAndNormalFor3DCoord|mp.game.gameplay.getGroundZAndNormalFor3DCoord]] | |||
*[[Gameplay::getGroundZFor3DCoord2|mp.game.gameplay.getGroundZFor3DCoord2]] | |||
*[[Gameplay::asin|mp.game.gameplay.asin]] | |||
*[[Gameplay::acos|mp.game.gameplay.acos]] | *[[Gameplay::acos|mp.game.gameplay.acos]] | ||
*[[Gameplay:: | *[[Gameplay::tan|mp.game.gameplay.tan]] | ||
*[[Gameplay:: | *[[Gameplay::atan|mp.game.gameplay.atan]] | ||
*[[Gameplay::atan2|mp.game.gameplay.atan2]] | *[[Gameplay::atan2|mp.game.gameplay.atan2]] | ||
*[[Gameplay:: | *[[Gameplay::getDistanceBetweenCoords|mp.game.gameplay.getDistanceBetweenCoords]] | ||
*[[Gameplay:: | *[[Gameplay::getAngleBetween2dVectors|mp.game.gameplay.getAngleBetween2dVectors]] | ||
*[[Gameplay::getAngleBetween2DVectors|mp.game.gameplay.getAngleBetween2DVectors]] | |||
*[[Gameplay::getHeadingFromVector2d|mp.game.gameplay.getHeadingFromVector2d]] | |||
*[[Gameplay::getHeadingFromVector2D|mp.game.gameplay.getHeadingFromVector2D]] | |||
*[[Gameplay::setBit|mp.game.gameplay.setBit]] | |||
*[[Gameplay::clearBit|mp.game.gameplay.clearBit]] | |||
*[[Gameplay::getHashKey|mp.game.gameplay.getHashKey]] | |||
*[[Gameplay::slerpNearQuaternion|mp.game.gameplay.slerpNearQuaternion]] | |||
*[[Gameplay::isAreaOccupied|mp.game.gameplay.isAreaOccupied]] | |||
*[[Gameplay::isPositionOccupied|mp.game.gameplay.isPositionOccupied]] | |||
*[[Gameplay::isPointObscuredByAMissionEntity|mp.game.gameplay.isPointObscuredByAMissionEntity]] | |||
*[[Gameplay::clearArea|mp.game.gameplay.clearArea]] | |||
*[[Gameplay::clearAreaLeaveVehicleHealth|mp.game.gameplay.clearAreaLeaveVehicleHealth]] | |||
*[[Gameplay::clearAreaOfVehicles|mp.game.gameplay.clearAreaOfVehicles]] | |||
*[[Gameplay::clearAngledAreaOfVehicles|mp.game.gameplay.clearAngledAreaOfVehicles]] | *[[Gameplay::clearAngledAreaOfVehicles|mp.game.gameplay.clearAngledAreaOfVehicles]] | ||
*[[Gameplay::clearAreaOfObjects|mp.game.gameplay.clearAreaOfObjects]] | *[[Gameplay::clearAreaOfObjects|mp.game.gameplay.clearAreaOfObjects]] | ||
*[[Gameplay::clearAreaOfPeds|mp.game.gameplay.clearAreaOfPeds]] | *[[Gameplay::clearAreaOfPeds|mp.game.gameplay.clearAreaOfPeds]] | ||
*[[Gameplay::clearAreaOfCops|mp.game.gameplay.clearAreaOfCops]] | |||
*[[Gameplay::clearAreaOfProjectiles|mp.game.gameplay.clearAreaOfProjectiles]] | *[[Gameplay::clearAreaOfProjectiles|mp.game.gameplay.clearAreaOfProjectiles]] | ||
*[[Gameplay:: | *[[Gameplay::setSaveMenuActive|mp.game.gameplay.setSaveMenuActive]] | ||
*[[Gameplay:: | *[[Gameplay::setCreditsActive|mp.game.gameplay.setCreditsActive]] | ||
*[[Gameplay:: | *[[Gameplay::haveCreditsReachedEnd|mp.game.gameplay.haveCreditsReachedEnd]] | ||
*[[Gameplay:: | *[[Gameplay::terminateAllScriptsWithThisName|mp.game.gameplay.terminateAllScriptsWithThisName]] | ||
*[[Gameplay:: | *[[Gameplay::networkSetScriptIsSafeForNetworkGame|mp.game.gameplay.networkSetScriptIsSafeForNetworkGame]] | ||
*[[Gameplay:: | *[[Gameplay::addHospitalRestart|mp.game.gameplay.addHospitalRestart]] | ||
*[[Gameplay::disableHospitalRestart|mp.game.gameplay.disableHospitalRestart]] | *[[Gameplay::disableHospitalRestart|mp.game.gameplay.disableHospitalRestart]] | ||
*[[Gameplay::addPoliceRestart|mp.game.gameplay.addPoliceRestart]] | |||
*[[Gameplay::disablePoliceRestart|mp.game.gameplay.disablePoliceRestart]] | *[[Gameplay::disablePoliceRestart|mp.game.gameplay.disablePoliceRestart]] | ||
*[[Gameplay:: | *[[Gameplay::setRestartCustomPosition|mp.game.gameplay.setRestartCustomPosition]] | ||
*[[Gameplay:: | *[[Gameplay::clearRestartCustomPosition|mp.game.gameplay.clearRestartCustomPosition]] | ||
*[[Gameplay:: | *[[Gameplay::pauseDeathArrestRestart|mp.game.gameplay.pauseDeathArrestRestart]] | ||
*[[Gameplay:: | *[[Gameplay::ignoreNextRestart|mp.game.gameplay.ignoreNextRestart]] | ||
*[[Gameplay:: | *[[Gameplay::setFadeOutAfterDeath|mp.game.gameplay.setFadeOutAfterDeath]] | ||
*[[Gameplay:: | *[[Gameplay::setFadeOutAfterArrest|mp.game.gameplay.setFadeOutAfterArrest]] | ||
*[[Gameplay:: | *[[Gameplay::setFadeInAfterDeathArrest|mp.game.gameplay.setFadeInAfterDeathArrest]] | ||
