Template:Graphics functions c: Difference between revisions

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*[[Graphics::addDecal|mp.game.graphics.addDecal]]
*[[Graphics::setDebugLinesAndSpheresDrawingActive|mp.game.graphics.setDebugLinesAndSpheresDrawingActive]]
*[[Graphics::addPetrolDecal|mp.game.graphics.addPetrolDecal]]
*[[Graphics::drawDebugLine|mp.game.graphics.drawDebugLine]]
*[[Graphics::beginTextComponent|mp.game.graphics.beginTextComponent]]
*[[Graphics::drawDebugLineWithTwoColours|mp.game.graphics.drawDebugLineWithTwoColours]]
*[[Graphics::callScaleformMovieFunctionFloatParams|mp.game.graphics.callScaleformMovieFunctionFloatParams]]
*[[Graphics::drawDebugSphere|mp.game.graphics.drawDebugSphere]]
*[[Graphics::callScaleformMovieFunctionMixedParams|mp.game.graphics.callScaleformMovieFunctionMixedParams]]
*[[Graphics::callScaleformMovieFunctionStringParams|mp.game.graphics.callScaleformMovieFunctionStringParams]]
*[[Graphics::callScaleformMovieMethod|mp.game.graphics.callScaleformMovieMethod]]
*[[Graphics::createCheckpoint|mp.game.graphics.createCheckpoint]]
*[[Graphics::destroyTrackedPoint|mp.game.graphics.destroyTrackedPoint]]
*[[Graphics::disableVehicleDistantlights|mp.game.graphics.disableVehicleDistantlights]]
*[[Graphics::doesParticleFxLoopedExist|mp.game.graphics.doesParticleFxLoopedExist]]
*[[Graphics::drawBox|mp.game.graphics.drawBox]]
*[[Graphics::drawDebugBox|mp.game.graphics.drawDebugBox]]
*[[Graphics::drawDebugBox|mp.game.graphics.drawDebugBox]]
*[[Graphics::drawDebugCross|mp.game.graphics.drawDebugCross]]
*[[Graphics::drawDebugCross|mp.game.graphics.drawDebugCross]]
*[[Graphics::drawDebugLineWithTwoColours|mp.game.graphics.drawDebugLineWithTwoColours]]
*[[Graphics::drawDebugLine|mp.game.graphics.drawDebugLine]]
*[[Graphics::drawDebugSphere|mp.game.graphics.drawDebugSphere]]
*[[Graphics::drawDebugText2d|mp.game.graphics.drawDebugText2d]]
*[[Graphics::drawDebugText|mp.game.graphics.drawDebugText]]
*[[Graphics::drawDebugText|mp.game.graphics.drawDebugText]]
*[[Graphics::drawDebugText2D|mp.game.graphics.drawDebugText2D]]
*[[Graphics::drawLine|mp.game.graphics.drawLine]]
*[[Graphics::drawPoly|mp.game.graphics.drawPoly]]
*[[Graphics::drawSpritePoly|mp.game.graphics.drawSpritePoly]]
*[[Graphics::drawSpritePoly2|mp.game.graphics.drawSpritePoly2]]
*[[Graphics::drawBox|mp.game.graphics.drawBox]]
*[[Graphics::setBackfaceculling|mp.game.graphics.setBackfaceculling]]
*[[Graphics::beginTakeMissionCreatorPhoto|mp.game.graphics.beginTakeMissionCreatorPhoto]]
*[[Graphics::getStatusOfTakeMissionCreatorPhoto|mp.game.graphics.getStatusOfTakeMissionCreatorPhoto]]
*[[Graphics::freeMemoryForMissionCreatorPhoto|mp.game.graphics.freeMemoryForMissionCreatorPhoto]]
*[[Graphics::loadMissionCreatorPhoto|mp.game.graphics.loadMissionCreatorPhoto]]
*[[Graphics::getStatusOfLoadMissionCreatorPhoto|mp.game.graphics.getStatusOfLoadMissionCreatorPhoto]]
*[[Graphics::beginTakeHighQualityPhoto|mp.game.graphics.beginTakeHighQualityPhoto]]
*[[Graphics::getStatusOfTakeHighQualityPhoto|mp.game.graphics.getStatusOfTakeHighQualityPhoto]]
*[[Graphics::freeMemoryForHighQualityPhoto|mp.game.graphics.freeMemoryForHighQualityPhoto]]
*[[Graphics::saveHighQualityPhoto|mp.game.graphics.saveHighQualityPhoto]]
*[[Graphics::getStatusOfSaveHighQualityPhoto|mp.game.graphics.getStatusOfSaveHighQualityPhoto]]
*[[Graphics::freeMemoryForLowQualityPhoto|mp.game.graphics.freeMemoryForLowQualityPhoto]]
*[[Graphics::drawLowQualityPhotoToPhone|mp.game.graphics.drawLowQualityPhotoToPhone]]
*[[Graphics::getMaximumNumberOfPhotos|mp.game.graphics.getMaximumNumberOfPhotos]]
*[[Graphics::getMaximumNumberOfCloudPhotos|mp.game.graphics.getMaximumNumberOfCloudPhotos]]
*[[Graphics::getCurrentNumberOfCloudPhotos|mp.game.graphics.getCurrentNumberOfCloudPhotos]]
*[[Graphics::getStatusOfSortedListOperation|mp.game.graphics.getStatusOfSortedListOperation]]
*[[Graphics::returnTwo|mp.game.graphics.returnTwo]]
*[[Graphics::drawLightWithRangeAndShadow|mp.game.graphics.drawLightWithRangeAndShadow]]
*[[Graphics::drawLightWithRangeAndShadow|mp.game.graphics.drawLightWithRangeAndShadow]]
*[[Graphics::drawLightWithRange|mp.game.graphics.drawLightWithRange]]
*[[Graphics::drawLightWithRange|mp.game.graphics.drawLightWithRange]]
*[[Graphics::drawLine|mp.game.graphics.drawLine]]
*[[Graphics::drawSpotLight|mp.game.graphics.drawSpotLight]]
*[[Graphics::drawSpotLightWithShadow|mp.game.graphics.drawSpotLightWithShadow]]
