Template:Graphics functions c: Difference between revisions
(add popScaleformMovieFunctionVoid) |
No edit summary |
||
| (9 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
*[[Graphics::setDebugLinesAndSpheresDrawingActive|mp.game.graphics.setDebugLinesAndSpheresDrawingActive]] | |||
* [[Graphics:: | *[[Graphics::drawDebugLine|mp.game.graphics.drawDebugLine]] | ||
* [[Graphics:: | *[[Graphics::drawDebugLineWithTwoColours|mp.game.graphics.drawDebugLineWithTwoColours]] | ||
* [[Graphics:: | *[[Graphics::drawDebugSphere|mp.game.graphics.drawDebugSphere]] | ||
* [[Graphics:: | *[[Graphics::drawDebugBox|mp.game.graphics.drawDebugBox]] | ||
* [[Graphics:: | *[[Graphics::drawDebugCross|mp.game.graphics.drawDebugCross]] | ||
* [[Graphics:: | *[[Graphics::drawDebugText|mp.game.graphics.drawDebugText]] | ||
* [[Graphics:: | *[[Graphics::drawDebugText2D|mp.game.graphics.drawDebugText2D]] | ||
* [[Graphics:: | *[[Graphics::drawLine|mp.game.graphics.drawLine]] | ||
* [[Graphics:: | *[[Graphics::drawPoly|mp.game.graphics.drawPoly]] | ||
* [[Graphics:: | *[[Graphics::drawSpritePoly|mp.game.graphics.drawSpritePoly]] | ||
* [[Graphics:: | *[[Graphics::drawSpritePoly2|mp.game.graphics.drawSpritePoly2]] | ||
* [[Graphics:: | *[[Graphics::drawBox|mp.game.graphics.drawBox]] | ||
* [[Graphics:: | *[[Graphics::setBackfaceculling|mp.game.graphics.setBackfaceculling]] | ||
* [[Graphics:: | *[[Graphics::beginTakeMissionCreatorPhoto|mp.game.graphics.beginTakeMissionCreatorPhoto]] | ||
* [[Graphics:: | *[[Graphics::getStatusOfTakeMissionCreatorPhoto|mp.game.graphics.getStatusOfTakeMissionCreatorPhoto]] | ||
* [[Graphics:: | *[[Graphics::freeMemoryForMissionCreatorPhoto|mp.game.graphics.freeMemoryForMissionCreatorPhoto]] | ||
* [[Graphics:: | *[[Graphics::loadMissionCreatorPhoto|mp.game.graphics.loadMissionCreatorPhoto]] | ||
* [[Graphics:: | *[[Graphics::getStatusOfLoadMissionCreatorPhoto|mp.game.graphics.getStatusOfLoadMissionCreatorPhoto]] | ||
* [[Graphics:: | *[[Graphics::beginTakeHighQualityPhoto|mp.game.graphics.beginTakeHighQualityPhoto]] | ||
* [[Graphics:: | *[[Graphics::getStatusOfTakeHighQualityPhoto|mp.game.graphics.getStatusOfTakeHighQualityPhoto]] | ||
* [[Graphics:: | *[[Graphics::freeMemoryForHighQualityPhoto|mp.game.graphics.freeMemoryForHighQualityPhoto]] | ||
* [[Graphics:: | *[[Graphics::saveHighQualityPhoto|mp.game.graphics.saveHighQualityPhoto]] | ||
* [[Graphics:: | *[[Graphics::getStatusOfSaveHighQualityPhoto|mp.game.graphics.getStatusOfSaveHighQualityPhoto]] | ||
* [[Graphics:: | *[[Graphics::freeMemoryForLowQualityPhoto|mp.game.graphics.freeMemoryForLowQualityPhoto]] | ||
* [[Graphics:: | *[[Graphics::drawLowQualityPhotoToPhone|mp.game.graphics.drawLowQualityPhotoToPhone]] | ||
* [[Graphics:: | *[[Graphics::getMaximumNumberOfPhotos|mp.game.graphics.getMaximumNumberOfPhotos]] | ||
* [[Graphics:: | *[[Graphics::getMaximumNumberOfCloudPhotos|mp.game.graphics.getMaximumNumberOfCloudPhotos]] | ||
* [[Graphics:: | *[[Graphics::getCurrentNumberOfCloudPhotos|mp.game.graphics.getCurrentNumberOfCloudPhotos]] | ||
* [[Graphics:: | *[[Graphics::getStatusOfSortedListOperation|mp.game.graphics.getStatusOfSortedListOperation]] | ||
* [[Graphics:: | *[[Graphics::returnTwo|mp.game.graphics.returnTwo]] | ||
* [[Graphics:: | *[[Graphics::drawLightWithRangeAndShadow|mp.game.graphics.drawLightWithRangeAndShadow]] | ||
* [[Graphics:: | *[[Graphics::drawLightWithRange|mp.game.graphics.drawLightWithRange]] | ||
* [[Graphics:: | *[[Graphics::drawSpotLight|mp.game.graphics.drawSpotLight]] | ||
* [[Graphics:: | *[[Graphics::drawSpotLightWithShadow|mp.game.graphics.drawSpotLightWithShadow]] | ||
* [[Graphics:: | *[[Graphics::fadeUpPedLight|mp.game.graphics.fadeUpPedLight]] | ||
* [[Graphics:: | *[[Graphics::updateLightsOnEntity|mp.game.graphics.updateLightsOnEntity]] | ||
* [[Graphics:: | *[[Graphics::drawMarker|mp.game.graphics.drawMarker]] | ||
* [[Graphics:: | *[[Graphics::drawMarker2|mp.game.graphics.drawMarker2]] | ||
* [[Graphics:: | *[[Graphics::drawSphere|mp.game.graphics.drawSphere]] | ||
* [[Graphics:: | *[[Graphics::createCheckpoint|mp.game.graphics.createCheckpoint]] | ||
* [[Graphics:: | *[[Graphics::setCheckpointScale|mp.game.graphics.setCheckpointScale]] | ||
* [[Graphics:: | *[[Graphics::setCheckpointIconScale|mp.game.graphics.setCheckpointIconScale]] | ||
* [[Graphics:: | *[[Graphics::setCheckpointCylinderHeight|mp.game.graphics.setCheckpointCylinderHeight]] | ||
* [[Graphics:: | *[[Graphics::setCheckpointRgba|mp.game.graphics.setCheckpointRgba]] | ||
* [[Graphics:: | *[[Graphics::setCheckpointRgba2|mp.game.graphics.setCheckpointRgba2]] | ||
* [[Graphics:: | *[[Graphics::deleteCheckpoint|mp.game.graphics.deleteCheckpoint]] | ||
* [[Graphics:: | *[[Graphics::dontRenderInGameUi|mp.game.graphics.dontRenderInGameUi]] | ||
* [[Graphics:: | *[[Graphics::forceRenderInGameUi|mp.game.graphics.forceRenderInGameUi]] | ||
* [[Graphics:: | *[[Graphics::requestStreamedTextureDict|mp.game.graphics.requestStreamedTextureDict]] | ||
* [[Graphics:: | *[[Graphics::hasStreamedTextureDictLoaded|mp.game.graphics.hasStreamedTextureDictLoaded]] | ||
* [[Graphics:: | *[[Graphics::setStreamedTextureDictAsNoLongerNeeded|mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded]] | ||
* [[Graphics:: | *[[Graphics::drawRect|mp.game.graphics.drawRect]] | ||
* [[Graphics:: | *[[Graphics::setScriptGfxDrawBehindPausemenu|mp.game.graphics.setScriptGfxDrawBehindPausemenu]] | ||
* [[Graphics:: | *[[Graphics::setScriptGfxDrawOrder|mp.game.graphics.setScriptGfxDrawOrder]] | ||
* [[Graphics:: | *[[Graphics::setScriptGfxAlign|mp.game.graphics.setScriptGfxAlign]] | ||
* [[Graphics:: | *[[Graphics::setScreenDrawPosition|mp.game.graphics.setScreenDrawPosition]] | ||
* [[Graphics:: | *[[Graphics::resetScriptGfxAlign|mp.game.graphics.resetScriptGfxAlign]] | ||
* [[Graphics:: | *[[Graphics::setScriptGfxAlignParams|mp.game.graphics.setScriptGfxAlignParams]] | ||
* [[Graphics:: | *[[Graphics::getScriptGfxPosition|mp.game.graphics.getScriptGfxPosition]] | ||
* [[Graphics:: | *[[Graphics::getSafeZoneSize|mp.game.graphics.getSafeZoneSize]] | ||
* [[Graphics:: | *[[Graphics::drawSprite|mp.game.graphics.drawSprite]] | ||
* [[Graphics:: | *[[Graphics::drawInteractiveSprite|mp.game.graphics.drawInteractiveSprite]] | ||