*[[Gameplay:: | *[[Gameplay::setFadeInAfterLoad|mp.game.gameplay.setFadeInAfterLoad]] | ||
*[[Gameplay:: | *[[Gameplay::registerSaveHouse|mp.game.gameplay.registerSaveHouse]] | ||
*[[Gameplay:: | *[[Gameplay::setSaveHouse|mp.game.gameplay.setSaveHouse]] | ||
*[[Gameplay:: | *[[Gameplay::overrideSaveHouse|mp.game.gameplay.overrideSaveHouse]] | ||
*[[Gameplay:: | *[[Gameplay::doAutoSave|mp.game.gameplay.doAutoSave]] | ||
*[[Gameplay:: | *[[Gameplay::getIsAutoSaveOff|mp.game.gameplay.getIsAutoSaveOff]] | ||
*[[Gameplay::isAutoSaveInProgress|mp.game.gameplay.isAutoSaveInProgress]] | |||
*[[Gameplay::beginReplayStats|mp.game.gameplay.beginReplayStats]] | |||
*[[Gameplay::addReplayStatValue|mp.game.gameplay.addReplayStatValue]] | |||
*[[Gameplay::endReplayStats|mp.game.gameplay.endReplayStats]] | |||
*[[Gameplay::getReplayStatMissionType|mp.game.gameplay.getReplayStatMissionType]] | |||
*[[Gameplay::getReplayStatCount|mp.game.gameplay.getReplayStatCount]] | |||
*[[Gameplay::getReplayStatAtIndex|mp.game.gameplay.getReplayStatAtIndex]] | |||
*[[Gameplay::clearReplayStats|mp.game.gameplay.clearReplayStats]] | |||
*[[Gameplay::isMemoryCardInUse|mp.game.gameplay.isMemoryCardInUse]] | |||
*[[Gameplay::shootSingleBulletBetweenCoords|mp.game.gameplay.shootSingleBulletBetweenCoords]] | |||
*[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntity|mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntity]] | |||
*[[Gameplay::shootSingleBulletBetweenCoordsIgnoreEntityNew|mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntityNew]] | |||
*[[Gameplay::getModelDimensions|mp.game.gameplay.getModelDimensions]] | *[[Gameplay::getModelDimensions|mp.game.gameplay.getModelDimensions]] | ||
*[[Gameplay::setFakeWantedLevel|mp.game.gameplay.setFakeWantedLevel]] | |||
*[[Gameplay::getFakeWantedLevel|mp.game.gameplay.getFakeWantedLevel]] | |||
*[[Gameplay::isBitSet|mp.game.gameplay.isBitSet]] | |||
*[[Gameplay::usingMissionCreator|mp.game.gameplay.usingMissionCreator]] | |||
*[[Gameplay::allowMissionCreatorWarp|mp.game.gameplay.allowMissionCreatorWarp]] | |||
*[[Gameplay::setMinigameInProgress|mp.game.gameplay.setMinigameInProgress]] | |||
*[[Gameplay::isMinigameInProgress|mp.game.gameplay.isMinigameInProgress]] | |||
*[[Gameplay::isThisAMinigameScript|mp.game.gameplay.isThisAMinigameScript]] | |||
*[[Gameplay::isSniperInverted|mp.game.gameplay.isSniperInverted]] | |||
*[[Gameplay::shouldUseMetricMeasurements|mp.game.gameplay.shouldUseMetricMeasurements]] | |||
*[[Gameplay::getProfileSetting|mp.game.gameplay.getProfileSetting]] | *[[Gameplay::getProfileSetting|mp.game.gameplay.getProfileSetting]] | ||
*[[Gameplay:: | *[[Gameplay::areStringsEqual|mp.game.gameplay.areStringsEqual]] | ||
*[[Gameplay:: | *[[Gameplay::compareStrings|mp.game.gameplay.compareStrings]] | ||
*[[Gameplay:: | *[[Gameplay::absi|mp.game.gameplay.absi]] | ||
*[[Gameplay::absf|mp.game.gameplay.absf]] | |||
*[[Gameplay::isSniperBulletInArea|mp.game.gameplay.isSniperBulletInArea]] | |||
*[[Gameplay::isProjectileInArea|mp.game.gameplay.isProjectileInArea]] | |||
*[[Gameplay::isProjectileTypeInArea|mp.game.gameplay.isProjectileTypeInArea]] | |||
*[[Gameplay::isProjectileTypeInAngledArea|mp.game.gameplay.isProjectileTypeInAngledArea]] | |||
*[[Gameplay::isProjectileTypeWithinDistance|mp.game.gameplay.isProjectileTypeWithinDistance]] | |||
*[[Gameplay::getCoordsOfProjectileTypeInArea|mp.game.gameplay.getCoordsOfProjectileTypeInArea]] | |||
*[[Gameplay::getCoordsOfProjectileTypeWithinDistance|mp.game.gameplay.getCoordsOfProjectileTypeWithinDistance]] | |||
*[[Gameplay::getProjectileNearPed|mp.game.gameplay.getProjectileNearPed]] | |||
*[[Gameplay::isBulletInAngledArea|mp.game.gameplay.isBulletInAngledArea]] | |||
*[[Gameplay::isBulletInArea|mp.game.gameplay.isBulletInArea]] | |||
*[[Gameplay::isBulletInBox|mp.game.gameplay.isBulletInBox]] | |||
*[[Gameplay::hasBulletImpactedInArea|mp.game.gameplay.hasBulletImpactedInArea]] | *[[Gameplay::hasBulletImpactedInArea|mp.game.gameplay.hasBulletImpactedInArea]] | ||