*[[Graphics::fadeUpPedLight|mp.game.graphics.fadeUpPedLight]]
*[[Graphics::updateLightsOnEntity|mp.game.graphics.updateLightsOnEntity]]
*[[Graphics::drawMarker|mp.game.graphics.drawMarker]]
*[[Graphics::drawMarker|mp.game.graphics.drawMarker]]
*[[Graphics::drawPoly|mp.game.graphics.drawPoly]]
*[[Graphics::drawMarker2|mp.game.graphics.drawMarker2]]
*[[Graphics::drawSphere|mp.game.graphics.drawSphere]]
*[[Graphics::createCheckpoint|mp.game.graphics.createCheckpoint]]
*[[Graphics::setCheckpointScale|mp.game.graphics.setCheckpointScale]]
*[[Graphics::setCheckpointIconScale|mp.game.graphics.setCheckpointIconScale]]
*[[Graphics::setCheckpointCylinderHeight|mp.game.graphics.setCheckpointCylinderHeight]]
*[[Graphics::setCheckpointRgba|mp.game.graphics.setCheckpointRgba]]
*[[Graphics::setCheckpointRgba2|mp.game.graphics.setCheckpointRgba2]]
*[[Graphics::deleteCheckpoint|mp.game.graphics.deleteCheckpoint]]
*[[Graphics::dontRenderInGameUi|mp.game.graphics.dontRenderInGameUi]]
*[[Graphics::forceRenderInGameUi|mp.game.graphics.forceRenderInGameUi]]
*[[Graphics::requestStreamedTextureDict|mp.game.graphics.requestStreamedTextureDict]]
*[[Graphics::hasStreamedTextureDictLoaded|mp.game.graphics.hasStreamedTextureDictLoaded]]
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded]]
*[[Graphics::drawRect|mp.game.graphics.drawRect]]
*[[Graphics::drawRect|mp.game.graphics.drawRect]]
*[[Graphics::drawScaleformMovie3dNonAdditive|mp.game.graphics.drawScaleformMovie3dNonAdditive]]
*[[Graphics::setScriptGfxDrawBehindPausemenu|mp.game.graphics.setScriptGfxDrawBehindPausemenu]]
*[[Graphics::drawScaleformMovie3d|mp.game.graphics.drawScaleformMovie3d]]
*[[Graphics::setScriptGfxDrawOrder|mp.game.graphics.setScriptGfxDrawOrder]]
*[[Graphics::drawScaleformMovieFullscreenMasked|mp.game.graphics.drawScaleformMovieFullscreenMasked]]
*[[Graphics::setScriptGfxAlign|mp.game.graphics.setScriptGfxAlign]]
*[[Graphics::drawScaleformMovieFullscreen|mp.game.graphics.drawScaleformMovieFullscreen]]
*[[Graphics::setScreenDrawPosition|mp.game.graphics.setScreenDrawPosition]]
*[[Graphics::drawScaleformMovie|mp.game.graphics.drawScaleformMovie]]
*[[Graphics::resetScriptGfxAlign|mp.game.graphics.resetScriptGfxAlign]]
*[[Graphics::drawSpotLightWithShadow|mp.game.graphics.drawSpotLightWithShadow]]
*[[Graphics::setScriptGfxAlignParams|mp.game.graphics.setScriptGfxAlignParams]]
*[[Graphics::drawSpotLight|mp.game.graphics.drawSpotLight]]
*[[Graphics::getScriptGfxPosition|mp.game.graphics.getScriptGfxPosition]]
*[[Graphics::getSafeZoneSize|mp.game.graphics.getSafeZoneSize]]
*[[Graphics::drawSprite|mp.game.graphics.drawSprite]]
*[[Graphics::drawSprite|mp.game.graphics.drawSprite]]
*[[Graphics::drawText|mp.game.graphics.drawText]]
*[[Graphics::drawInteractiveSprite|mp.game.graphics.drawInteractiveSprite]]
*[[Graphics::drawTvChannel|mp.game.graphics.drawTvChannel]]
*[[Graphics::drawSpriteUv|mp.game.graphics.drawSpriteUv]]
*[[Graphics::enableAlienBloodVfx|mp.game.graphics.enableAlienBloodVfx]]
*[[Graphics::addEntityIcon|mp.game.graphics.addEntityIcon]]
*[[Graphics::enableClownBloodVfx|mp.game.graphics.enableClownBloodVfx]]
*[[Graphics::setEntityIconVisibility|mp.game.graphics.setEntityIconVisibility]]
*[[Graphics::enableMovieSubtitles|mp.game.graphics.enableMovieSubtitles]]
*[[Graphics::setEntityIconColor|mp.game.graphics.setEntityIconColor]]
*[[Graphics::enableLights|mp.game.graphics.enableLights]]
*[[Graphics::setDrawOrigin|mp.game.graphics.setDrawOrigin]]
*[[Graphics::fadeDecalsInRange|mp.game.graphics.fadeDecalsInRange]]
*[[Graphics::clearDrawOrigin|mp.game.graphics.clearDrawOrigin]]
*[[Graphics::getDecalWashLevel|mp.game.graphics.getDecalWashLevel]]
*[[Graphics::setBinkMovie|mp.game.graphics.setBinkMovie]]
*[[Graphics::getSafeZoneSize|mp.game.graphics.getSafeZoneSize]]
*[[Graphics::playBinkMovie|mp.game.graphics.playBinkMovie]]
*[[Graphics::stopBinkMovie|mp.game.graphics.stopBinkMovie]]
*[[Graphics::releaseBinkMovie|mp.game.graphics.releaseBinkMovie]]
*[[Graphics::drawBinkMovie|mp.game.graphics.drawBinkMovie]]
*[[Graphics::setBinkMovieTime|mp.game.graphics.setBinkMovieTime]]
*[[Graphics::getBinkMovieTime|mp.game.graphics.getBinkMovieTime]]
*[[Graphics::setBinkMovieVolume|mp.game.graphics.setBinkMovieVolume]]
*[[Graphics::attachTvAudioToEntity|mp.game.graphics.attachTvAudioToEntity]]
*[[Graphics::setBinkMovieUnk2|mp.game.graphics.setBinkMovieUnk2]]