* [[Graphics:: | *[[Graphics::drawSpriteUv|mp.game.graphics.drawSpriteUv]] | ||
* [[Graphics:: | *[[Graphics::addEntityIcon|mp.game.graphics.addEntityIcon]] | ||
* [[Graphics:: | *[[Graphics::setEntityIconVisibility|mp.game.graphics.setEntityIconVisibility]] | ||
* [[Graphics:: | *[[Graphics::setEntityIconColor|mp.game.graphics.setEntityIconColor]] | ||
* [[Graphics:: | *[[Graphics::setDrawOrigin|mp.game.graphics.setDrawOrigin]] | ||
* [[Graphics:: | *[[Graphics::clearDrawOrigin|mp.game.graphics.clearDrawOrigin]] | ||
* [[Graphics:: | *[[Graphics::setBinkMovie|mp.game.graphics.setBinkMovie]] | ||
* [[Graphics:: | *[[Graphics::playBinkMovie|mp.game.graphics.playBinkMovie]] | ||
* [[Graphics:: | *[[Graphics::stopBinkMovie|mp.game.graphics.stopBinkMovie]] | ||
* [[Graphics:: | *[[Graphics::releaseBinkMovie|mp.game.graphics.releaseBinkMovie]] | ||
* [[Graphics:: | *[[Graphics::drawBinkMovie|mp.game.graphics.drawBinkMovie]] | ||
* [[Graphics:: | *[[Graphics::setBinkMovieTime|mp.game.graphics.setBinkMovieTime]] | ||
* [[Graphics:: | *[[Graphics::getBinkMovieTime|mp.game.graphics.getBinkMovieTime]] | ||
* [[Graphics:: | *[[Graphics::setBinkMovieVolume|mp.game.graphics.setBinkMovieVolume]] | ||
* [[Graphics:: | *[[Graphics::attachTvAudioToEntity|mp.game.graphics.attachTvAudioToEntity]] | ||
* [[Graphics:: | *[[Graphics::setBinkMovieUnk2|mp.game.graphics.setBinkMovieUnk2]] | ||
* [[Graphics:: | *[[Graphics::setTvAudioFrontend|mp.game.graphics.setTvAudioFrontend]] | ||
* [[Graphics:: | *[[Graphics::setBinkShouldSkip|mp.game.graphics.setBinkShouldSkip]] | ||
* [[Graphics:: | *[[Graphics::loadMovieMeshSet|mp.game.graphics.loadMovieMeshSet]] | ||
* [[Graphics:: | *[[Graphics::releaseMovieMeshSet|mp.game.graphics.releaseMovieMeshSet]] | ||
* [[Graphics:: | *[[Graphics::queryMovieMeshSetState|mp.game.graphics.queryMovieMeshSetState]] | ||
* [[Graphics:: | *[[Graphics::getScreenResolution|mp.game.graphics.getScreenResolution]] | ||
* [[Graphics:: | *[[Graphics::getActiveScreenResolution|mp.game.graphics.getActiveScreenResolution]] | ||
* [[Graphics:: | *[[Graphics::getScreenActiveResolution|mp.game.graphics.getScreenActiveResolution]] | ||
* [[Graphics:: | *[[Graphics::getAspectRatio|mp.game.graphics.getAspectRatio]] | ||
* [[Graphics:: | *[[Graphics::getScreenAspectRatio|mp.game.graphics.getScreenAspectRatio]] | ||
* [[Graphics:: | *[[Graphics::getIsWidescreen|mp.game.graphics.getIsWidescreen]] | ||
* [[Graphics:: | *[[Graphics::getIsHidef|mp.game.graphics.getIsHidef]] | ||
* [[Graphics:: | *[[Graphics::setNightvision|mp.game.graphics.setNightvision]] | ||
*[[Graphics:: | *[[Graphics::getRequestingnightvision|mp.game.graphics.getRequestingnightvision]] | ||
* [[Graphics:: | *[[Graphics::getUsingnightvision|mp.game.graphics.getUsingnightvision]] | ||
* [[Graphics:: | *[[Graphics::setNoiseoveride|mp.game.graphics.setNoiseoveride]] | ||
* [[Graphics:: | *[[Graphics::setNoisinessoveride|mp.game.graphics.setNoisinessoveride]] | ||
* [[Graphics:: | *[[Graphics::getScreenCoordFromWorldCoord|mp.game.graphics.getScreenCoordFromWorldCoord]] | ||
* [[Graphics:: | *[[Graphics::getTextureResolution|mp.game.graphics.getTextureResolution]] | ||
* [[Graphics:: | *[[Graphics::overridePedBadgeTexture|mp.game.graphics.overridePedBadgeTexture]] | ||
* [[Graphics:: | *[[Graphics::setFlash|mp.game.graphics.setFlash]] | ||
* [[Graphics:: | *[[Graphics::disableOcclusionThisFrame|mp.game.graphics.disableOcclusionThisFrame]] | ||
* [[Graphics:: | *[[Graphics::setArtificialLightsState|mp.game.graphics.setArtificialLightsState]] | ||
* [[Graphics:: | *[[Graphics::setBlackout|mp.game.graphics.setBlackout]] | ||
* [[Graphics:: | *[[Graphics::setArtificialLightsStateAffectsVehicles|mp.game.graphics.setArtificialLightsStateAffectsVehicles]] | ||
* [[Graphics:: | *[[Graphics::createTrackedPoint|mp.game.graphics.createTrackedPoint]] | ||
* [[Graphics:: | *[[Graphics::setTrackedPointInfo|mp.game.graphics.setTrackedPointInfo]] | ||
* [[Graphics:: | *[[Graphics::isTrackedPointVisible|mp.game.graphics.isTrackedPointVisible]] | ||
* [[Graphics:: | *[[Graphics::destroyTrackedPoint|mp.game.graphics.destroyTrackedPoint]] | ||
* [[Graphics:: | *[[Graphics::grassLodShrinkScriptAreas|mp.game.graphics.grassLodShrinkScriptAreas]] | ||
* [[Graphics:: | *[[Graphics::grassLodResetScriptAreas|mp.game.graphics.grassLodResetScriptAreas]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsInitSession|mp.game.graphics.cascadeShadowsInitSession]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsSetCascadeBounds|mp.game.graphics.cascadeShadowsSetCascadeBounds]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsSetCascadeBoundsScale|mp.game.graphics.cascadeShadowsSetCascadeBoundsScale]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsSetEntityTrackerScale|mp.game.graphics.cascadeShadowsSetEntityTrackerScale]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsEnableEntityTracker|mp.game.graphics.cascadeShadowsEnableEntityTracker]] | ||
* [[Graphics:: | *[[Graphics::setFarShadowsSuppressed|mp.game.graphics.setFarShadowsSuppressed]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsSetShadowSampleType|mp.game.graphics.cascadeShadowsSetShadowSampleType]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsClearShadowSampleType|mp.game.graphics.cascadeShadowsClearShadowSampleType]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsSetAircraftMode|mp.game.graphics.cascadeShadowsSetAircraftMode]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsSetDynamicDepthMode|mp.game.graphics.cascadeShadowsSetDynamicDepthMode]] | ||
* [[Graphics:: | *[[Graphics::cascadeShadowsSetDynamicDepthValue|mp.game.graphics.cascadeShadowsSetDynamicDepthValue]] | ||
* [[Graphics:: | *[[Graphics::golfTrailSetEnabled|mp.game.graphics.golfTrailSetEnabled]] | ||
* [[Graphics:: | *[[Graphics::golfTrailSetPath|mp.game.graphics.golfTrailSetPath]] | ||
* [[Graphics:: | *[[Graphics::golfTrailSetRadius|mp.game.graphics.golfTrailSetRadius]] | ||
* [[Graphics:: | *[[Graphics::golfTrailSetColour|mp.game.graphics.golfTrailSetColour]] | ||
* [[Graphics:: | *[[Graphics::golfTrailSetTessellation|mp.game.graphics.golfTrailSetTessellation]] | ||
