Graphics::startParticleFxLoopedOnPedBone: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
(yay)
 
Line 1: Line 1:


==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">graphics.startParticleFxLoopedOnPedBone(effectName, ped, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.graphics.startParticleFxLoopedOnPedBone(effectName, ped, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''effectName:''' String
*'''effectName:''' String
Line 20: Line 20:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Graphics_function_c}}
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:27, 6 May 2017

Syntax

mp.game.graphics.startParticleFxLoopedOnPedBone(effectName, ped, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis);

Required Arguments

  • effectName: String
  • ped: Ped handle or object
  • xOffset: float
  • yOffset: float
  • zOffset: float
  • xRot: float
  • yRot: float
  • zRot: float
  • boneIndex: int
  • scale: float
  • xAxis: Boolean
  • yAxis: Boolean
  • zAxis: Boolean

Return value

  • int

Example

// todo

See also