Graphics::world3dToScreen2d: Difference between revisions

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Convert a world coordinate into its relative screen coordinate.  (WorldToScreen)<br>
Convert a world coordinate into its relative screen coordinate.  (WorldToScreen)<br>
Will return undefined if the given coordinate isn't in view.
 
Inverted function:[[Graphics::screen2dToWorld3d]]


==Syntax==
==Syntax==
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===Return value===
===Return value===
*'''object:''' x, y
*'''object:''' x, y
*OR '''undefined''' if the given coordinate is not in view.
==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">

Latest revision as of 19:26, 22 August 2020

Convert a world coordinate into its relative screen coordinate. (WorldToScreen)

Inverted function:Graphics::screen2dToWorld3d

Syntax

mp.game.graphics.world3dToScreen2d(new mp.Vector3(worldX, worldY, worldZ));

Required Arguments

  • worldX: float
  • worldY: float
  • worldZ: float

Return value

  • object: x, y
  • OR undefined if the given coordinate is not in view.

Example

// todo

See also