* [[Graphics:: | *[[Graphics::golfTrailSetFixedControlPoint|mp.game.graphics.golfTrailSetFixedControlPoint]] | ||
* [[Graphics:: | *[[Graphics::golfTrailSetShaderParams|mp.game.graphics.golfTrailSetShaderParams]] | ||
* [[Graphics:: | *[[Graphics::golfTrailSetFacing|mp.game.graphics.golfTrailSetFacing]] | ||
* [[Graphics:: | *[[Graphics::golfTrailGetMaxHeight|mp.game.graphics.golfTrailGetMaxHeight]] | ||
* [[Graphics:: | *[[Graphics::golfTrailGetVisualControlPoint|mp.game.graphics.golfTrailGetVisualControlPoint]] | ||
* [[Graphics:: | *[[Graphics::setSeethrough|mp.game.graphics.setSeethrough]] | ||
* [[Graphics:: | *[[Graphics::getUsingseethrough|mp.game.graphics.getUsingseethrough]] | ||
* [[Graphics:: | *[[Graphics::seethroughReset|mp.game.graphics.seethroughReset]] | ||
* [[Graphics:: | *[[Graphics::seethroughSetFadeStartDistance|mp.game.graphics.seethroughSetFadeStartDistance]] | ||
* [[Graphics:: | *[[Graphics::seethroughSetFadeEndDistance|mp.game.graphics.seethroughSetFadeEndDistance]] | ||
* [[Graphics:: | *[[Graphics::seethroughGetMaxThickness|mp.game.graphics.seethroughGetMaxThickness]] | ||
* [[Graphics:: | *[[Graphics::seethroughSetMaxThickness|mp.game.graphics.seethroughSetMaxThickness]] | ||
*[[Graphics::seethroughSetNoiseAmountMin|mp.game.graphics.seethroughSetNoiseAmountMin]] | |||
*[[Graphics::seethroughSetNoiseAmountMax|mp.game.graphics.seethroughSetNoiseAmountMax]] | |||
*[[Graphics::seethroughSetHiLightIntensity|mp.game.graphics.seethroughSetHiLightIntensity]] | |||
*[[Graphics::seethroughSetHiLightNoise|mp.game.graphics.seethroughSetHiLightNoise]] | |||
*[[Graphics::seethroughSetHeatscale|mp.game.graphics.seethroughSetHeatscale]] | |||
*[[Graphics::seethroughSetColorNear|mp.game.graphics.seethroughSetColorNear]] | |||
*[[Graphics::togglePlayerDamageOverlay|mp.game.graphics.togglePlayerDamageOverlay]] | |||
*[[Graphics::triggerScreenblurFadeIn|mp.game.graphics.triggerScreenblurFadeIn]] | |||
*[[Graphics::transitionToBlurred|mp.game.graphics.transitionToBlurred]] | |||
*[[Graphics::triggerScreenblurFadeOut|mp.game.graphics.triggerScreenblurFadeOut]] | |||
*[[Graphics::transitionFromBlurred|mp.game.graphics.transitionFromBlurred]] | |||
*[[Graphics::disableScreenblurFade|mp.game.graphics.disableScreenblurFade]] | |||
*[[Graphics::getScreenblurFadeCurrentTime|mp.game.graphics.getScreenblurFadeCurrentTime]] | |||
*[[Graphics::isScreenblurFadeRunning|mp.game.graphics.isScreenblurFadeRunning]] | |||
*[[Graphics::togglePausedRenderphases|mp.game.graphics.togglePausedRenderphases]] | |||
*[[Graphics::setFrozenRenderingDisabled|mp.game.graphics.setFrozenRenderingDisabled]] | |||
*[[Graphics::getTogglePausedRenderphasesStatus|mp.game.graphics.getTogglePausedRenderphasesStatus]] | |||
*[[Graphics::resetPausedRenderphases|mp.game.graphics.resetPausedRenderphases]] | |||
*[[Graphics::setHidofEnvBlurParams|mp.game.graphics.setHidofEnvBlurParams]] | |||
*[[Graphics::startParticleFxNonLoopedAtCoord|mp.game.graphics.startParticleFxNonLoopedAtCoord]] | |||
*[[Graphics::startNetworkedParticleFxNonLoopedAtCoord|mp.game.graphics.startNetworkedParticleFxNonLoopedAtCoord]] | |||
*[[Graphics::startParticleFxNonLoopedAtCoord2|mp.game.graphics.startParticleFxNonLoopedAtCoord2]] | |||
*[[Graphics::startParticleFxNonLoopedOnPedBone|mp.game.graphics.startParticleFxNonLoopedOnPedBone]] | |||
*[[Graphics::startNetworkedParticleFxNonLoopedOnPedBone|mp.game.graphics.startNetworkedParticleFxNonLoopedOnPedBone]] | |||
*[[Graphics::startParticleFxNonLoopedOnPedBone2|mp.game.graphics.startParticleFxNonLoopedOnPedBone2]] | |||
*[[Graphics::startParticleFxNonLoopedOnEntity|mp.game.graphics.startParticleFxNonLoopedOnEntity]] | |||
*[[Graphics::startNetworkedParticleFxNonLoopedOnEntity|mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntity]] | |||
*[[Graphics::startParticleFxNonLoopedOnEntity2|mp.game.graphics.startParticleFxNonLoopedOnEntity2]] | |||
*[[Graphics::startNetworkedParticleFxNonLoopedOnEntityBone|mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntityBone]] | |||
*[[Graphics::setParticleFxNonLoopedColour|mp.game.graphics.setParticleFxNonLoopedColour]] | |||
*[[Graphics::setParticleFxNonLoopedAlpha|mp.game.graphics.setParticleFxNonLoopedAlpha]] | |||
*[[Graphics::startParticleFxLoopedAtCoord|mp.game.graphics.startParticleFxLoopedAtCoord]] | |||
*[[Graphics::startParticleFxLoopedOnPedBone|mp.game.graphics.startParticleFxLoopedOnPedBone]] | |||
*[[Graphics::startParticleFxLoopedOnEntity|mp.game.graphics.startParticleFxLoopedOnEntity]] | |||
*[[Graphics::startParticleFxLoopedOnEntityBone|mp.game.graphics.startParticleFxLoopedOnEntityBone]] | |||
*[[Graphics::startNetworkedParticleFxLoopedOnEntity|mp.game.graphics.startNetworkedParticleFxLoopedOnEntity]] | |||
*[[Graphics::startParticleFxLoopedOnEntity2|mp.game.graphics.startParticleFxLoopedOnEntity2]] | |||
*[[Graphics::startNetworkedParticleFxLoopedOnEntityBone|mp.game.graphics.startNetworkedParticleFxLoopedOnEntityBone]] | |||
*[[Graphics::startParticleFxLoopedOnEntityBone2|mp.game.graphics.startParticleFxLoopedOnEntityBone2]] | |||
*[[Graphics::stopParticleFxLooped|mp.game.graphics.stopParticleFxLooped]] | |||
*[[Graphics::removeParticleFx|mp.game.graphics.removeParticleFx]] | |||
*[[Graphics::removeParticleFxFromEntity|mp.game.graphics.removeParticleFxFromEntity]] | |||
*[[Graphics::removeParticleFxInRange|mp.game.graphics.removeParticleFxInRange]] | |||
*[[Graphics::doesParticleFxLoopedExist|mp.game.graphics.doesParticleFxLoopedExist]] | |||
*[[Graphics::setParticleFxLoopedOffsets|mp.game.graphics.setParticleFxLoopedOffsets]] | |||
*[[Graphics::setParticleFxLoopedEvolution|mp.game.graphics.setParticleFxLoopedEvolution]] | |||
*[[Graphics::setParticleFxLoopedColour|mp.game.graphics.setParticleFxLoopedColour]] | |||
*[[Graphics::setParticleFxLoopedAlpha|mp.game.graphics.setParticleFxLoopedAlpha]] | |||
*[[Graphics::setParticleFxLoopedScale|mp.game.graphics.setParticleFxLoopedScale]] | |||
*[[Graphics::setParticleFxLoopedFarClipDist|mp.game.graphics.setParticleFxLoopedFarClipDist]] | |||
*[[Graphics::setParticleFxLoopedRange|mp.game.graphics.setParticleFxLoopedRange]] | |||
*[[Graphics::setParticleFxCamInsideVehicle|mp.game.graphics.setParticleFxCamInsideVehicle]] | |||