*[[Gameplay::hasBulletImpactedInBox|mp.game.gameplay.hasBulletImpactedInBox]] | *[[Gameplay::hasBulletImpactedInBox|mp.game.gameplay.hasBulletImpactedInBox]] | ||
*[[Gameplay::isOrbisVersion|mp.game.gameplay.isOrbisVersion]] | |||
*[[Gameplay::isDurangoVersion|mp.game.gameplay.isDurangoVersion]] | |||
*[[Gameplay::isPcVersion|mp.game.gameplay.isPcVersion]] | |||
*[[Gameplay::isAussieVersion|mp.game.gameplay.isAussieVersion]] | |||
*[[Gameplay::isStringNull|mp.game.gameplay.isStringNull]] | |||
*[[Gameplay::isStringNullOrEmpty|mp.game.gameplay.isStringNullOrEmpty]] | |||
*[[Gameplay::stringToInt|mp.game.gameplay.stringToInt]] | |||
*[[Gameplay::setBitsInRange|mp.game.gameplay.setBitsInRange]] | |||
*[[Gameplay::getBitsInRange|mp.game.gameplay.getBitsInRange]] | |||
*[[Gameplay::addStuntJump|mp.game.gameplay.addStuntJump]] | |||
*[[Gameplay::addStuntJumpAngled|mp.game.gameplay.addStuntJumpAngled]] | |||
*[[Gameplay::deleteStuntJump|mp.game.gameplay.deleteStuntJump]] | |||
*[[Gameplay::enableStuntJumpSet|mp.game.gameplay.enableStuntJumpSet]] | |||
*[[Gameplay::disableStuntJumpSet|mp.game.gameplay.disableStuntJumpSet]] | |||
*[[Gameplay::setStuntJumpsCanTrigger|mp.game.gameplay.setStuntJumpsCanTrigger]] | |||
*[[Gameplay::isStuntJumpInProgress|mp.game.gameplay.isStuntJumpInProgress]] | |||
*[[Gameplay::isStuntJumpMessageShowing|mp.game.gameplay.isStuntJumpMessageShowing]] | |||
*[[Gameplay::getNumSuccessfulStuntJumps|mp.game.gameplay.getNumSuccessfulStuntJumps]] | |||
*[[Gameplay::getTotalSuccessfulStuntJumps|mp.game.gameplay.getTotalSuccessfulStuntJumps]] | |||
*[[Gameplay::cancelStuntJump|mp.game.gameplay.cancelStuntJump]] | |||
*[[Gameplay::setGamePaused|mp.game.gameplay.setGamePaused]] | |||
*[[Gameplay::setThisScriptCanBePaused|mp.game.gameplay.setThisScriptCanBePaused]] | |||
*[[Gameplay::setThisScriptCanRemoveBlipsCreatedByAnyScript|mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript]] | |||
*[[Gameplay::hasButtonCombinationJustBeenEntered|mp.game.gameplay.hasButtonCombinationJustBeenEntered]] | *[[Gameplay::hasButtonCombinationJustBeenEntered|mp.game.gameplay.hasButtonCombinationJustBeenEntered]] | ||
*[[Gameplay::hasCheatStringJustBeenEntered|mp.game.gameplay.hasCheatStringJustBeenEntered]] | *[[Gameplay::hasCheatStringJustBeenEntered|mp.game.gameplay.hasCheatStringJustBeenEntered]] | ||
*[[Gameplay:: | *[[Gameplay::setInstancePriorityMode|mp.game.gameplay.setInstancePriorityMode]] | ||
*[[Gameplay:: | *[[Gameplay::setInstancePriorityHint|mp.game.gameplay.setInstancePriorityHint]] | ||
*[[Gameplay:: | *[[Gameplay::isFrontendFading|mp.game.gameplay.isFrontendFading]] | ||
*[[Gameplay:: | *[[Gameplay::populateNow|mp.game.gameplay.populateNow]] | ||
*[[Gameplay:: | *[[Gameplay::getIndexOfCurrentLevel|mp.game.gameplay.getIndexOfCurrentLevel]] | ||
*[[Gameplay:: | *[[Gameplay::setGravityLevel|mp.game.gameplay.setGravityLevel]] | ||
*[[Gameplay:: | *[[Gameplay::getGravityLevel|mp.game.gameplay.getGravityLevel]] | ||
*[[Gameplay:: | *[[Gameplay::startSaveData|mp.game.gameplay.startSaveData]] | ||
*[[Gameplay:: | *[[Gameplay::stopSaveData|mp.game.gameplay.stopSaveData]] | ||
*[[Gameplay:: | *[[Gameplay::getSizeOfSaveData|mp.game.gameplay.getSizeOfSaveData]] | ||
*[[Gameplay:: | *[[Gameplay::registerIntToSave|mp.game.gameplay.registerIntToSave]] | ||
*[[Gameplay:: | *[[Gameplay::registerInt64ToSave|mp.game.gameplay.registerInt64ToSave]] | ||
*[[Gameplay::registerEnumToSave|mp.game.gameplay.registerEnumToSave]] | *[[Gameplay::registerEnumToSave|mp.game.gameplay.registerEnumToSave]] | ||
*[[Gameplay::registerFloatToSave|mp.game.gameplay.registerFloatToSave]] | *[[Gameplay::registerFloatToSave|mp.game.gameplay.registerFloatToSave]] | ||
*[[Gameplay:: | *[[Gameplay::registerBoolToSave|mp.game.gameplay.registerBoolToSave]] | ||
*[[Gameplay::registerTextLabelToSave|mp.game.gameplay.registerTextLabelToSave]] | *[[Gameplay::registerTextLabelToSave|mp.game.gameplay.registerTextLabelToSave]] | ||
*[[Gameplay:: | *[[Gameplay::registerTextLabelToSave2|mp.game.gameplay.registerTextLabelToSave2]] | ||
*[[Gameplay:: | *[[Gameplay::startSaveStructWithSize|mp.game.gameplay.startSaveStructWithSize]] | ||
