Graphics::getScreenCoordFromWorldCoord: Difference between revisions

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(Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''worldX:''' {{RageType|number}} *'''worldY:''' {{RageType|number}} *'''worldZ:''' {{RageType|number}} ===Return value=== *''' {{RageType|GetScreenCoordFromWorldCoordResult}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.graphics.getScreenCoordFromWorldCoord(worldX, worldY, worldZ) </syntaxhighlight> ==Example== <syntaxhighlight lang="javascript"> //todo </syntaxhighlight> }} ==See also== {...")
 
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===Return value===
===Return value===
*''' {{RageType|GetScreenCoordFromWorldCoordResult}} '''
*''' { screenX: {{RageType|number}}; screenY: {{RageType|number}}; result: {{RageType|boolean}}; } '''


==Syntax==
==Syntax==

Latest revision as of 11:32, 8 May 2024

Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • worldX: number
  • worldY: number
  • worldZ: number

Return value

  • { screenX: number; screenY: number; result: boolean; }

Syntax

mp.game.graphics.getScreenCoordFromWorldCoord(worldX, worldY, worldZ)

Example

//todo


See also