Gameplay::startSaveArray: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Second parameter might be length.
Second parameter might be length.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.startSaveArray(p0, p1, arrayName);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.startSaveArray(p0, p1, arrayName);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''p0:''' unknown (to be checked)
*'''p0:''' unknown (to be checked)
Line 10: Line 10:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 10:03, 22 July 2024

Second parameter might be length.

Syntax

mp.game.gameplay.startSaveArray(p0, p1, arrayName);

Required Arguments

  • p0: unknown (to be checked)
  • p1: int
  • arrayName: String

Return value

  • Undefined

Example

// todo

See also