*[[Gameplay:: | *[[Gameplay::stopSaveStruct|mp.game.gameplay.stopSaveStruct]] | ||
*[[Gameplay:: | *[[Gameplay::startSaveArrayWithSize|mp.game.gameplay.startSaveArrayWithSize]] | ||
*[[Gameplay:: | *[[Gameplay::stopSaveArray|mp.game.gameplay.stopSaveArray]] | ||
*[[Gameplay::copyMemory|mp.game.gameplay.copyMemory]] | |||
*[[Gameplay::enableDispatchService|mp.game.gameplay.enableDispatchService]] | |||
*[[Gameplay::blockDispatchServiceResourceCreation|mp.game.gameplay.blockDispatchServiceResourceCreation]] | |||
*[[Gameplay::getNumDispatchedUnitsForPlayer|mp.game.gameplay.getNumDispatchedUnitsForPlayer]] | |||
*[[Gameplay::createIncident|mp.game.gameplay.createIncident]] | |||
*[[Gameplay::createIncidentWithEntity|mp.game.gameplay.createIncidentWithEntity]] | |||
*[[Gameplay::deleteIncident|mp.game.gameplay.deleteIncident]] | |||
*[[Gameplay::isIncidentValid|mp.game.gameplay.isIncidentValid]] | |||
*[[Gameplay::setIncidentRequestedUnits|mp.game.gameplay.setIncidentRequestedUnits]] | |||
*[[Gameplay::setIncidentUnk|mp.game.gameplay.setIncidentUnk]] | |||
*[[Gameplay::findSpawnPointInDirection|mp.game.gameplay.findSpawnPointInDirection]] | |||
*[[Gameplay::addPopMultiplierArea|mp.game.gameplay.addPopMultiplierArea]] | |||
*[[Gameplay::doesPopMultiplierAreaExist|mp.game.gameplay.doesPopMultiplierAreaExist]] | |||
*[[Gameplay::removePopMultiplierArea|mp.game.gameplay.removePopMultiplierArea]] | |||
*[[Gameplay::isPopMultiplierAreaUnk|mp.game.gameplay.isPopMultiplierAreaUnk]] | |||
*[[Gameplay::addPopMultiplierSphere|mp.game.gameplay.addPopMultiplierSphere]] | |||
*[[Gameplay::doesPopMultiplierSphereExist|mp.game.gameplay.doesPopMultiplierSphereExist]] | |||
*[[Gameplay::removePopMultiplierSphere|mp.game.gameplay.removePopMultiplierSphere]] | |||
*[[Gameplay::enableTennisMode|mp.game.gameplay.enableTennisMode]] | |||
*[[Gameplay::isTennisMode|mp.game.gameplay.isTennisMode]] | |||
*[[Gameplay::playTennisSwingAnim|mp.game.gameplay.playTennisSwingAnim]] | |||
*[[Gameplay::getTennisSwingAnimComplete|mp.game.gameplay.getTennisSwingAnimComplete]] | |||
*[[Gameplay::playTennisDiveAnim|mp.game.gameplay.playTennisDiveAnim]] | |||
*[[Gameplay::resetDispatchSpawnLocation|mp.game.gameplay.resetDispatchSpawnLocation]] | |||
*[[Gameplay::setDispatchSpawnLocation|mp.game.gameplay.setDispatchSpawnLocation]] | |||
*[[Gameplay::resetDispatchIdealSpawnDistance|mp.game.gameplay.resetDispatchIdealSpawnDistance]] | |||
*[[Gameplay::setDispatchIdealSpawnDistance|mp.game.gameplay.setDispatchIdealSpawnDistance]] | *[[Gameplay::setDispatchIdealSpawnDistance|mp.game.gameplay.setDispatchIdealSpawnDistance]] | ||
*[[Gameplay::resetDispatchTimeBetweenSpawnAttempts|mp.game.gameplay.resetDispatchTimeBetweenSpawnAttempts]] | |||
*[[Gameplay::setDispatchTimeBetweenSpawnAttempts|mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts]] | |||
*[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier]] | *[[Gameplay::setDispatchTimeBetweenSpawnAttemptsMultiplier|mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier]] | ||
*[[Gameplay:: | *[[Gameplay::addDispatchSpawnBlockingAngledArea|mp.game.gameplay.addDispatchSpawnBlockingAngledArea]] | ||
*[[Gameplay::addDispatchSpawnBlockingArea|mp.game.gameplay.addDispatchSpawnBlockingArea]] | |||
*[[Gameplay::removeDispatchSpawnBlockingArea|mp.game.gameplay.removeDispatchSpawnBlockingArea]] | |||
*[[Gameplay::resetDispatchSpawnBlockingAreas|mp.game.gameplay.resetDispatchSpawnBlockingAreas]] | |||
*[[Gameplay::addTacticalAnalysisPoint|mp.game.gameplay.addTacticalAnalysisPoint]] | |||
*[[Gameplay::clearTacticalAnalysisPoints|mp.game.gameplay.clearTacticalAnalysisPoints]] | |||
*[[Gameplay::setRiotModeEnabled|mp.game.gameplay.setRiotModeEnabled]] | |||
*[[Gameplay::displayOnscreenKeyboardWithLongerInitialString|mp.game.gameplay.displayOnscreenKeyboardWithLongerInitialString]] | |||
*[[Gameplay::displayOnscreenKeyboard|mp.game.gameplay.displayOnscreenKeyboard]] | |||
*[[Gameplay::updateOnscreenKeyboard|mp.game.gameplay.updateOnscreenKeyboard]] | |||
*[[Gameplay::getOnscreenKeyboardResult|mp.game.gameplay.getOnscreenKeyboardResult]] | |||