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|mp.game.graphics.setParticleFxCamInsideNonplayerVehicle]] | |||
*[[Graphics::setParticleFxShootoutBoat|mp.game.graphics.setParticleFxShootoutBoat]] | |||
*[[Graphics::enableClownBloodVfx|mp.game.graphics.enableClownBloodVfx]] | |||
*[[Graphics::enableAlienBloodVfx|mp.game.graphics.enableAlienBloodVfx]] | |||
*[[Graphics::setParticleFxBulletImpactScale|mp.game.graphics.setParticleFxBulletImpactScale]] | |||
*[[Graphics::useParticleFxAsset|mp.game.graphics.useParticleFxAsset]] | |||
*[[Graphics::setPtfxAssetNextCall|mp.game.graphics.setPtfxAssetNextCall]] | |||
*[[Graphics::setParticleFxOverride|mp.game.graphics.setParticleFxOverride]] | |||
*[[Graphics::setPtfxAssetOldToNew|mp.game.graphics.setPtfxAssetOldToNew]] | |||
*[[Graphics::resetParticleFxOverride|mp.game.graphics.resetParticleFxOverride]] | |||
*[[Graphics::washDecalsInRange|mp.game.graphics.washDecalsInRange]] | |||
*[[Graphics::washDecalsFromVehicle|mp.game.graphics.washDecalsFromVehicle]] | |||
*[[Graphics::fadeDecalsInRange|mp.game.graphics.fadeDecalsInRange]] | |||
*[[Graphics::removeDecalsInRange|mp.game.graphics.removeDecalsInRange]] | |||
*[[Graphics::removeDecalsFromObject|mp.game.graphics.removeDecalsFromObject]] | |||
*[[Graphics::removeDecalsFromObjectFacing|mp.game.graphics.removeDecalsFromObjectFacing]] | |||
*[[Graphics::removeDecalsFromVehicle|mp.game.graphics.removeDecalsFromVehicle]] | |||
*[[Graphics::addDecal|mp.game.graphics.addDecal]] | |||
*[[Graphics::addPetrolDecal|mp.game.graphics.addPetrolDecal]] | |||
*[[Graphics::startPetrolTrailDecals|mp.game.graphics.startPetrolTrailDecals]] | |||
*[[Graphics::addPetrolTrailDecalInfo|mp.game.graphics.addPetrolTrailDecalInfo]] | |||
*[[Graphics::endPetrolTrailDecals|mp.game.graphics.endPetrolTrailDecals]] | |||
*[[Graphics::removeDecal|mp.game.graphics.removeDecal]] | |||
*[[Graphics::isDecalAlive|mp.game.graphics.isDecalAlive]] | |||
*[[Graphics::getDecalWashLevel|mp.game.graphics.getDecalWashLevel]] | |||
*[[Graphics::setDisableDecalRenderingThisFrame|mp.game.graphics.setDisableDecalRenderingThisFrame]] | |||
*[[Graphics::getIsPetrolDecalInRange|mp.game.graphics.getIsPetrolDecalInRange]] | |||
*[[Graphics::patchDecalDiffuseMap|mp.game.graphics.patchDecalDiffuseMap]] | |||
*[[Graphics::unpatchDecalDiffuseMap|mp.game.graphics.unpatchDecalDiffuseMap]] | |||
*[[Graphics::moveVehicleDecals|mp.game.graphics.moveVehicleDecals]] | |||
*[[Graphics::addVehicleCrewEmblem|mp.game.graphics.addVehicleCrewEmblem]] | |||
*[[Graphics::removeVehicleCrewEmblem|mp.game.graphics.removeVehicleCrewEmblem]] | |||
*[[Graphics::getVehicleCrewEmblemRequestState|mp.game.graphics.getVehicleCrewEmblemRequestState]] | |||
*[[Graphics::doesVehicleHaveCrewEmblem|mp.game.graphics.doesVehicleHaveCrewEmblem]] | |||
*[[Graphics::overrideInteriorSmokeName|mp.game.graphics.overrideInteriorSmokeName]] | |||
*[[Graphics::overrideInteriorSmokeLevel|mp.game.graphics.overrideInteriorSmokeLevel]] | |||
*[[Graphics::overrideInteriorSmokeEnd|mp.game.graphics.overrideInteriorSmokeEnd]] | |||
*[[Graphics::registerNoirScreenEffectThisFrame|mp.game.graphics.registerNoirScreenEffectThisFrame]] | |||
*[[Graphics::disableVehicleDistantlights|mp.game.graphics.disableVehicleDistantlights]] | |||
*[[Graphics::setForcePedFootstepsTracks|mp.game.graphics.setForcePedFootstepsTracks]] | |||
*[[Graphics::setForceVehicleTrails|mp.game.graphics.setForceVehicleTrails]] | |||
*[[Graphics::disableScriptAmbientEffects|mp.game.graphics.disableScriptAmbientEffects]] | |||
*[[Graphics::presetInteriorAmbientCache|mp.game.graphics.presetInteriorAmbientCache]] | |||
*[[Graphics::setTimecycleModifier|mp.game.graphics.setTimecycleModifier]] | |||
*[[Graphics::setTimecycleModifierStrength|mp.game.graphics.setTimecycleModifierStrength]] | |||
*[[Graphics::setTransitionTimecycleModifier|mp.game.graphics.setTransitionTimecycleModifier]] | |||
*[[Graphics::clearTimecycleModifier|mp.game.graphics.clearTimecycleModifier]] | |||
*[[Graphics::getTimecycleModifierIndex|mp.game.graphics.getTimecycleModifierIndex]] | |||
*[[Graphics::getTimecycleTransitionModifierIndex|mp.game.graphics.getTimecycleTransitionModifierIndex]] | |||
*[[Graphics::pushTimecycleModifier|mp.game.graphics.pushTimecycleModifier]] | |||
*[[Graphics::popTimecycleModifier|mp.game.graphics.popTimecycleModifier]] | |||
*[[Graphics::setCurrentPlayerTcmodifier|mp.game.graphics.setCurrentPlayerTcmodifier]] | |||
*[[Graphics::setPlayerTcmodifierTransition|mp.game.graphics.setPlayerTcmodifierTransition]] | |||
*[[Graphics::setNextPlayerTcmodifier|mp.game.graphics.setNextPlayerTcmodifier]] | |||
*[[Graphics::addTcmodifierOverride|mp.game.graphics.addTcmodifierOverride]] | |||
*[[Graphics::removeTcmodifierOverride|mp.game.graphics.removeTcmodifierOverride]] | |||
*[[Graphics::setExtraTimecycleModifier|mp.game.graphics.setExtraTimecycleModifier]] | |||
*[[Graphics::clearExtraTimecycleModifier|mp.game.graphics.clearExtraTimecycleModifier]] | |||
*[[Graphics::getExtraTimecycleModifierIndex|mp.game.graphics.getExtraTimecycleModifierIndex]] | |||
*[[Graphics::setExtraTimecycleModifierStrength|mp.game.graphics.setExtraTimecycleModifierStrength]] | |||
*[[Graphics::resetExtraTimecycleModifierStrength|mp.game.graphics.resetExtraTimecycleModifierStrength]] | |||
*[[Graphics::requestScaleformMovie|mp.game.graphics.requestScaleformMovie]] | |||
*[[Graphics::requestScaleformMovie2|mp.game.graphics.requestScaleformMovie2]] | |||
*[[Graphics::requestScaleformMovieInstance|mp.game.graphics.requestScaleformMovieInstance]] | |||
*[[Graphics::requestScaleformMovieInteractive|mp.game.graphics.requestScaleformMovieInteractive]] | |||
*[[Graphics::requestScaleformMovie3|mp.game.graphics.requestScaleformMovie3]] | |||
*[[Graphics::hasScaleformMovieLoaded|mp.game.graphics.hasScaleformMovieLoaded]] | |||
*[[Graphics::hasScaleformMovieFilenameLoaded|mp.game.graphics.hasScaleformMovieFilenameLoaded]] | |||
*[[Graphics::hasNamedScaleformMovieLoaded|mp.game.graphics.hasNamedScaleformMovieLoaded]] | |||
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent]] | |||
*[[Graphics::setScaleformMovieAsNoLongerNeeded|mp.game.graphics.setScaleformMovieAsNoLongerNeeded]] | |||
*[[Graphics::setScaleformMovieToUseSystemTime|mp.game.graphics.setScaleformMovieToUseSystemTime]] | |||
