Graphics::startParticleFxLoopedAtCoord: Difference between revisions

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GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD('scr_fbi_falling_debris', 93.7743f, -749.4572f, 70.86904f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0, 0)<br><br>==Syntax==<syntaxhighlight lang="javascript">graphics.startParticleFxLoopedAtCoord(effectName, x, y, z, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, p11);</syntaxhighlight>=== Required Arguments ===*'''effectName:''' String*'''x:''' float*'''y:''' float*'''z:''' float*'''xRot:''' float*'''yRot:''' float*'''zRot:''' float*'''scale:''' float*'''xAxis:''' Boolean*'''yAxis:''' Boolean*'''zAxis:''' Boolean*'''p11:''' Boolean===Return value===*'''int'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Graphics_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD('scr_fbi_falling_debris', 93.7743f, -749.4572f, 70.86904f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0, 0)<br><br>
==Syntax==
<syntaxhighlight lang="javascript">mp.game.graphics.startParticleFxLoopedAtCoord(effectName, x, y, z, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, p11);</syntaxhighlight>
=== Required Arguments ===
*'''effectName:''' String
*'''x:''' float
*'''y:''' float
*'''z:''' float
*'''xRot:''' float
*'''yRot:''' float
*'''zRot:''' float
*'''scale:''' float
*'''xAxis:''' Boolean
*'''yAxis:''' Boolean
*'''zAxis:''' Boolean
*'''p11:''' Boolean
===Return value===
*'''int'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:27, 6 May 2017

GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD('scr_fbi_falling_debris', 93.7743f, -749.4572f, 70.86904f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0, 0)

Syntax

mp.game.graphics.startParticleFxLoopedAtCoord(effectName, x, y, z, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, p11);

Required Arguments

  • effectName: String
  • x: float
  • y: float
  • z: float
  • xRot: float
  • yRot: float
  • zRot: float
  • scale: float
  • xAxis: Boolean
  • yAxis: Boolean
  • zAxis: Boolean
  • p11: Boolean

Return value

  • int

Example

// todo

See also