*[[Gameplay::cancelOnscreenKeyboard|mp.game.gameplay.cancelOnscreenKeyboard]] | |||
*[[Gameplay::nextOnscreenKeyboardResultWillDisplayUsingTheseFonts|mp.game.gameplay.nextOnscreenKeyboardResultWillDisplayUsingTheseFonts]] | |||
*[[Gameplay::removeStealthKill|mp.game.gameplay.removeStealthKill]] | |||
*[[Gameplay::setExplosiveAmmoThisFrame|mp.game.gameplay.setExplosiveAmmoThisFrame]] | *[[Gameplay::setExplosiveAmmoThisFrame|mp.game.gameplay.setExplosiveAmmoThisFrame]] | ||
*[[Gameplay::setFireAmmoThisFrame|mp.game.gameplay.setFireAmmoThisFrame]] | |||
*[[Gameplay::setExplosiveMeleeThisFrame|mp.game.gameplay.setExplosiveMeleeThisFrame]] | *[[Gameplay::setExplosiveMeleeThisFrame|mp.game.gameplay.setExplosiveMeleeThisFrame]] | ||
*[[Gameplay:: | *[[Gameplay::setSuperJumpThisFrame|mp.game.gameplay.setSuperJumpThisFrame]] | ||
*[[Gameplay:: | *[[Gameplay::setBeastModeActive|mp.game.gameplay.setBeastModeActive]] | ||
*[[Gameplay:: | *[[Gameplay::setForcePlayerToJump|mp.game.gameplay.setForcePlayerToJump]] | ||
*[[Gameplay:: | *[[Gameplay::areProfileSettingsValid|mp.game.gameplay.areProfileSettingsValid]] | ||
*[[Gameplay:: | *[[Gameplay::forceGameStatePlaying|mp.game.gameplay.forceGameStatePlaying]] | ||
*[[Gameplay:: | *[[Gameplay::scriptRaceInit|mp.game.gameplay.scriptRaceInit]] | ||
*[[Gameplay:: | *[[Gameplay::scriptRaceShutdown|mp.game.gameplay.scriptRaceShutdown]] | ||
*[[Gameplay:: | *[[Gameplay::scriptRaceGetPlayerSplitTime|mp.game.gameplay.scriptRaceGetPlayerSplitTime]] | ||
*[[Gameplay:: | *[[Gameplay::startBenchmarkRecording|mp.game.gameplay.startBenchmarkRecording]] | ||
*[[Gameplay:: | *[[Gameplay::stopBenchmarkRecording|mp.game.gameplay.stopBenchmarkRecording]] | ||
*[[Gameplay:: | *[[Gameplay::resetBenchmarkRecording|mp.game.gameplay.resetBenchmarkRecording]] | ||
*[[Gameplay::saveBenchmarkRecording|mp.game.gameplay.saveBenchmarkRecording]] | |||
*[[Gameplay::uiIsSingleplayerPauseMenuActive|mp.game.gameplay.uiIsSingleplayerPauseMenuActive]] | |||
*[[Gameplay::landingMenuIsActive|mp.game.gameplay.landingMenuIsActive]] | |||
*[[Gameplay::isCommandLineBenchmarkValueSet|mp.game.gameplay.isCommandLineBenchmarkValueSet]] | |||
*[[Gameplay::getBenchmarkIterationsFromCommandLine|mp.game.gameplay.getBenchmarkIterationsFromCommandLine]] | |||
*[[Gameplay::getBenchmarkPassFromCommandLine|mp.game.gameplay.getBenchmarkPassFromCommandLine]] | |||
*[[Gameplay::restartGame|mp.game.gameplay.restartGame]] | |||
*[[Gameplay::forceSocialClubUpdate|mp.game.gameplay.forceSocialClubUpdate]] | |||
*[[Gameplay::hasAsyncInstallFinished|mp.game.gameplay.hasAsyncInstallFinished]] | |||
*[[Gameplay::cleanupAsyncInstall|mp.game.gameplay.cleanupAsyncInstall]] | |||
*[[Gameplay::isInPowerSavingMode|mp.game.gameplay.isInPowerSavingMode]] | |||
*[[Gameplay::getPowerSavingModeDuration|mp.game.gameplay.getPowerSavingModeDuration]] | |||
*[[Gameplay::setPlayerIsInAnimalForm|mp.game.gameplay.setPlayerIsInAnimalForm]] | |||
*[[Gameplay::getIsPlayerInAnimalForm|mp.game.gameplay.getIsPlayerInAnimalForm]] | |||
*[[Gameplay::setPlayerRockstarEditorDisabled|mp.game.gameplay.setPlayerRockstarEditorDisabled]] | |||
*[[Gameplay::enableSnow|mp.game.gameplay.enableSnow]] | |||
*[[Gameplay::getFreeStackSlotsCount|mp.game.gameplay.getFreeStackSlotsCount]] | |||
*[[Gameplay::setWeatherTypeOverTime|mp.game.gameplay.setWeatherTypeOverTime]] | |||
*[[Gameplay::setRainFxIntensity|mp.game.gameplay.setRainFxIntensity]] | *[[Gameplay::setRainFxIntensity|mp.game.gameplay.setRainFxIntensity]] | ||
*[[Gameplay:: | *[[Gameplay::setCloudHatTransition|mp.game.gameplay.setCloudHatTransition]] | ||
*[[Gameplay:: | *[[Gameplay::clearAreaOfEverything|mp.game.gameplay.clearAreaOfEverything]] | ||
*[[Gameplay:: | *[[Gameplay::disableAutomaticRespawn|mp.game.gameplay.disableAutomaticRespawn]] | ||
*[[Gameplay:: | *[[Gameplay::enableMpDlcMaps|mp.game.gameplay.enableMpDlcMaps]] | ||
*[[Gameplay::setUnkMapFlag|mp.game.gameplay.setUnkMapFlag]] | *[[Gameplay::setUnkMapFlag|mp.game.gameplay.setUnkMapFlag]] | ||
