Gameplay::startSaveStruct: Difference between revisions

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==See also==
==See also==
{{Gameplay_s_function_c}}
{{Gameplay_functions_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 09:58, 22 July 2024

Second parameter might be length.

Syntax

mp.game.gameplay.startSaveStruct(p0, p1, structName);

Required Arguments

  • p0: unknown (to be checked)
  • p1: int
  • structName: String

Return value

  • Undefined

Example

// todo

See also