Gameplay::clearAreaOfVehicles: Difference between revisions

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Example: CLEAR_AREA_OF_VEHICLES(0, 0, 0, 10000, false, false, false, false, false);
Example: CLEAR_AREA_OF_VEHICLES(0, 0, 0, 10000, false, false, false, false, false);
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.clearAreaOfVehicles(x, y, z, radius, p4, p5, p6, p7, p8);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.clearAreaOfVehicles(x, y, z, radius, p4, p5, p6, p7, p8);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 10:08, 22 July 2024

Example: CLEAR_AREA_OF_VEHICLES(0, 0, 0, 10000, false, false, false, false, false);

Syntax

mp.game.gameplay.clearAreaOfVehicles(x, y, z, radius, p4, p5, p6, p7, p8);

Required Arguments

  • x: float
  • y: float
  • z: float
  • radius: float
  • p4: Boolean
  • p5: Boolean
  • p6: Boolean
  • p7: Boolean
  • p8: Boolean

Return value

  • Undefined

Example

// todo

See also