Graphics::removeParticleFxInRange: Difference between revisions

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==Syntax==<syntaxhighlight lang="javascript">graphics.removeParticleFxInRange(X, Y, Z, radius);</syntaxhighlight>=== Required Arguments ===*'''X:''' float*'''Y:''' float*'''Z:''' float*'''radius:''' float===Return value===*'''Undefined'''==Example==<syntaxhighlight lang="javascript">todo</syntaxhighlight>==See also=={{Graphics_function_c}}[[Category:Clientside API]][[Category:TODO: Example]]
 
==Syntax==
<syntaxhighlight lang="javascript">mp.game.graphics.removeParticleFxInRange(X, Y, Z, radius);</syntaxhighlight>
=== Required Arguments ===
*'''X:''' float
*'''Y:''' float
*'''Z:''' float
*'''radius:''' float
===Return value===
*'''Undefined'''
==Example==
<syntaxhighlight lang="javascript">
// todo
</syntaxhighlight>
==See also==
{{Graphics_s_function_c}}
[[Category:Clientside API]]
[[Category:TODO: Example]]

Latest revision as of 21:27, 6 May 2017

Syntax

mp.game.graphics.removeParticleFxInRange(X, Y, Z, radius);

Required Arguments

  • X: float
  • Y: float
  • Z: float
  • radius: float

Return value

  • Undefined

Example

// todo

See also