*[[Gameplay:: | *[[Gameplay::startSaveStruct|mp.game.gameplay.startSaveStruct]] | ||
*[[Gameplay::startSaveArray|mp.game.gameplay.startSaveArray]] | *[[Gameplay::startSaveArray|mp.game.gameplay.startSaveArray]] | ||
*[[Gameplay:: | *[[Gameplay::startPerformanceTimer|mp.game.gameplay.startPerformanceTimer]] | ||
*[[ | **[[PerformanceTimer::getElapsedSec| PerformanceTimer.getElapsedSec]] | ||
*[[ | **[[PerformanceTimer::getElapsedMs| PerformanceTimer.getElapsedMs]] | ||
*[[ | **[[PerformanceTimer::getElapsedUs| PerformanceTimer.getElapsedUs]] | ||
* | **[[PerformanceTimer::reset| PerformanceTimer.reset]] | ||
*[[ | |||
Latest revision as of 23:58, 26 December 2025
- mp.game.gameplay.getAllocatedStackSize
- mp.game.gameplay.getNumberOfFreeStacksOfThisSize
- mp.game.gameplay.setRandomSeed
- mp.game.gameplay.setTimeScale
- mp.game.gameplay.setMissionFlag
- mp.game.gameplay.getMissionFlag
- mp.game.gameplay.setRandomEventFlag
- mp.game.gameplay.getRandomEventFlag
- mp.game.gameplay.getGlobalCharBuffer
- mp.game.gameplay.hasResumedFromSuspend
- mp.game.gameplay.getBaseElementMetadata
- mp.game.gameplay.getPrevWeatherTypeHashName
- mp.game.gameplay.getNextWeatherTypeHashName
- mp.game.gameplay.isPrevWeatherType
- mp.game.gameplay.isNextWeatherType
- mp.game.gameplay.setWeatherTypePersist
- mp.game.gameplay.setWeatherTypeNowPersist
- mp.game.gameplay.setWeatherTypeNow
- mp.game.gameplay.setWeatherTypeOvertimePersist
- mp.game.gameplay.setRandomWeatherType
- mp.game.gameplay.clearWeatherTypePersist
- mp.game.gameplay.clearWeatherTypeOvertimePersist
- mp.game.gameplay.getWeatherTypeTransition
- mp.game.gameplay.setWeatherTypeTransition
- mp.game.gameplay.setOverrideWeather
- mp.game.gameplay.clearOverrideWeather
- mp.game.gameplay.waterOverrideSetShorewaveamplitude
- mp.game.gameplay.waterOverrideSetShorewaveminamplitude
- mp.game.gameplay.waterOverrideSetShorewavemaxamplitude
- mp.game.gameplay.waterOverrideSetOceannoiseminamplitude
- mp.game.gameplay.waterOverrideSetOceanwaveamplitude
- mp.game.gameplay.waterOverrideSetOceanwaveminamplitude
- mp.game.gameplay.waterOverrideSetOceanwavemaxamplitude
- mp.game.gameplay.waterOverrideSetRipplebumpiness
- mp.game.gameplay.waterOverrideSetRippleminbumpiness
- mp.game.gameplay.waterOverrideSetRipplemaxbumpiness
- mp.game.gameplay.waterOverrideSetRippledisturb
- mp.game.gameplay.waterOverrideSetStrength
- mp.game.gameplay.waterOverrideFadeIn
- mp.game.gameplay.waterOverrideFadeOut
- mp.game.gameplay.setWind
- mp.game.gameplay.setWindSpeed
- mp.game.gameplay.getWindSpeed
- mp.game.gameplay.setWindDirection
- mp.game.gameplay.getWindDirection
- mp.game.gameplay.setRainLevel
- mp.game.gameplay.getRainLevel
- mp.game.gameplay.setSnowLevel
- mp.game.gameplay.getSnowLevel
- mp.game.gameplay.forceLightningFlash
- mp.game.gameplay.preloadCloudHat
- mp.game.gameplay.loadCloudHat
- mp.game.gameplay.unloadCloudHat
- mp.game.gameplay.clearCloudHat
- mp.game.gameplay.setCloudHatOpacity
- mp.game.gameplay.getCloudHatOpacity
- mp.game.gameplay.getGameTimer
- mp.game.gameplay.getFrameTime
- mp.game.gameplay.getBenchmarkTime
- mp.game.gameplay.getFrameCount
- mp.game.gameplay.getRandomFloatInRange
- mp.game.gameplay.getRandomIntInRange
- mp.game.gameplay.getRandomIntInRange2
- mp.game.gameplay.getGroundZFor3dCoord
- mp.game.gameplay.getGroundZAndNormalFor3DCoord
- mp.game.gameplay.getGroundZFor3DCoord2
- mp.game.gameplay.asin
- mp.game.gameplay.acos
- mp.game.gameplay.tan
- mp.game.gameplay.atan
- mp.game.gameplay.atan2
- mp.game.gameplay.getDistanceBetweenCoords
- mp.game.gameplay.getAngleBetween2dVectors
- mp.game.gameplay.getAngleBetween2DVectors
- mp.game.gameplay.getHeadingFromVector2d
- mp.game.gameplay.getHeadingFromVector2D
- mp.game.gameplay.setBit
- mp.game.gameplay.clearBit
- mp.game.gameplay.getHashKey
- mp.game.gameplay.slerpNearQuaternion
- mp.game.gameplay.isAreaOccupied
- mp.game.gameplay.isPositionOccupied
- mp.game.gameplay.isPointObscuredByAMissionEntity
- mp.game.gameplay.clearArea
- mp.game.gameplay.clearAreaLeaveVehicleHealth
- mp.game.gameplay.clearAreaOfVehicles
- mp.game.gameplay.clearAngledAreaOfVehicles