*[[Graphics::setTvAudioFrontend|mp.game.graphics.setTvAudioFrontend]]
*[[Graphics::setBinkShouldSkip|mp.game.graphics.setBinkShouldSkip]]
*[[Graphics::loadMovieMeshSet|mp.game.graphics.loadMovieMeshSet]]
*[[Graphics::releaseMovieMeshSet|mp.game.graphics.releaseMovieMeshSet]]
*[[Graphics::queryMovieMeshSetState|mp.game.graphics.queryMovieMeshSetState]]
*[[Graphics::getScreenResolution|mp.game.graphics.getScreenResolution]]
*[[Graphics::getActiveScreenResolution|mp.game.graphics.getActiveScreenResolution]]
*[[Graphics::getScreenActiveResolution|mp.game.graphics.getScreenActiveResolution]]
*[[Graphics::getScreenActiveResolution|mp.game.graphics.getScreenActiveResolution]]
*[[Graphics::getAspectRatio|mp.game.graphics.getAspectRatio]]
*[[Graphics::getScreenAspectRatio|mp.game.graphics.getScreenAspectRatio]]
*[[Graphics::getScreenAspectRatio|mp.game.graphics.getScreenAspectRatio]]
*[[Graphics::getScreenEffectIsActive|mp.game.graphics.getScreenEffectIsActive]]
*[[Graphics::getIsWidescreen|mp.game.graphics.getIsWidescreen]]
*[[Graphics::getScreenResolution|mp.game.graphics.getScreenResolution]]
*[[Graphics::getIsHidef|mp.game.graphics.getIsHidef]]
*[[Graphics::setNightvision|mp.game.graphics.setNightvision]]
*[[Graphics::getRequestingnightvision|mp.game.graphics.getRequestingnightvision]]
*[[Graphics::getUsingnightvision|mp.game.graphics.getUsingnightvision]]
*[[Graphics::setNoiseoveride|mp.game.graphics.setNoiseoveride]]
*[[Graphics::setNoisinessoveride|mp.game.graphics.setNoisinessoveride]]
*[[Graphics::getScreenCoordFromWorldCoord|mp.game.graphics.getScreenCoordFromWorldCoord]]
*[[Graphics::getTextureResolution|mp.game.graphics.getTextureResolution]]
*[[Graphics::getTextureResolution|mp.game.graphics.getTextureResolution]]
*[[Graphics::hasHudScaleformLoaded|mp.game.graphics.hasHudScaleformLoaded]]
*[[Graphics::overridePedBadgeTexture|mp.game.graphics.overridePedBadgeTexture]]
*[[Graphics::hasNamedScaleformMovieLoaded|mp.game.graphics.hasNamedScaleformMovieLoaded]]
*[[Graphics::setFlash|mp.game.graphics.setFlash]]
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent]]
*[[Graphics::disableOcclusionThisFrame|mp.game.graphics.disableOcclusionThisFrame]]
*[[Graphics::hasScaleformMovieLoaded|mp.game.graphics.hasScaleformMovieLoaded]]
*[[Graphics::setArtificialLightsState|mp.game.graphics.setArtificialLightsState]]
*[[Graphics::hasStreamedTextureDictLoaded|mp.game.graphics.hasStreamedTextureDictLoaded]]
*[[Graphics::setBlackout|mp.game.graphics.setBlackout]]
*[[Graphics::isDecalAlive|mp.game.graphics.isDecalAlive]]
*[[Graphics::setArtificialLightsStateAffectsVehicles|mp.game.graphics.setArtificialLightsStateAffectsVehicles]]
*[[Graphics::createTrackedPoint|mp.game.graphics.createTrackedPoint]]
*[[Graphics::setTrackedPointInfo|mp.game.graphics.setTrackedPointInfo]]
*[[Graphics::isTrackedPointVisible|mp.game.graphics.isTrackedPointVisible]]
*[[Graphics::isTrackedPointVisible|mp.game.graphics.isTrackedPointVisible]]
*[[Graphics::loadMovieMeshSet|mp.game.graphics.loadMovieMeshSet]]
*[[Graphics::destroyTrackedPoint|mp.game.graphics.destroyTrackedPoint]]
*[[Graphics::loadTvChannel|mp.game.graphics.loadTvChannel]]
*[[Graphics::grassLodShrinkScriptAreas|mp.game.graphics.grassLodShrinkScriptAreas]]
*[[Graphics::moveVehicleDecals|mp.game.graphics.moveVehicleDecals]]
*[[Graphics::grassLodResetScriptAreas|mp.game.graphics.grassLodResetScriptAreas]]
*[[Graphics::notify|mp.game.graphics.notify]]
*[[Graphics::cascadeShadowsInitSession|mp.game.graphics.cascadeShadowsInitSession]]
*[[Graphics::popScaleformMovieFunctionVoid|mp.game.graphics.popScaleformMovieFunctionVoid]]
*[[Graphics::cascadeShadowsSetCascadeBounds|mp.game.graphics.cascadeShadowsSetCascadeBounds]]
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|mp.game.graphics.pushScaleformMovieFunctionFromHudComponent]]
*[[Graphics::cascadeShadowsSetCascadeBoundsScale|mp.game.graphics.cascadeShadowsSetCascadeBoundsScale]]
*[[Graphics::pushScaleformMovieFunctionN|mp.game.graphics.pushScaleformMovieFunctionN]]
*[[Graphics::cascadeShadowsSetEntityTrackerScale|mp.game.graphics.cascadeShadowsSetEntityTrackerScale]]
*[[Graphics::pushScaleformMovieFunctionParameterBool|mp.game.graphics.pushScaleformMovieFunctionParameterBool]]
*[[Graphics::cascadeShadowsEnableEntityTracker|mp.game.graphics.cascadeShadowsEnableEntityTracker]]