*[[Graphics::setScaleformFitRendertarget|mp.game.graphics.setScaleformFitRendertarget]] | |||
*[[Graphics::drawScaleformMovie|mp.game.graphics.drawScaleformMovie]] | |||
*[[Graphics::drawScaleformMovieFullscreen|mp.game.graphics.drawScaleformMovieFullscreen]] | |||
*[[Graphics::drawScaleformMovieFullscreenMasked|mp.game.graphics.drawScaleformMovieFullscreenMasked]] | |||
*[[Graphics::drawScaleformMovie3D|mp.game.graphics.drawScaleformMovie3D]] | |||
*[[Graphics::drawScaleformMovie3DSolid|mp.game.graphics.drawScaleformMovie3DSolid]] | |||
*[[Graphics::callScaleformMovieMethod|mp.game.graphics.callScaleformMovieMethod]] | |||
*[[Graphics::callScaleformMovieMethodWithNumber|mp.game.graphics.callScaleformMovieMethodWithNumber]] | |||
*[[Graphics::callScaleformMovieFunctionFloatParams|mp.game.graphics.callScaleformMovieFunctionFloatParams]] | |||
*[[Graphics::callScaleformMovieMethodWithString|mp.game.graphics.callScaleformMovieMethodWithString]] | |||
*[[Graphics::callScaleformMovieFunctionStringParams|mp.game.graphics.callScaleformMovieFunctionStringParams]] | |||
*[[Graphics::callScaleformMovieMethodWithNumberAndString|mp.game.graphics.callScaleformMovieMethodWithNumberAndString]] | |||
*[[Graphics::callScaleformMovieFunctionMixedParams|mp.game.graphics.callScaleformMovieFunctionMixedParams]] | |||
*[[Graphics::beginScaleformScriptHudMovieMethod|mp.game.graphics.beginScaleformScriptHudMovieMethod]] | |||
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|mp.game.graphics.pushScaleformMovieFunctionFromHudComponent]] | |||
*[[Graphics::beginScaleformMovieMethod|mp.game.graphics.beginScaleformMovieMethod]] | |||
*[[Graphics::pushScaleformMovieFunction|mp.game.graphics.pushScaleformMovieFunction]] | |||
*[[Graphics::beginScaleformMovieMethodOnFrontend|mp.game.graphics.beginScaleformMovieMethodOnFrontend]] | |||
*[[Graphics::pushScaleformMovieFunctionN|mp.game.graphics.pushScaleformMovieFunctionN]] | |||
*[[Graphics::beginScaleformMovieMethodOnFrontendHeader|mp.game.graphics.beginScaleformMovieMethodOnFrontendHeader]] | |||
*[[Graphics::endScaleformMovieMethod|mp.game.graphics.endScaleformMovieMethod]] | |||
*[[Graphics::popScaleformMovieFunctionVoid|mp.game.graphics.popScaleformMovieFunctionVoid]] | |||
*[[Graphics::endScaleformMovieMethodReturnValue|mp.game.graphics.endScaleformMovieMethodReturnValue]] | |||
*[[Graphics::popScaleformMovieFunction|mp.game.graphics.popScaleformMovieFunction]] | |||
*[[Graphics::isScaleformMovieMethodReturnValueReady|mp.game.graphics.isScaleformMovieMethodReturnValueReady]] | |||
*[[Graphics::getScaleformMovieMethodReturnValueInt|mp.game.graphics.getScaleformMovieMethodReturnValueInt]] | |||
*[[Graphics::getScaleformMovieMethodReturnValueBool|mp.game.graphics.getScaleformMovieMethodReturnValueBool]] | |||
*[[Graphics::getScaleformMovieMethodReturnValueString|mp.game.graphics.getScaleformMovieMethodReturnValueString]] | |||
*[[Graphics::sittingTv|mp.game.graphics.sittingTv]] | |||
*[[Graphics::scaleformMovieMethodAddParamInt|mp.game.graphics.scaleformMovieMethodAddParamInt]] | |||
*[[Graphics::pushScaleformMovieFunctionParameterInt|mp.game.graphics.pushScaleformMovieFunctionParameterInt]] | |||
*[[Graphics::scaleformMovieMethodAddParamFloat|mp.game.graphics.scaleformMovieMethodAddParamFloat]] | |||
*[[Graphics::pushScaleformMovieFunctionParameterFloat|mp.game.graphics.pushScaleformMovieFunctionParameterFloat]] | |||
*[[Graphics::scaleformMovieMethodAddParamBool|mp.game.graphics.scaleformMovieMethodAddParamBool]] | |||
*[[Graphics::pushScaleformMovieFunctionParameterBool|mp.game.graphics.pushScaleformMovieFunctionParameterBool]] | |||
*[[Graphics::beginTextCommandScaleformString|mp.game.graphics.beginTextCommandScaleformString]] | |||
*[[Graphics::beginTextComponent|mp.game.graphics.beginTextComponent]] | |||
*[[Graphics::endTextCommandScaleformString|mp.game.graphics.endTextCommandScaleformString]] | |||
*[[Graphics::endTextComponent|mp.game.graphics.endTextComponent]] | |||
*[[Graphics::endTextCommandScaleformString2|mp.game.graphics.endTextCommandScaleformString2]] | |||
*[[Graphics::scaleformMovieMethodAddParamTextureNameString2|mp.game.graphics.scaleformMovieMethodAddParamTextureNameString2]] | |||
*[[Graphics::scaleformMovieMethodAddParamTextureNameString|mp.game.graphics.scaleformMovieMethodAddParamTextureNameString]] | |||
*[[Graphics::pushScaleformMovieFunctionParameterString|mp.game.graphics.pushScaleformMovieFunctionParameterString]] | |||
*[[Graphics::scaleformMovieMethodAddParamPlayerNameString|mp.game.graphics.scaleformMovieMethodAddParamPlayerNameString]] | |||
*[[Graphics::doesLatestBriefStringExist|mp.game.graphics.doesLatestBriefStringExist]] | |||
*[[Graphics::scaleformMovieMethodAddParamLatestBriefString|mp.game.graphics.scaleformMovieMethodAddParamLatestBriefString]] | |||
*[[Graphics::requestScaleformScriptHudMovie|mp.game.graphics.requestScaleformScriptHudMovie]] | |||
*[[Graphics::requestHudScaleform|mp.game.graphics.requestHudScaleform]] | |||
*[[Graphics::hasScaleformScriptHudMovieLoaded|mp.game.graphics.hasScaleformScriptHudMovieLoaded]] | |||
*[[Graphics::hasHudScaleformLoaded|mp.game.graphics.hasHudScaleformLoaded]] | |||
*[[Graphics::removeScaleformScriptHudMovie|mp.game.graphics.removeScaleformScriptHudMovie]] | |||
*[[Graphics::setTvChannel|mp.game.graphics.setTvChannel]] | |||
*[[Graphics::getTvChannel|mp.game.graphics.getTvChannel]] | |||
*[[Graphics::setTvVolume|mp.game.graphics.setTvVolume]] | |||
*[[Graphics::getTvVolume|mp.game.graphics.getTvVolume]] | |||
*[[Graphics::drawTvChannel|mp.game.graphics.drawTvChannel]] | |||
*[[Graphics::setTvChannelPlaylist|mp.game.graphics.setTvChannelPlaylist]] | |||
*[[Graphics::setTvChannelPlaylistAtHour|mp.game.graphics.setTvChannelPlaylistAtHour]] | |||
*[[Graphics::clearTvChannelPlaylist|mp.game.graphics.clearTvChannelPlaylist]] | |||
*[[Graphics::isPlaylistUnk|mp.game.graphics.isPlaylistUnk]] | |||
*[[Graphics::isTvPlaylistItemPlaying|mp.game.graphics.isTvPlaylistItemPlaying]] | |||
*[[Graphics::loadTvChannel|mp.game.graphics.loadTvChannel]] | |||
*[[Graphics::enableMovieKeyframeWait|mp.game.graphics.enableMovieKeyframeWait]] | |||
