Graphics::startParticleFxNonLoopedOnPedBone2: Difference between revisions

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network fx
network fx
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">graphics.startParticleFxNonLoopedOnPedBone2(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.graphics.startParticleFxNonLoopedOnPedBone2(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''effectName:''' String
*'''effectName:''' String
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Graphics_function_c}}
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:13, 6 May 2017

network fx

Syntax

mp.game.graphics.startParticleFxNonLoopedOnPedBone2(effectName, ped, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, boneIndex, scale, axisX, axisY, axisZ);

Required Arguments

  • effectName: String
  • ped: Ped handle or object
  • offsetX: float
  • offsetY: float
  • offsetZ: float
  • rotX: float
  • rotY: float
  • rotZ: float
  • boneIndex: int
  • scale: float
  • axisX: Boolean
  • axisY: Boolean
  • axisZ: Boolean

Return value

  • Boolean

Example

// todo

See also