*[[Graphics::pushScaleformMovieFunctionParameterFloat|mp.game.graphics.pushScaleformMovieFunctionParameterFloat]]
*[[Graphics::pushScaleformMovieFunctionParameterInt|mp.game.graphics.pushScaleformMovieFunctionParameterInt]]
*[[Graphics::pushScaleformMovieFunctionParameterString|mp.game.graphics.pushScaleformMovieFunctionParameterString]]
*[[Graphics::pushScaleformMovieFunction|mp.game.graphics.pushScaleformMovieFunction]]
*[[Graphics::releaseMovieMeshSet|mp.game.graphics.releaseMovieMeshSet]]
*[[Graphics::removeDecalsFromObjectFacing|mp.game.graphics.removeDecalsFromObjectFacing]]
*[[Graphics::removeDecalsFromObject|mp.game.graphics.removeDecalsFromObject]]
*[[Graphics::removeDecalsInRange|mp.game.graphics.removeDecalsInRange]]
*[[Graphics::removeDecal|mp.game.graphics.removeDecal]]
*[[Graphics::removeParticleFxInRange|mp.game.graphics.removeParticleFxInRange]]
*[[Graphics::removeParticleFx|mp.game.graphics.removeParticleFx]]
*[[Graphics::requestHudScaleform|mp.game.graphics.requestHudScaleform]]
*[[Graphics::requestScaleformMovie3|mp.game.graphics.requestScaleformMovie3]]
*[[Graphics::requestScaleformMovieInstance|mp.game.graphics.requestScaleformMovieInstance]]
*[[Graphics::requestScaleformMovie|mp.game.graphics.requestScaleformMovie]]
*[[Graphics::requestStreamedTextureDict|mp.game.graphics.requestStreamedTextureDict]]
*[[Graphics::screen2dToWorld3d|mp.game.graphics.screen2dToWorld3d]]
*[[Graphics::set2dLayer|mp.game.graphics.set2dLayer]]
*[[Graphics::setBlackout|mp.game.graphics.setBlackout]]
*[[Graphics::setDebugLinesAndSpheresDrawingActive|mp.game.graphics.setDebugLinesAndSpheresDrawingActive]]
*[[Graphics::setDrawOrigin|mp.game.graphics.setDrawOrigin]]
*[[Graphics::setFarShadowsSuppressed|mp.game.graphics.setFarShadowsSuppressed]]
*[[Graphics::setFarShadowsSuppressed|mp.game.graphics.setFarShadowsSuppressed]]
*[[Graphics::setFlash|mp.game.graphics.setFlash]]
*[[Graphics::cascadeShadowsSetShadowSampleType|mp.game.graphics.cascadeShadowsSetShadowSampleType]]
*[[Graphics::setForcePedFootstepsTracks|mp.game.graphics.GsetForcePedFootstepsTracks]]
*[[Graphics::cascadeShadowsClearShadowSampleType|mp.game.graphics.cascadeShadowsClearShadowSampleType]]
*[[Graphics::setForceVehicleTrails|mp.game.graphics.setForceVehicleTrails]]
*[[Graphics::cascadeShadowsSetAircraftMode|mp.game.graphics.cascadeShadowsSetAircraftMode]]
*[[Graphics::cascadeShadowsSetDynamicDepthMode|mp.game.graphics.cascadeShadowsSetDynamicDepthMode]]
*[[Graphics::cascadeShadowsSetDynamicDepthValue|mp.game.graphics.cascadeShadowsSetDynamicDepthValue]]
*[[Graphics::golfTrailSetEnabled|mp.game.graphics.golfTrailSetEnabled]]
*[[Graphics::golfTrailSetPath|mp.game.graphics.golfTrailSetPath]]
*[[Graphics::golfTrailSetRadius|mp.game.graphics.golfTrailSetRadius]]
*[[Graphics::golfTrailSetColour|mp.game.graphics.golfTrailSetColour]]
*[[Graphics::golfTrailSetTessellation|mp.game.graphics.golfTrailSetTessellation]]
*[[Graphics::golfTrailSetFixedControlPoint|mp.game.graphics.golfTrailSetFixedControlPoint]]
*[[Graphics::golfTrailSetShaderParams|mp.game.graphics.golfTrailSetShaderParams]]
*[[Graphics::golfTrailSetFacing|mp.game.graphics.golfTrailSetFacing]]
*[[Graphics::golfTrailGetMaxHeight|mp.game.graphics.golfTrailGetMaxHeight]]
*[[Graphics::golfTrailGetVisualControlPoint|mp.game.graphics.golfTrailGetVisualControlPoint]]
*[[Graphics::setSeethrough|mp.game.graphics.setSeethrough]]
*[[Graphics::getUsingseethrough|mp.game.graphics.getUsingseethrough]]
*[[Graphics::seethroughReset|mp.game.graphics.seethroughReset]]
*[[Graphics::seethroughSetFadeStartDistance|mp.game.graphics.seethroughSetFadeStartDistance]]
*[[Graphics::seethroughSetFadeEndDistance|mp.game.graphics.seethroughSetFadeEndDistance]]
*[[Graphics::seethroughGetMaxThickness|mp.game.graphics.seethroughGetMaxThickness]]
*[[Graphics::seethroughSetMaxThickness|mp.game.graphics.seethroughSetMaxThickness]]
*[[Graphics::seethroughSetNoiseAmountMin|mp.game.graphics.seethroughSetNoiseAmountMin]]
*[[Graphics::seethroughSetNoiseAmountMax|mp.game.graphics.seethroughSetNoiseAmountMax]]
*[[Graphics::seethroughSetHiLightIntensity|mp.game.graphics.seethroughSetHiLightIntensity]]
*[[Graphics::seethroughSetHiLightNoise|mp.game.graphics.seethroughSetHiLightNoise]]
*[[Graphics::seethroughSetHeatscale|mp.game.graphics.seethroughSetHeatscale]]
*[[Graphics::seethroughSetColorNear|mp.game.graphics.seethroughSetColorNear]]
*[[Graphics::togglePlayerDamageOverlay|mp.game.graphics.togglePlayerDamageOverlay]]