*[[Graphics::enableMovieSubtitles|mp.game.graphics.enableMovieSubtitles]] | |||
*[[Graphics::ui3DsceneIsAvailable|mp.game.graphics.ui3DsceneIsAvailable]] | |||
*[[Graphics::ui3DscenePushPreset|mp.game.graphics.ui3DscenePushPreset]] | |||
*[[Graphics::terraingridActivate|mp.game.graphics.terraingridActivate]] | |||
*[[Graphics::terraingridSetParams|mp.game.graphics.terraingridSetParams]] | |||
*[[Graphics::terraingridSetColours|mp.game.graphics.terraingridSetColours]] | |||
*[[Graphics::animpostfxPlay|mp.game.graphics.animpostfxPlay]] | |||
*[[Graphics::startScreenEffect|mp.game.graphics.startScreenEffect]] | |||
*[[Graphics::animpostfxStop|mp.game.graphics.animpostfxStop]] | |||
*[[Graphics::stopScreenEffect|mp.game.graphics.stopScreenEffect]] | |||
*[[Graphics::animpostfxGetUnk|mp.game.graphics.animpostfxGetUnk]] | |||
*[[Graphics::animpostfxIsRunning|mp.game.graphics.animpostfxIsRunning]] | |||
*[[Graphics::getScreenEffectIsActive|mp.game.graphics.getScreenEffectIsActive]] | |||
*[[Graphics::animpostfxStopAll|mp.game.graphics.animpostfxStopAll]] | |||
*[[Graphics::stopAllScreenEffects|mp.game.graphics.stopAllScreenEffects]] | |||
*[[Graphics::animpostfxStopAndDoUnk|mp.game.graphics.animpostfxStopAndDoUnk]] | |||
*[[Graphics::setLightsState|mp.game.graphics.setLightsState]] | |||
*[[Graphics::resetLightsState|mp.game.graphics.resetLightsState]] | |||
*[[Graphics::getLightsState|mp.game.graphics.getLightsState]] | |||
*[[Graphics::createWorldTextureSwap|mp.game.graphics.createWorldTextureSwap]] | |||
*[[Graphics::removeWorldTextureSwap|mp.game.graphics.removeWorldTextureSwap]] | |||
*[[Graphics::resetWorldTextureSwaps|mp.game.graphics.resetWorldTextureSwaps]] | |||
*[[Graphics::registerTextFontId|mp.game.graphics.registerTextFontId]] | |||
*[[Graphics::pushTextureOverride|mp.game.graphics.pushTextureOverride]] | |||
*[[Graphics::popTextureOverride|mp.game.graphics.popTextureOverride]] | |||
*[[Graphics::screen2dToWorld3d|mp.game.graphics.screen2dToWorld3d]] | |||
*[[Graphics::world3dToScreen2d|mp.game.graphics.world3dToScreen2d]] | |||
*[[Graphics::notify|mp.game.graphics.notify]] | |||
*[[Graphics::drawScaleformMovie3dNonAdditive|mp.game.graphics.drawScaleformMovie3dNonAdditive]] | |||
*[[Graphics::setParticleFxBloodScale|mp.game.graphics.setParticleFxBloodScale]] | |||
*[[Graphics::set2dLayer|mp.game.graphics.set2dLayer]] | |||
*[[Graphics::drawScaleformMovie3d|mp.game.graphics.drawScaleformMovie3d]] | |||
*[[Graphics::drawDebugText2d|mp.game.graphics.drawDebugText2d]] | |||
*[[Graphics::drawText|mp.game.graphics.drawText]] | |||
*[[Graphics::createEntityOverlayBatch|mp.game.graphics.createEntityOverlayBatch]] | |||
*[[Graphics::setEntityOverlayPassEnabled|mp.game.graphics.setEntityOverlayPassEnabled]] | |||
*[[Graphics::requestStreamedTextureDictAsync|mp.game.graphics.requestStreamedTextureDictAsync]] | |||
Latest revision as of 18:17, 25 December 2024
- mp.game.graphics.setDebugLinesAndSpheresDrawingActive
- mp.game.graphics.drawDebugLine
- mp.game.graphics.drawDebugLineWithTwoColours
- mp.game.graphics.drawDebugSphere
- mp.game.graphics.drawDebugBox
- mp.game.graphics.drawDebugCross
- mp.game.graphics.drawDebugText
- mp.game.graphics.drawDebugText2D
- mp.game.graphics.drawLine
- mp.game.graphics.drawPoly
- mp.game.graphics.drawSpritePoly
- mp.game.graphics.drawSpritePoly2
- mp.game.graphics.drawBox
- mp.game.graphics.setBackfaceculling
- mp.game.graphics.beginTakeMissionCreatorPhoto
- mp.game.graphics.getStatusOfTakeMissionCreatorPhoto
- mp.game.graphics.freeMemoryForMissionCreatorPhoto
- mp.game.graphics.loadMissionCreatorPhoto
- mp.game.graphics.getStatusOfLoadMissionCreatorPhoto
- mp.game.graphics.beginTakeHighQualityPhoto
- mp.game.graphics.getStatusOfTakeHighQualityPhoto
- mp.game.graphics.freeMemoryForHighQualityPhoto
- mp.game.graphics.saveHighQualityPhoto
- mp.game.graphics.getStatusOfSaveHighQualityPhoto
- mp.game.graphics.freeMemoryForLowQualityPhoto
- mp.game.graphics.drawLowQualityPhotoToPhone
- mp.game.graphics.getMaximumNumberOfPhotos
- mp.game.graphics.getMaximumNumberOfCloudPhotos
- mp.game.graphics.getCurrentNumberOfCloudPhotos
- mp.game.graphics.getStatusOfSortedListOperation
- mp.game.graphics.returnTwo
- mp.game.graphics.drawLightWithRangeAndShadow
- mp.game.graphics.drawLightWithRange
- mp.game.graphics.drawSpotLight
- mp.game.graphics.drawSpotLightWithShadow
- mp.game.graphics.fadeUpPedLight
- mp.game.graphics.updateLightsOnEntity
- mp.game.graphics.drawMarker
- mp.game.graphics.drawMarker2
- mp.game.graphics.drawSphere
- mp.game.graphics.createCheckpoint
- mp.game.graphics.setCheckpointScale
- mp.game.graphics.setCheckpointIconScale
- mp.game.graphics.setCheckpointCylinderHeight
- mp.game.graphics.setCheckpointRgba
- mp.game.graphics.setCheckpointRgba2
- mp.game.graphics.deleteCheckpoint
- mp.game.graphics.dontRenderInGameUi
- mp.game.graphics.forceRenderInGameUi
- mp.game.graphics.requestStreamedTextureDict
- mp.game.graphics.hasStreamedTextureDictLoaded
- mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded
- mp.game.graphics.drawRect
- mp.game.graphics.setScriptGfxDrawBehindPausemenu
- mp.game.graphics.setScriptGfxDrawOrder
- mp.game.graphics.setScriptGfxAlign
- mp.game.graphics.setScreenDrawPosition
- mp.game.graphics.resetScriptGfxAlign
- mp.game.graphics.setScriptGfxAlignParams
- mp.game.graphics.getScriptGfxPosition
- mp.game.graphics.getSafeZoneSize
- mp.game.graphics.drawSprite
- mp.game.graphics.drawInteractiveSprite
- mp.game.graphics.drawSpriteUv
- mp.game.graphics.addEntityIcon
- mp.game.graphics.setEntityIconVisibility
- mp.game.graphics.setEntityIconColor
- mp.game.graphics.setDrawOrigin
- mp.game.graphics.clearDrawOrigin
- mp.game.graphics.setBinkMovie
- mp.game.graphics.playBinkMovie
- mp.game.graphics.stopBinkMovie
- mp.game.graphics.releaseBinkMovie
- mp.game.graphics.drawBinkMovie
- mp.game.graphics.setBinkMovieTime
- mp.game.graphics.getBinkMovieTime
- mp.game.graphics.setBinkMovieVolume
- mp.game.graphics.attachTvAudioToEntity
- mp.game.graphics.setBinkMovieUnk2
- mp.game.graphics.setTvAudioFrontend
- mp.game.graphics.setBinkShouldSkip
- mp.game.graphics.loadMovieMeshSet
- mp.game.graphics.releaseMovieMeshSet
- mp.game.graphics.queryMovieMeshSetState
- mp.game.graphics.getScreenResolution
