Gameplay::setRainFxIntensity: Difference between revisions

From RAGE Multiplayer Wiki
(yay)
 
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
puddles, rain fx on ground/buildings/puddles, rain sound
puddles, rain fx on ground/buildings/puddles, rain sound
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.setRainFxIntensity(intensity);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.setRainFxIntensity(intensity);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''intensity:''' float
*'''intensity:''' float
Line 8: Line 8:
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 09:59, 22 July 2024

puddles, rain fx on ground/buildings/puddles, rain sound

Syntax

mp.game.gameplay.setRainFxIntensity(intensity);

Required Arguments

  • intensity: float

Return value

  • Undefined

Example

// todo

See also