*[[Graphics::triggerScreenblurFadeIn|mp.game.graphics.triggerScreenblurFadeIn]]
*[[Graphics::transitionToBlurred|mp.game.graphics.transitionToBlurred]]
*[[Graphics::triggerScreenblurFadeOut|mp.game.graphics.triggerScreenblurFadeOut]]
*[[Graphics::transitionFromBlurred|mp.game.graphics.transitionFromBlurred]]
*[[Graphics::disableScreenblurFade|mp.game.graphics.disableScreenblurFade]]
*[[Graphics::getScreenblurFadeCurrentTime|mp.game.graphics.getScreenblurFadeCurrentTime]]
*[[Graphics::isScreenblurFadeRunning|mp.game.graphics.isScreenblurFadeRunning]]
*[[Graphics::togglePausedRenderphases|mp.game.graphics.togglePausedRenderphases]]
*[[Graphics::setFrozenRenderingDisabled|mp.game.graphics.setFrozenRenderingDisabled]]
*[[Graphics::setFrozenRenderingDisabled|mp.game.graphics.setFrozenRenderingDisabled]]
*[[Graphics::setNightvision|mp.game.graphics.setNightvision]]
*[[Graphics::getTogglePausedRenderphasesStatus|mp.game.graphics.getTogglePausedRenderphasesStatus]]
*[[Graphics::setNoiseoveride|mp.game.graphics.setNoiseoveride]]
*[[Graphics::resetPausedRenderphases|mp.game.graphics.resetPausedRenderphases]]
*[[Graphics::setNoisinessoveride|mp.game.graphics.setNoisinessoveride]]
*[[Graphics::setHidofEnvBlurParams|mp.game.graphics.setHidofEnvBlurParams]]
*[[Graphics::setParticleFxBloodScale|mp.game.graphics.setParticleFxBloodScale]]
*[[Graphics::startParticleFxNonLoopedAtCoord|mp.game.graphics.startParticleFxNonLoopedAtCoord]]
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|mp.game.graphics.setParticleFxCamInsideNonplayerVehicle]]
*[[Graphics::startNetworkedParticleFxNonLoopedAtCoord|mp.game.graphics.startNetworkedParticleFxNonLoopedAtCoord]]
*[[Graphics::setParticleFxCamInsideVehicle|mp.game.graphics.setParticleFxCamInsideVehicle]]
*[[Graphics::startParticleFxNonLoopedAtCoord2|mp.game.graphics.startParticleFxNonLoopedAtCoord2]]
*[[Graphics::startParticleFxNonLoopedOnPedBone|mp.game.graphics.startParticleFxNonLoopedOnPedBone]]
*[[Graphics::startNetworkedParticleFxNonLoopedOnPedBone|mp.game.graphics.startNetworkedParticleFxNonLoopedOnPedBone]]
*[[Graphics::startParticleFxNonLoopedOnPedBone2|mp.game.graphics.startParticleFxNonLoopedOnPedBone2]]
*[[Graphics::startParticleFxNonLoopedOnEntity|mp.game.graphics.startParticleFxNonLoopedOnEntity]]
*[[Graphics::startNetworkedParticleFxNonLoopedOnEntity|mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntity]]
*[[Graphics::startParticleFxNonLoopedOnEntity2|mp.game.graphics.startParticleFxNonLoopedOnEntity2]]
*[[Graphics::startNetworkedParticleFxNonLoopedOnEntityBone|mp.game.graphics.startNetworkedParticleFxNonLoopedOnEntityBone]]
*[[Graphics::setParticleFxNonLoopedColour|mp.game.graphics.setParticleFxNonLoopedColour]]
*[[Graphics::setParticleFxNonLoopedAlpha|mp.game.graphics.setParticleFxNonLoopedAlpha]]
*[[Graphics::startParticleFxLoopedAtCoord|mp.game.graphics.startParticleFxLoopedAtCoord]]
*[[Graphics::startParticleFxLoopedOnPedBone|mp.game.graphics.startParticleFxLoopedOnPedBone]]
*[[Graphics::startParticleFxLoopedOnEntity|mp.game.graphics.startParticleFxLoopedOnEntity]]
*[[Graphics::startParticleFxLoopedOnEntityBone|mp.game.graphics.startParticleFxLoopedOnEntityBone]]
*[[Graphics::startNetworkedParticleFxLoopedOnEntity|mp.game.graphics.startNetworkedParticleFxLoopedOnEntity]]
*[[Graphics::startParticleFxLoopedOnEntity2|mp.game.graphics.startParticleFxLoopedOnEntity2]]
*[[Graphics::startNetworkedParticleFxLoopedOnEntityBone|mp.game.graphics.startNetworkedParticleFxLoopedOnEntityBone]]
*[[Graphics::startParticleFxLoopedOnEntityBone2|mp.game.graphics.startParticleFxLoopedOnEntityBone2]]
*[[Graphics::stopParticleFxLooped|mp.game.graphics.stopParticleFxLooped]]
*[[Graphics::removeParticleFx|mp.game.graphics.removeParticleFx]]
*[[Graphics::removeParticleFxFromEntity|mp.game.graphics.removeParticleFxFromEntity]]
*[[Graphics::removeParticleFxInRange|mp.game.graphics.removeParticleFxInRange]]
*[[Graphics::doesParticleFxLoopedExist|mp.game.graphics.doesParticleFxLoopedExist]]
*[[Graphics::setParticleFxLoopedOffsets|mp.game.graphics.setParticleFxLoopedOffsets]]
*[[Graphics::setParticleFxLoopedEvolution|mp.game.graphics.setParticleFxLoopedEvolution]]
*[[Graphics::setParticleFxLoopedColour|mp.game.graphics.setParticleFxLoopedColour]]
*[[Graphics::setParticleFxLoopedAlpha|mp.game.graphics.setParticleFxLoopedAlpha]]
*[[Graphics::setParticleFxLoopedAlpha|mp.game.graphics.setParticleFxLoopedAlpha]]
