Gameplay::getDistanceBetweenCoords: Difference between revisions

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If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.<br><br>Consider using this faster native instead: SYSTEM::VDIST - DVIST always takes in consideration the 3D coordinates.
If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.<br><br>Consider using this faster native instead: SYSTEM::VDIST - DVIST always takes in consideration the 3D coordinates.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">gameplay.getDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.gameplay.getDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x1:''' float
*'''x1:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Gameplay_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 09:58, 22 July 2024

If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.

Consider using this faster native instead: SYSTEM::VDIST - DVIST always takes in consideration the 3D coordinates.

Syntax

mp.game.gameplay.getDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, useZ);

Required Arguments

  • x1: float
  • y1: float
  • z1: float
  • x2: float
  • y2: float
  • z2: float
  • useZ: Boolean

Return value

  • float

Example

// todo

See also