Template:Graphics functions c: Difference between revisions

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*[[Graphics::popTextureOverride|mp.game.graphics.popTextureOverride]]
*[[Graphics::popTextureOverride|mp.game.graphics.popTextureOverride]]
*[[Graphics::screen2dToWorld3d|mp.game.graphics.screen2dToWorld3d]]
*[[Graphics::screen2dToWorld3d|mp.game.graphics.screen2dToWorld3d]]
*[[Graphics::screen2dToWorld3d__|mp.game.graphics.screen2dToWorld3d__]]
*[[Graphics::world3dToScreen2d|mp.game.graphics.world3dToScreen2d]]
*[[Graphics::world3dToScreen2d|mp.game.graphics.world3dToScreen2d]]
*[[Graphics::notify|mp.game.graphics.notify]]
*[[Graphics::notify|mp.game.graphics.notify]]
*[[Graphics::_drawText|mp.game.graphics._drawText]]
*[[Graphics::drawScaleformMovie3dNonAdditive|mp.game.graphics.drawScaleformMovie3dNonAdditive]]
*[[Graphics::drawScaleformMovie3dNonAdditive|mp.game.graphics.drawScaleformMovie3dNonAdditive]]
*[[Graphics::drawText3d|mp.game.graphics.drawText3d]]
*[[Graphics::setParticleFxBloodScale|mp.game.graphics.setParticleFxBloodScale]]
*[[Graphics::setParticleFxBloodScale|mp.game.graphics.setParticleFxBloodScale]]
*[[Graphics::set2dLayer|mp.game.graphics.set2dLayer]]
*[[Graphics::set2dLayer|mp.game.graphics.set2dLayer]]
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*[[Graphics::createEntityOverlayBatch|mp.game.graphics.createEntityOverlayBatch]]
*[[Graphics::createEntityOverlayBatch|mp.game.graphics.createEntityOverlayBatch]]
*[[Graphics::setEntityOverlayPassEnabled|mp.game.graphics.setEntityOverlayPassEnabled]]
*[[Graphics::setEntityOverlayPassEnabled|mp.game.graphics.setEntityOverlayPassEnabled]]
*[[Graphics::requestStreamedTextureDictAsync|mp.game.graphics.requestStreamedTextureDictAsync]]

Latest revision as of 18:17, 25 December 2024