Graphics::setTimecycleModifier: Difference between revisions

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Loads the specified timecycle modifier. [[Timecycle Modifiers|Modifier list]]<br><br>Parameters:<br>modifierName - The modifier to load (e.g. 'V_FIB_IT3', 'scanline_cam', etc.)
Loads the specified timecycle modifier. [[Timecycle Modifiers|Modifier list]]<br><br>Parameters:<br>modifierName - The modifier to load (e.g. 'V_FIB_IT3', 'scanline_cam', etc.)
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.graphics.setTimecycleModifier(modifierName);</syntaxhighlight>
<pre>mp.game.graphics.setTimecycleModifier(modifierName);</pre>
=== Required Arguments ===
=== Required Arguments ===
*'''modifierName:''' String
*'''modifierName:''' String
===Return value===
===Return value===
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<pre>
// todo
// todo
</syntaxhighlight>
</pre>
 
==See also==
==See also==
{{Graphics_s_function_c}}
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 17:41, 16 August 2018

Loads the specified timecycle modifier. Modifier list

Parameters:
modifierName - The modifier to load (e.g. 'V_FIB_IT3', 'scanline_cam', etc.)

Syntax

mp.game.graphics.setTimecycleModifier(modifierName);

Required Arguments

  • modifierName: String

Return value

  • Undefined

Example

// todo

See also