- mp.game.graphics.getActiveScreenResolution
- mp.game.graphics.getScreenActiveResolution
- mp.game.graphics.getAspectRatio
- mp.game.graphics.getScreenAspectRatio
- mp.game.graphics.getIsWidescreen
- mp.game.graphics.getIsHidef
- mp.game.graphics.setNightvision
- mp.game.graphics.getRequestingnightvision
- mp.game.graphics.getUsingnightvision
- mp.game.graphics.setNoiseoveride
- mp.game.graphics.setNoisinessoveride
- mp.game.graphics.getScreenCoordFromWorldCoord
- mp.game.graphics.getTextureResolution
- mp.game.graphics.overridePedBadgeTexture
- mp.game.graphics.setFlash
- mp.game.graphics.disableOcclusionThisFrame
- mp.game.graphics.setArtificialLightsState
- mp.game.graphics.setBlackout
- mp.game.graphics.setArtificialLightsStateAffectsVehicles
- mp.game.graphics.createTrackedPoint
- mp.game.graphics.setTrackedPointInfo
- mp.game.graphics.isTrackedPointVisible
- mp.game.graphics.destroyTrackedPoint
- mp.game.graphics.grassLodShrinkScriptAreas
- mp.game.graphics.grassLodResetScriptAreas
- mp.game.graphics.cascadeShadowsInitSession
- mp.game.graphics.cascadeShadowsSetCascadeBounds
- mp.game.graphics.cascadeShadowsSetCascadeBoundsScale
- mp.game.graphics.cascadeShadowsSetEntityTrackerScale
- mp.game.graphics.cascadeShadowsEnableEntityTracker
- mp.game.graphics.setFarShadowsSuppressed
- mp.game.graphics.cascadeShadowsSetShadowSampleType
- mp.game.graphics.cascadeShadowsClearShadowSampleType
- mp.game.graphics.cascadeShadowsSetAircraftMode
- mp.game.graphics.cascadeShadowsSetDynamicDepthMode
- mp.game.graphics.cascadeShadowsSetDynamicDepthValue
- mp.game.graphics.golfTrailSetEnabled
- mp.game.graphics.golfTrailSetPath
- mp.game.graphics.golfTrailSetRadius
- mp.game.graphics.golfTrailSetColour
- mp.game.graphics.golfTrailSetTessellation
- mp.game.graphics.golfTrailSetFixedControlPoint
- mp.game.graphics.golfTrailSetShaderParams
- mp.game.graphics.golfTrailSetFacing
- mp.game.graphics.golfTrailGetMaxHeight
- mp.game.graphics.golfTrailGetVisualControlPoint
- mp.game.graphics.setSeethrough
- mp.game.graphics.getUsingseethrough
- mp.game.graphics.seethroughReset
- mp.game.graphics.seethroughSetFadeStartDistance
- mp.game.graphics.seethroughSetFadeEndDistance
- mp.game.graphics.seethroughGetMaxThickness
- mp.game.graphics.seethroughSetMaxThickness
- mp.game.graphics.seethroughSetNoiseAmountMin
- mp.game.graphics.seethroughSetNoiseAmountMax
- mp.game.graphics.seethroughSetHiLightIntensity
- mp.game.graphics.seethroughSetHiLightNoise
- mp.game.graphics.seethroughSetHeatscale
- mp.game.graphics.seethroughSetColorNear
- mp.game.graphics.togglePlayerDamageOverlay
- mp.game.graphics.triggerScreenblurFadeIn
- mp.game.graphics.transitionToBlurred
- mp.game.graphics.triggerScreenblurFadeOut
- mp.game.graphics.transitionFromBlurred
- mp.game.graphics.disableScreenblurFade
- mp.game.graphics.getScreenblurFadeCurrentTime
- mp.game.graphics.isScreenblurFadeRunning
- mp.game.graphics.togglePausedRenderphases
- mp.game.graphics.setFrozenRenderingDisabled
- mp.game.graphics.getTogglePausedRenderphasesStatus
- mp.game.graphics.resetPausedRenderphases
- mp.game.graphics.setHidofEnvBlurParams
- mp.game.graphics.startParticleFxNonLoopedAtCoord
- mp.game.graphics.startNetworkedParticleFxNonLoopedAtCoord
- mp.game.graphics.startParticleFxNonLoopedAtCoord2
- mp.game.graphics.startParticleFxNonLoopedOnPedBone
- mp.game.graphics.startNetworkedParticleFxNonLoopedOnPedBone
- mp.game.graphics.startParticleFxNonLoopedOnPedBone2
- mp.game.graphics.startParticleFxNonLoopedOnEntity
- mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntity
- mp.game.graphics.startParticleFxNonLoopedOnEntity2
- mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntityBone
- mp.game.graphics.setParticleFxNonLoopedColour
- mp.game.graphics.setParticleFxNonLoopedAlpha
- mp.game.graphics.startParticleFxLoopedAtCoord
- mp.game.graphics.startParticleFxLoopedOnPedBone
- mp.game.graphics.startParticleFxLoopedOnEntity
- mp.game.graphics.startParticleFxLoopedOnEntityBone
- mp.game.graphics.startNetworkedParticleFxLoopedOnEntity
- mp.game.graphics.startParticleFxLoopedOnEntity2
- mp.game.graphics.startNetworkedParticleFxLoopedOnEntityBone
- mp.game.graphics.startParticleFxLoopedOnEntityBone2
- mp.game.graphics.stopParticleFxLooped
- mp.game.graphics.removeParticleFx
- mp.game.graphics.removeParticleFxFromEntity
- mp.game.graphics.removeParticleFxInRange
- mp.game.graphics.doesParticleFxLoopedExist
- mp.game.graphics.setParticleFxLoopedOffsets
- mp.game.graphics.setParticleFxLoopedEvolution
- mp.game.graphics.setParticleFxLoopedColour
- mp.game.graphics.setParticleFxLoopedAlpha
- mp.game.graphics.setParticleFxLoopedScale
- mp.game.graphics.setParticleFxLoopedFarClipDist
- mp.game.graphics.setParticleFxLoopedRange
- mp.game.graphics.setParticleFxCamInsideVehicle
- mp.game.graphics.setParticleFxCamInsideNonplayerVehicle
- mp.game.graphics.setParticleFxShootoutBoat
- mp.game.graphics.enableClownBloodVfx
- mp.game.graphics.enableAlienBloodVfx
- mp.game.graphics.setParticleFxBulletImpactScale
- mp.game.graphics.useParticleFxAsset
- mp.game.graphics.setPtfxAssetNextCall
- mp.game.graphics.setParticleFxOverride
- mp.game.graphics.setPtfxAssetOldToNew
- mp.game.graphics.resetParticleFxOverride
- mp.game.graphics.washDecalsInRange
- mp.game.graphics.washDecalsFromVehicle
- mp.game.graphics.fadeDecalsInRange
- mp.game.graphics.removeDecalsInRange
- mp.game.graphics.removeDecalsFromObject
- mp.game.graphics.removeDecalsFromObjectFacing
- mp.game.graphics.removeDecalsFromVehicle
- mp.game.graphics.addDecal
- mp.game.graphics.addPetrolDecal
- mp.game.graphics.startPetrolTrailDecals
- mp.game.graphics.addPetrolTrailDecalInfo
- mp.game.graphics.endPetrolTrailDecals
- mp.game.graphics.removeDecal
- mp.game.graphics.isDecalAlive
- mp.game.graphics.getDecalWashLevel
- mp.game.graphics.setDisableDecalRenderingThisFrame
- mp.game.graphics.getIsPetrolDecalInRange
- mp.game.graphics.patchDecalDiffuseMap
- mp.game.graphics.unpatchDecalDiffuseMap
- mp.game.graphics.moveVehicleDecals
- mp.game.graphics.addVehicleCrewEmblem
- mp.game.graphics.removeVehicleCrewEmblem
- mp.game.graphics.getVehicleCrewEmblemRequestState
- mp.game.graphics.doesVehicleHaveCrewEmblem
- mp.game.graphics.overrideInteriorSmokeName