- mp.game.gameplay.clearAreaOfObjects
- mp.game.gameplay.clearAreaOfPeds
- mp.game.gameplay.clearAreaOfCops
- mp.game.gameplay.clearAreaOfProjectiles
- mp.game.gameplay.setSaveMenuActive
- mp.game.gameplay.setCreditsActive
- mp.game.gameplay.haveCreditsReachedEnd
- mp.game.gameplay.terminateAllScriptsWithThisName
- mp.game.gameplay.networkSetScriptIsSafeForNetworkGame
- mp.game.gameplay.addHospitalRestart
- mp.game.gameplay.disableHospitalRestart
- mp.game.gameplay.addPoliceRestart
- mp.game.gameplay.disablePoliceRestart
- mp.game.gameplay.setRestartCustomPosition
- mp.game.gameplay.clearRestartCustomPosition
- mp.game.gameplay.pauseDeathArrestRestart
- mp.game.gameplay.ignoreNextRestart
- mp.game.gameplay.setFadeOutAfterDeath
- mp.game.gameplay.setFadeOutAfterArrest
- mp.game.gameplay.setFadeInAfterDeathArrest
- mp.game.gameplay.setFadeInAfterLoad
- mp.game.gameplay.registerSaveHouse
- mp.game.gameplay.setSaveHouse
- mp.game.gameplay.overrideSaveHouse
- mp.game.gameplay.doAutoSave
- mp.game.gameplay.getIsAutoSaveOff
- mp.game.gameplay.isAutoSaveInProgress
- mp.game.gameplay.beginReplayStats
- mp.game.gameplay.addReplayStatValue
- mp.game.gameplay.endReplayStats
- mp.game.gameplay.getReplayStatMissionType
- mp.game.gameplay.getReplayStatCount
- mp.game.gameplay.getReplayStatAtIndex
- mp.game.gameplay.clearReplayStats
- mp.game.gameplay.isMemoryCardInUse
- mp.game.gameplay.shootSingleBulletBetweenCoords
- mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntity
- mp.game.gameplay.shootSingleBulletBetweenCoordsIgnoreEntityNew
- mp.game.gameplay.getModelDimensions
- mp.game.gameplay.setFakeWantedLevel
- mp.game.gameplay.getFakeWantedLevel
- mp.game.gameplay.isBitSet
- mp.game.gameplay.usingMissionCreator
- mp.game.gameplay.allowMissionCreatorWarp
- mp.game.gameplay.setMinigameInProgress
- mp.game.gameplay.isMinigameInProgress
- mp.game.gameplay.isThisAMinigameScript
- mp.game.gameplay.isSniperInverted
- mp.game.gameplay.shouldUseMetricMeasurements
- mp.game.gameplay.getProfileSetting
- mp.game.gameplay.areStringsEqual
- mp.game.gameplay.compareStrings
- mp.game.gameplay.absi
- mp.game.gameplay.absf
- mp.game.gameplay.isSniperBulletInArea
- mp.game.gameplay.isProjectileInArea
- mp.game.gameplay.isProjectileTypeInArea
- mp.game.gameplay.isProjectileTypeInAngledArea
- mp.game.gameplay.isProjectileTypeWithinDistance
- mp.game.gameplay.getCoordsOfProjectileTypeInArea
- mp.game.gameplay.getCoordsOfProjectileTypeWithinDistance
- mp.game.gameplay.getProjectileNearPed
- mp.game.gameplay.isBulletInAngledArea
- mp.game.gameplay.isBulletInArea
- mp.game.gameplay.isBulletInBox
- mp.game.gameplay.hasBulletImpactedInArea
- mp.game.gameplay.hasBulletImpactedInBox
- mp.game.gameplay.isOrbisVersion
- mp.game.gameplay.isDurangoVersion
- mp.game.gameplay.isPcVersion
- mp.game.gameplay.isAussieVersion
- mp.game.gameplay.isStringNull
- mp.game.gameplay.isStringNullOrEmpty
- mp.game.gameplay.stringToInt
- mp.game.gameplay.setBitsInRange
- mp.game.gameplay.getBitsInRange
- mp.game.gameplay.addStuntJump
- mp.game.gameplay.addStuntJumpAngled
- mp.game.gameplay.deleteStuntJump
- mp.game.gameplay.enableStuntJumpSet
- mp.game.gameplay.disableStuntJumpSet
- mp.game.gameplay.setStuntJumpsCanTrigger
- mp.game.gameplay.isStuntJumpInProgress
- mp.game.gameplay.isStuntJumpMessageShowing
- mp.game.gameplay.getNumSuccessfulStuntJumps
- mp.game.gameplay.getTotalSuccessfulStuntJumps
- mp.game.gameplay.cancelStuntJump
- mp.game.gameplay.setGamePaused
- mp.game.gameplay.setThisScriptCanBePaused
- mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript
- mp.game.gameplay.hasButtonCombinationJustBeenEntered
- mp.game.gameplay.hasCheatStringJustBeenEntered
- mp.game.gameplay.setInstancePriorityMode
- mp.game.gameplay.setInstancePriorityHint
- mp.game.gameplay.isFrontendFading
- mp.game.gameplay.populateNow
- mp.game.gameplay.getIndexOfCurrentLevel
- mp.game.gameplay.setGravityLevel
- mp.game.gameplay.getGravityLevel
- mp.game.gameplay.startSaveData
- mp.game.gameplay.stopSaveData
- mp.game.gameplay.getSizeOfSaveData
- mp.game.gameplay.registerIntToSave
