Graphics::startParticleFxLoopedOnEntityBone2: Difference between revisions

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Console Hash: 0xF478EFCF<br><br>network fx==Syntax==<syntaxhighlight lang="javascript">graphics.startParticleFxLoopedOnEntityBone2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis);</syntaxhighlight>=== Required Arguments ===*'''effectName:''' String*'''entity:''' Entity handle or object*'''xOffset:''' float*'''yOffset:''' float*'''zOffset:''' float*'''xRot:''' float*'''yRot:''' float*'''zRot:''' float*'''boneIndex:''' int*'''scale:''' float*'''xAxis:''' Boolean*'''yAxis:''' Boolean*'''zAxis:''' Boolean===Return value===*'''int'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Graphics_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
Console Hash: 0xF478EFCF<br><br>network fx
==Syntax==
<syntaxhighlight lang="javascript">mp.game.graphics.startParticleFxLoopedOnEntityBone2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis);</syntaxhighlight>
=== Required Arguments ===
*'''effectName:''' String
*'''entity:''' Entity handle or object
*'''xOffset:''' float
*'''yOffset:''' float
*'''zOffset:''' float
*'''xRot:''' float
*'''yRot:''' float
*'''zRot:''' float
*'''boneIndex:''' int
*'''scale:''' float
*'''xAxis:''' Boolean
*'''yAxis:''' Boolean
*'''zAxis:''' Boolean
===Return value===
*'''int'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:27, 6 May 2017

Console Hash: 0xF478EFCF

network fx

Syntax

mp.game.graphics.startParticleFxLoopedOnEntityBone2(effectName, entity, xOffset, yOffset, zOffset, xRot, yRot, zRot, boneIndex, scale, xAxis, yAxis, zAxis);

Required Arguments

  • effectName: String
  • entity: Entity handle or object
  • xOffset: float
  • yOffset: float
  • zOffset: float
  • xRot: float
  • yRot: float
  • zRot: float
  • boneIndex: int
  • scale: float
  • xAxis: Boolean
  • yAxis: Boolean
  • zAxis: Boolean

Return value

  • int

Example

// todo

See also