*[[Graphics::setParticleFxLoopedColour|mp.game.graphics.setParticleFxLoopedColour]]
*[[Graphics::setParticleFxLoopedScale|mp.game.graphics.setParticleFxLoopedScale]]
*[[Graphics::setParticleFxLoopedEvolution|mp.game.graphics.setParticleFxLoopedEvolution]]
*[[Graphics::setParticleFxLoopedFarClipDist|mp.game.graphics.setParticleFxLoopedFarClipDist]]
*[[Graphics::setParticleFxLoopedOffsets|mp.game.graphics.setParticleFxLoopedOffsets]]
*[[Graphics::setParticleFxLoopedRange|mp.game.graphics.setParticleFxLoopedRange]]
*[[Graphics::setParticleFxLoopedRange|mp.game.graphics.setParticleFxLoopedRange]]
*[[Graphics::setParticleFxLoopedScale|mp.game.graphics.setParticleFxLoopedScale]]
*[[Graphics::setParticleFxCamInsideVehicle|mp.game.graphics.setParticleFxCamInsideVehicle]]
*[[Graphics::setParticleFxNonLoopedAlpha|mp.game.graphics.setParticleFxNonLoopedAlpha]]
*[[Graphics::setParticleFxCamInsideNonplayerVehicle|mp.game.graphics.setParticleFxCamInsideNonplayerVehicle]]
*[[Graphics::setParticleFxNonLoopedColour|mp.game.graphics.setParticleFxNonLoopedColour]]
*[[Graphics::setParticleFxShootoutBoat|mp.game.graphics.setParticleFxShootoutBoat]]
*[[Graphics::setParticleFxShootoutBoat|mp.game.graphics.setParticleFxShootoutBoat]]
*[[Graphics::enableClownBloodVfx|mp.game.graphics.enableClownBloodVfx]]
*[[Graphics::enableAlienBloodVfx|mp.game.graphics.enableAlienBloodVfx]]
*[[Graphics::setParticleFxBulletImpactScale|mp.game.graphics.setParticleFxBulletImpactScale]]
*[[Graphics::useParticleFxAsset|mp.game.graphics.useParticleFxAsset]]
*[[Graphics::setPtfxAssetNextCall|mp.game.graphics.setPtfxAssetNextCall]]
*[[Graphics::setPtfxAssetNextCall|mp.game.graphics.setPtfxAssetNextCall]]
*[[Graphics::setParticleFxOverride|mp.game.graphics.setParticleFxOverride]]
*[[Graphics::setPtfxAssetOldToNew|mp.game.graphics.setPtfxAssetOldToNew]]
*[[Graphics::setPtfxAssetOldToNew|mp.game.graphics.setPtfxAssetOldToNew]]
*[[Graphics::resetParticleFxOverride|mp.game.graphics.resetParticleFxOverride]]
*[[Graphics::washDecalsInRange|mp.game.graphics.washDecalsInRange]]
*[[Graphics::washDecalsFromVehicle|mp.game.graphics.washDecalsFromVehicle]]
*[[Graphics::fadeDecalsInRange|mp.game.graphics.fadeDecalsInRange]]
*[[Graphics::removeDecalsInRange|mp.game.graphics.removeDecalsInRange]]
*[[Graphics::removeDecalsFromObject|mp.game.graphics.removeDecalsFromObject]]
*[[Graphics::removeDecalsFromObjectFacing|mp.game.graphics.removeDecalsFromObjectFacing]]
*[[Graphics::removeDecalsFromVehicle|mp.game.graphics.removeDecalsFromVehicle]]
*[[Graphics::addDecal|mp.game.graphics.addDecal]]
*[[Graphics::addPetrolDecal|mp.game.graphics.addPetrolDecal]]
*[[Graphics::startPetrolTrailDecals|mp.game.graphics.startPetrolTrailDecals]]
*[[Graphics::addPetrolTrailDecalInfo|mp.game.graphics.addPetrolTrailDecalInfo]]
*[[Graphics::endPetrolTrailDecals|mp.game.graphics.endPetrolTrailDecals]]
*[[Graphics::removeDecal|mp.game.graphics.removeDecal]]
*[[Graphics::isDecalAlive|mp.game.graphics.isDecalAlive]]
*[[Graphics::getDecalWashLevel|mp.game.graphics.getDecalWashLevel]]
*[[Graphics::setDisableDecalRenderingThisFrame|mp.game.graphics.setDisableDecalRenderingThisFrame]]
*[[Graphics::getIsPetrolDecalInRange|mp.game.graphics.getIsPetrolDecalInRange]]
*[[Graphics::patchDecalDiffuseMap|mp.game.graphics.patchDecalDiffuseMap]]
*[[Graphics::unpatchDecalDiffuseMap|mp.game.graphics.unpatchDecalDiffuseMap]]
*[[Graphics::moveVehicleDecals|mp.game.graphics.moveVehicleDecals]]
*[[Graphics::addVehicleCrewEmblem|mp.game.graphics.addVehicleCrewEmblem]]
*[[Graphics::removeVehicleCrewEmblem|mp.game.graphics.removeVehicleCrewEmblem]]
*[[Graphics::getVehicleCrewEmblemRequestState|mp.game.graphics.getVehicleCrewEmblemRequestState]]
*[[Graphics::doesVehicleHaveCrewEmblem|mp.game.graphics.doesVehicleHaveCrewEmblem]]
*[[Graphics::overrideInteriorSmokeName|mp.game.graphics.overrideInteriorSmokeName]]
*[[Graphics::overrideInteriorSmokeLevel|mp.game.graphics.overrideInteriorSmokeLevel]]
*[[Graphics::overrideInteriorSmokeEnd|mp.game.graphics.overrideInteriorSmokeEnd]]
*[[Graphics::registerNoirScreenEffectThisFrame|mp.game.graphics.registerNoirScreenEffectThisFrame]]
*[[Graphics::disableVehicleDistantlights|mp.game.graphics.disableVehicleDistantlights]]
*[[Graphics::setForcePedFootstepsTracks|mp.game.graphics.setForcePedFootstepsTracks]]
*[[Graphics::setForceVehicleTrails|mp.game.graphics.setForceVehicleTrails]]