- mp.game.gameplay.registerInt64ToSave
- mp.game.gameplay.registerEnumToSave
- mp.game.gameplay.registerFloatToSave
- mp.game.gameplay.registerBoolToSave
- mp.game.gameplay.registerTextLabelToSave
- mp.game.gameplay.registerTextLabelToSave2
- mp.game.gameplay.startSaveStructWithSize
- mp.game.gameplay.stopSaveStruct
- mp.game.gameplay.startSaveArrayWithSize
- mp.game.gameplay.stopSaveArray
- mp.game.gameplay.copyMemory
- mp.game.gameplay.enableDispatchService
- mp.game.gameplay.blockDispatchServiceResourceCreation
- mp.game.gameplay.getNumDispatchedUnitsForPlayer
- mp.game.gameplay.createIncident
- mp.game.gameplay.createIncidentWithEntity
- mp.game.gameplay.deleteIncident
- mp.game.gameplay.isIncidentValid
- mp.game.gameplay.setIncidentRequestedUnits
- mp.game.gameplay.setIncidentUnk
- mp.game.gameplay.findSpawnPointInDirection
- mp.game.gameplay.addPopMultiplierArea
- mp.game.gameplay.doesPopMultiplierAreaExist
- mp.game.gameplay.removePopMultiplierArea
- mp.game.gameplay.isPopMultiplierAreaUnk
- mp.game.gameplay.addPopMultiplierSphere
- mp.game.gameplay.doesPopMultiplierSphereExist
- mp.game.gameplay.removePopMultiplierSphere
- mp.game.gameplay.enableTennisMode
- mp.game.gameplay.isTennisMode
- mp.game.gameplay.playTennisSwingAnim
- mp.game.gameplay.getTennisSwingAnimComplete
- mp.game.gameplay.playTennisDiveAnim
- mp.game.gameplay.resetDispatchSpawnLocation
- mp.game.gameplay.setDispatchSpawnLocation
- mp.game.gameplay.resetDispatchIdealSpawnDistance
- mp.game.gameplay.setDispatchIdealSpawnDistance
- mp.game.gameplay.resetDispatchTimeBetweenSpawnAttempts
- mp.game.gameplay.setDispatchTimeBetweenSpawnAttempts
- mp.game.gameplay.setDispatchTimeBetweenSpawnAttemptsMultiplier
- mp.game.gameplay.addDispatchSpawnBlockingAngledArea
- mp.game.gameplay.addDispatchSpawnBlockingArea
- mp.game.gameplay.removeDispatchSpawnBlockingArea
- mp.game.gameplay.resetDispatchSpawnBlockingAreas
- mp.game.gameplay.addTacticalAnalysisPoint
- mp.game.gameplay.clearTacticalAnalysisPoints
- mp.game.gameplay.setRiotModeEnabled
- mp.game.gameplay.displayOnscreenKeyboardWithLongerInitialString
- mp.game.gameplay.displayOnscreenKeyboard
- mp.game.gameplay.updateOnscreenKeyboard
- mp.game.gameplay.getOnscreenKeyboardResult
- mp.game.gameplay.cancelOnscreenKeyboard
- mp.game.gameplay.nextOnscreenKeyboardResultWillDisplayUsingTheseFonts
- mp.game.gameplay.removeStealthKill
- mp.game.gameplay.setExplosiveAmmoThisFrame
- mp.game.gameplay.setFireAmmoThisFrame
- mp.game.gameplay.setExplosiveMeleeThisFrame
- mp.game.gameplay.setSuperJumpThisFrame
- mp.game.gameplay.setBeastModeActive
- mp.game.gameplay.setForcePlayerToJump
- mp.game.gameplay.areProfileSettingsValid
- mp.game.gameplay.forceGameStatePlaying
- mp.game.gameplay.scriptRaceInit
- mp.game.gameplay.scriptRaceShutdown
- mp.game.gameplay.scriptRaceGetPlayerSplitTime
- mp.game.gameplay.startBenchmarkRecording
- mp.game.gameplay.stopBenchmarkRecording
- mp.game.gameplay.resetBenchmarkRecording
- mp.game.gameplay.saveBenchmarkRecording
- mp.game.gameplay.uiIsSingleplayerPauseMenuActive
- mp.game.gameplay.landingMenuIsActive
- mp.game.gameplay.isCommandLineBenchmarkValueSet
- mp.game.gameplay.getBenchmarkIterationsFromCommandLine
- mp.game.gameplay.getBenchmarkPassFromCommandLine
- mp.game.gameplay.restartGame
- mp.game.gameplay.forceSocialClubUpdate
- mp.game.gameplay.hasAsyncInstallFinished
- mp.game.gameplay.cleanupAsyncInstall
- mp.game.gameplay.isInPowerSavingMode
- mp.game.gameplay.getPowerSavingModeDuration
- mp.game.gameplay.setPlayerIsInAnimalForm
- mp.game.gameplay.getIsPlayerInAnimalForm
- mp.game.gameplay.setPlayerRockstarEditorDisabled
- mp.game.gameplay.enableSnow
- mp.game.gameplay.getFreeStackSlotsCount
- mp.game.gameplay.setWeatherTypeOverTime
- mp.game.gameplay.setRainFxIntensity
- mp.game.gameplay.setCloudHatTransition
- mp.game.gameplay.clearAreaOfEverything
- mp.game.gameplay.disableAutomaticRespawn
- mp.game.gameplay.enableMpDlcMaps
- mp.game.gameplay.setUnkMapFlag
- mp.game.gameplay.startSaveStruct
- mp.game.gameplay.startSaveArray
- mp.game.gameplay.startPerformanceTimer