Graphics::setParticleFxLoopedOffsets: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">graphics.setParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.graphics.setParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''ptfxHandle:''' int
*'''ptfxHandle:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Graphics_function_c}}
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:27, 6 May 2017

Syntax

mp.game.graphics.setParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ);

Required Arguments

  • ptfxHandle: int
  • x: float
  • y: float
  • z: float
  • rotX: float
  • rotY: float
  • rotZ: float

Return value

  • Undefined

Example

// todo

See also