*[[Graphics::disableScriptAmbientEffects|mp.game.graphics.disableScriptAmbientEffects]]
*[[Graphics::presetInteriorAmbientCache|mp.game.graphics.presetInteriorAmbientCache]]
*[[Graphics::setTimecycleModifier|mp.game.graphics.setTimecycleModifier]]
*[[Graphics::setTimecycleModifierStrength|mp.game.graphics.setTimecycleModifierStrength]]
*[[Graphics::setTransitionTimecycleModifier|mp.game.graphics.setTransitionTimecycleModifier]]
*[[Graphics::clearTimecycleModifier|mp.game.graphics.clearTimecycleModifier]]
*[[Graphics::getTimecycleModifierIndex|mp.game.graphics.getTimecycleModifierIndex]]
*[[Graphics::getTimecycleTransitionModifierIndex|mp.game.graphics.getTimecycleTransitionModifierIndex]]
*[[Graphics::pushTimecycleModifier|mp.game.graphics.pushTimecycleModifier]]
*[[Graphics::popTimecycleModifier|mp.game.graphics.popTimecycleModifier]]
*[[Graphics::setCurrentPlayerTcmodifier|mp.game.graphics.setCurrentPlayerTcmodifier]]
*[[Graphics::setPlayerTcmodifierTransition|mp.game.graphics.setPlayerTcmodifierTransition]]
*[[Graphics::setNextPlayerTcmodifier|mp.game.graphics.setNextPlayerTcmodifier]]
*[[Graphics::addTcmodifierOverride|mp.game.graphics.addTcmodifierOverride]]
*[[Graphics::removeTcmodifierOverride|mp.game.graphics.removeTcmodifierOverride]]
*[[Graphics::setExtraTimecycleModifier|mp.game.graphics.setExtraTimecycleModifier]]
*[[Graphics::clearExtraTimecycleModifier|mp.game.graphics.clearExtraTimecycleModifier]]
*[[Graphics::getExtraTimecycleModifierIndex|mp.game.graphics.getExtraTimecycleModifierIndex]]
*[[Graphics::setExtraTimecycleModifierStrength|mp.game.graphics.setExtraTimecycleModifierStrength]]
*[[Graphics::resetExtraTimecycleModifierStrength|mp.game.graphics.resetExtraTimecycleModifierStrength]]
*[[Graphics::requestScaleformMovie|mp.game.graphics.requestScaleformMovie]]
*[[Graphics::requestScaleformMovie2|mp.game.graphics.requestScaleformMovie2]]
*[[Graphics::requestScaleformMovieInstance|mp.game.graphics.requestScaleformMovieInstance]]
*[[Graphics::requestScaleformMovieInteractive|mp.game.graphics.requestScaleformMovieInteractive]]
*[[Graphics::requestScaleformMovie3|mp.game.graphics.requestScaleformMovie3]]
*[[Graphics::hasScaleformMovieLoaded|mp.game.graphics.hasScaleformMovieLoaded]]
*[[Graphics::hasScaleformMovieFilenameLoaded|mp.game.graphics.hasScaleformMovieFilenameLoaded]]
*[[Graphics::hasNamedScaleformMovieLoaded|mp.game.graphics.hasNamedScaleformMovieLoaded]]
*[[Graphics::hasScaleformContainerMovieLoadedIntoParent|mp.game.graphics.hasScaleformContainerMovieLoadedIntoParent]]
*[[Graphics::setScaleformMovieAsNoLongerNeeded|mp.game.graphics.setScaleformMovieAsNoLongerNeeded]]
*[[Graphics::setScaleformMovieAsNoLongerNeeded|mp.game.graphics.setScaleformMovieAsNoLongerNeeded]]
*[[Graphics::setScaleformMovieToUseSystemTime|mp.game.graphics.setScaleformMovieToUseSystemTime]]
*[[Graphics::setScaleformMovieToUseSystemTime|mp.game.graphics.setScaleformMovieToUseSystemTime]]
*[[Graphics::setScreenDrawPosition|mp.game.graphics.setScreenDrawPosition]]
*[[Graphics::setScaleformFitRendertarget|mp.game.graphics.setScaleformFitRendertarget]]
*[[Graphics::setSeethrough|mp.game.graphics.setSeethrough]]
*[[Graphics::drawScaleformMovie|mp.game.graphics.drawScaleformMovie]]
*[[Graphics::setStreamedTextureDictAsNoLongerNeeded|mp.game.graphics.setStreamedTextureDictAsNoLongerNeeded]]
*[[Graphics::drawScaleformMovieFullscreen|mp.game.graphics.drawScaleformMovieFullscreen]]
*[[Graphics::setTimecycleModifierStrength|mp.game.graphics.setTimecycleModifierStrength]]
*[[Graphics::drawScaleformMovieFullscreenMasked|mp.game.graphics.drawScaleformMovieFullscreenMasked]]
*[[Graphics::setTimecycleModifier|mp.game.graphics.setTimecycleModifier]]
*[[Graphics::drawScaleformMovie3D|mp.game.graphics.drawScaleformMovie3D]]
*[[Graphics::setTrackedPointInfo|mp.game.graphics.setTrackedPointInfo]]
*[[Graphics::drawScaleformMovie3DSolid|mp.game.graphics.drawScaleformMovie3DSolid]]
*[[Graphics::setTransitionTimecycleModifier|mp.game.graphics.setTransitionTimecycleModifier]]
*[[Graphics::callScaleformMovieMethod|mp.game.graphics.callScaleformMovieMethod]]
*[[Graphics::setTvAudioFrontend|mp.game.graphics.setTvAudioFrontend]]
*[[Graphics::callScaleformMovieMethodWithNumber|mp.game.graphics.callScaleformMovieMethodWithNumber]]
*[[Graphics::callScaleformMovieFunctionFloatParams|mp.game.graphics.callScaleformMovieFunctionFloatParams]]