- mp.game.graphics.overrideInteriorSmokeLevel
- mp.game.graphics.overrideInteriorSmokeEnd
- mp.game.graphics.registerNoirScreenEffectThisFrame
- mp.game.graphics.disableVehicleDistantlights
- mp.game.graphics.setForcePedFootstepsTracks
- mp.game.graphics.setForceVehicleTrails
- mp.game.graphics.disableScriptAmbientEffects
- mp.game.graphics.presetInteriorAmbientCache
- mp.game.graphics.setTimecycleModifier
- mp.game.graphics.setTimecycleModifierStrength
- mp.game.graphics.setTransitionTimecycleModifier
- mp.game.graphics.clearTimecycleModifier
- mp.game.graphics.getTimecycleModifierIndex
- mp.game.graphics.getTimecycleTransitionModifierIndex
- mp.game.graphics.pushTimecycleModifier
- mp.game.graphics.popTimecycleModifier
- mp.game.graphics.setCurrentPlayerTcmodifier
- mp.game.graphics.setPlayerTcmodifierTransition
- mp.game.graphics.setNextPlayerTcmodifier
- mp.game.graphics.addTcmodifierOverride
- mp.game.graphics.removeTcmodifierOverride
- mp.game.graphics.setExtraTimecycleModifier
- mp.game.graphics.clearExtraTimecycleModifier
- mp.game.graphics.getExtraTimecycleModifierIndex
- mp.game.graphics.setExtraTimecycleModifierStrength
- mp.game.graphics.resetExtraTimecycleModifierStrength
- mp.game.graphics.requestScaleformMovie
- mp.game.graphics.requestScaleformMovie2
- mp.game.graphics.requestScaleformMovieInstance
- mp.game.graphics.requestScaleformMovieInteractive
- mp.game.graphics.requestScaleformMovie3
- mp.game.graphics.hasScaleformMovieLoaded
- mp.game.graphics.hasScaleformMovieFilenameLoaded
- mp.game.graphics.hasNamedScaleformMovieLoaded
- mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent
- mp.game.graphics.setScaleformMovieAsNoLongerNeeded
- mp.game.graphics.setScaleformMovieToUseSystemTime
- mp.game.graphics.setScaleformFitRendertarget
- mp.game.graphics.drawScaleformMovie
- mp.game.graphics.drawScaleformMovieFullscreen
- mp.game.graphics.drawScaleformMovieFullscreenMasked
- mp.game.graphics.drawScaleformMovie3D
- mp.game.graphics.drawScaleformMovie3DSolid
- mp.game.graphics.callScaleformMovieMethod
- mp.game.graphics.callScaleformMovieMethodWithNumber
- mp.game.graphics.callScaleformMovieFunctionFloatParams
- mp.game.graphics.callScaleformMovieMethodWithString
- mp.game.graphics.callScaleformMovieFunctionStringParams
- mp.game.graphics.callScaleformMovieMethodWithNumberAndString
- mp.game.graphics.callScaleformMovieFunctionMixedParams
- mp.game.graphics.beginScaleformScriptHudMovieMethod
- mp.game.graphics.pushScaleformMovieFunctionFromHudComponent
- mp.game.graphics.beginScaleformMovieMethod
- mp.game.graphics.pushScaleformMovieFunction
- mp.game.graphics.beginScaleformMovieMethodOnFrontend
- mp.game.graphics.pushScaleformMovieFunctionN
- mp.game.graphics.beginScaleformMovieMethodOnFrontendHeader
- mp.game.graphics.endScaleformMovieMethod
- mp.game.graphics.popScaleformMovieFunctionVoid
- mp.game.graphics.endScaleformMovieMethodReturnValue
- mp.game.graphics.popScaleformMovieFunction
- mp.game.graphics.isScaleformMovieMethodReturnValueReady
- mp.game.graphics.getScaleformMovieMethodReturnValueInt
- mp.game.graphics.getScaleformMovieMethodReturnValueBool
- mp.game.graphics.getScaleformMovieMethodReturnValueString
- mp.game.graphics.sittingTv
- mp.game.graphics.scaleformMovieMethodAddParamInt
- mp.game.graphics.pushScaleformMovieFunctionParameterInt
- mp.game.graphics.scaleformMovieMethodAddParamFloat
- mp.game.graphics.pushScaleformMovieFunctionParameterFloat
- mp.game.graphics.scaleformMovieMethodAddParamBool
- mp.game.graphics.pushScaleformMovieFunctionParameterBool
- mp.game.graphics.beginTextCommandScaleformString
- mp.game.graphics.beginTextComponent
- mp.game.graphics.endTextCommandScaleformString
- mp.game.graphics.endTextComponent
- mp.game.graphics.endTextCommandScaleformString2
- mp.game.graphics.scaleformMovieMethodAddParamTextureNameString2
- mp.game.graphics.scaleformMovieMethodAddParamTextureNameString
- mp.game.graphics.pushScaleformMovieFunctionParameterString
- mp.game.graphics.scaleformMovieMethodAddParamPlayerNameString
- mp.game.graphics.doesLatestBriefStringExist
- mp.game.graphics.scaleformMovieMethodAddParamLatestBriefString
- mp.game.graphics.requestScaleformScriptHudMovie
- mp.game.graphics.requestHudScaleform
- mp.game.graphics.hasScaleformScriptHudMovieLoaded
- mp.game.graphics.hasHudScaleformLoaded
- mp.game.graphics.removeScaleformScriptHudMovie
- mp.game.graphics.setTvChannel
- mp.game.graphics.getTvChannel
- mp.game.graphics.setTvVolume
- mp.game.graphics.getTvVolume
- mp.game.graphics.drawTvChannel
- mp.game.graphics.setTvChannelPlaylist
- mp.game.graphics.setTvChannelPlaylistAtHour
- mp.game.graphics.clearTvChannelPlaylist
- mp.game.graphics.isPlaylistUnk
- mp.game.graphics.isTvPlaylistItemPlaying
- mp.game.graphics.loadTvChannel
- mp.game.graphics.enableMovieKeyframeWait
- mp.game.graphics.enableMovieSubtitles
- mp.game.graphics.ui3DsceneIsAvailable
- mp.game.graphics.ui3DscenePushPreset
- mp.game.graphics.terraingridActivate
- mp.game.graphics.terraingridSetParams
- mp.game.graphics.terraingridSetColours
- mp.game.graphics.animpostfxPlay
- mp.game.graphics.startScreenEffect
- mp.game.graphics.animpostfxStop
- mp.game.graphics.stopScreenEffect
- mp.game.graphics.animpostfxGetUnk
- mp.game.graphics.animpostfxIsRunning
- mp.game.graphics.getScreenEffectIsActive
- mp.game.graphics.animpostfxStopAll
- mp.game.graphics.stopAllScreenEffects
- mp.game.graphics.animpostfxStopAndDoUnk
- mp.game.graphics.setLightsState
- mp.game.graphics.resetLightsState
- mp.game.graphics.getLightsState
- mp.game.graphics.createWorldTextureSwap
- mp.game.graphics.removeWorldTextureSwap
- mp.game.graphics.resetWorldTextureSwaps
- mp.game.graphics.registerTextFontId
- mp.game.graphics.pushTextureOverride
- mp.game.graphics.popTextureOverride
- mp.game.graphics.screen2dToWorld3d
- mp.game.graphics.world3dToScreen2d
- mp.game.graphics.notify
- mp.game.graphics.drawScaleformMovie3dNonAdditive
- mp.game.graphics.setParticleFxBloodScale
- mp.game.graphics.set2dLayer
- mp.game.graphics.drawScaleformMovie3d
- mp.game.graphics.drawDebugText2d
- mp.game.graphics.drawText
- mp.game.graphics.createEntityOverlayBatch
- mp.game.graphics.setEntityOverlayPassEnabled
- mp.game.graphics.requestStreamedTextureDictAsync