Gameplay::clearBit: Difference between revisions

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This sets bit [offset] of [address] to off.<br><br>Example:<br>GAMEPLAY::CLEAR_BIT(&amp;bitAddress, 1);<br><br>To check if this bit has been enabled:<br>GAMEPLAY::IS_BIT_SET(bitAddress, 1); // will return 0 afterwards
This sets bit [offset] of [address] to off.<br><br>Example:<br>GAMEPLAY::CLEAR_BIT(&amp;bitAddress, 1);<br><br>To check if this bit has been enabled:<br>GAMEPLAY::IS_BIT_SET(bitAddress, 1); // will return 0 afterwards
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.clearBit(address, offset);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.clearBit(address, offset);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''address:''' int
*'''address:''' int
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 10:04, 22 July 2024

This sets bit [offset] of [address] to off.

Example:
GAMEPLAY::CLEAR_BIT(&bitAddress, 1);

To check if this bit has been enabled:
GAMEPLAY::IS_BIT_SET(bitAddress, 1); // will return 0 afterwards

Syntax

mp.game.gameplay.clearBit(address, offset);

Required Arguments

  • address: int
  • offset: int

Return value

  • int

Example

// todo

See also