*[[Graphics::callScaleformMovieMethodWithString|mp.game.graphics.callScaleformMovieMethodWithString]]
*[[Graphics::callScaleformMovieFunctionStringParams|mp.game.graphics.callScaleformMovieFunctionStringParams]]
*[[Graphics::callScaleformMovieMethodWithNumberAndString|mp.game.graphics.callScaleformMovieMethodWithNumberAndString]]
*[[Graphics::callScaleformMovieFunctionMixedParams|mp.game.graphics.callScaleformMovieFunctionMixedParams]]
*[[Graphics::beginScaleformScriptHudMovieMethod|mp.game.graphics.beginScaleformScriptHudMovieMethod]]
*[[Graphics::pushScaleformMovieFunctionFromHudComponent|mp.game.graphics.pushScaleformMovieFunctionFromHudComponent]]
*[[Graphics::beginScaleformMovieMethod|mp.game.graphics.beginScaleformMovieMethod]]
*[[Graphics::pushScaleformMovieFunction|mp.game.graphics.pushScaleformMovieFunction]]
*[[Graphics::beginScaleformMovieMethodOnFrontend|mp.game.graphics.beginScaleformMovieMethodOnFrontend]]
*[[Graphics::pushScaleformMovieFunctionN|mp.game.graphics.pushScaleformMovieFunctionN]]
*[[Graphics::beginScaleformMovieMethodOnFrontendHeader|mp.game.graphics.beginScaleformMovieMethodOnFrontendHeader]]
*[[Graphics::endScaleformMovieMethod|mp.game.graphics.endScaleformMovieMethod]]
*[[Graphics::popScaleformMovieFunctionVoid|mp.game.graphics.popScaleformMovieFunctionVoid]]
*[[Graphics::endScaleformMovieMethodReturnValue|mp.game.graphics.endScaleformMovieMethodReturnValue]]
*[[Graphics::popScaleformMovieFunction|mp.game.graphics.popScaleformMovieFunction]]
*[[Graphics::isScaleformMovieMethodReturnValueReady|mp.game.graphics.isScaleformMovieMethodReturnValueReady]]
*[[Graphics::getScaleformMovieMethodReturnValueInt|mp.game.graphics.getScaleformMovieMethodReturnValueInt]]
*[[Graphics::getScaleformMovieMethodReturnValueBool|mp.game.graphics.getScaleformMovieMethodReturnValueBool]]
*[[Graphics::getScaleformMovieMethodReturnValueString|mp.game.graphics.getScaleformMovieMethodReturnValueString]]
*[[Graphics::sittingTv|mp.game.graphics.sittingTv]]
*[[Graphics::scaleformMovieMethodAddParamInt|mp.game.graphics.scaleformMovieMethodAddParamInt]]
*[[Graphics::pushScaleformMovieFunctionParameterInt|mp.game.graphics.pushScaleformMovieFunctionParameterInt]]
*[[Graphics::scaleformMovieMethodAddParamFloat|mp.game.graphics.scaleformMovieMethodAddParamFloat]]
*[[Graphics::pushScaleformMovieFunctionParameterFloat|mp.game.graphics.pushScaleformMovieFunctionParameterFloat]]
*[[Graphics::scaleformMovieMethodAddParamBool|mp.game.graphics.scaleformMovieMethodAddParamBool]]
*[[Graphics::pushScaleformMovieFunctionParameterBool|mp.game.graphics.pushScaleformMovieFunctionParameterBool]]
*[[Graphics::beginTextCommandScaleformString|mp.game.graphics.beginTextCommandScaleformString]]
*[[Graphics::beginTextComponent|mp.game.graphics.beginTextComponent]]
*[[Graphics::endTextCommandScaleformString|mp.game.graphics.endTextCommandScaleformString]]
*[[Graphics::endTextComponent|mp.game.graphics.endTextComponent]]
*[[Graphics::endTextCommandScaleformString2|mp.game.graphics.endTextCommandScaleformString2]]
*[[Graphics::scaleformMovieMethodAddParamTextureNameString2|mp.game.graphics.scaleformMovieMethodAddParamTextureNameString2]]
*[[Graphics::scaleformMovieMethodAddParamTextureNameString|mp.game.graphics.scaleformMovieMethodAddParamTextureNameString]]
*[[Graphics::pushScaleformMovieFunctionParameterString|mp.game.graphics.pushScaleformMovieFunctionParameterString]]
*[[Graphics::scaleformMovieMethodAddParamPlayerNameString|mp.game.graphics.scaleformMovieMethodAddParamPlayerNameString]]
*[[Graphics::doesLatestBriefStringExist|mp.game.graphics.doesLatestBriefStringExist]]
*[[Graphics::scaleformMovieMethodAddParamLatestBriefString|mp.game.graphics.scaleformMovieMethodAddParamLatestBriefString]]
*[[Graphics::requestScaleformScriptHudMovie|mp.game.graphics.requestScaleformScriptHudMovie]]
*[[Graphics::requestHudScaleform|mp.game.graphics.requestHudScaleform]]
*[[Graphics::hasScaleformScriptHudMovieLoaded|mp.game.graphics.hasScaleformScriptHudMovieLoaded]]
*[[Graphics::hasHudScaleformLoaded|mp.game.graphics.hasHudScaleformLoaded]]
*[[Graphics::removeScaleformScriptHudMovie|mp.game.graphics.removeScaleformScriptHudMovie]]
*[[Graphics::setTvChannel|mp.game.graphics.setTvChannel]]
*[[Graphics::setTvChannel|mp.game.graphics.setTvChannel]]
*[[Graphics::getTvChannel|mp.game.graphics.getTvChannel]]
*[[Graphics::setTvVolume|mp.game.graphics.setTvVolume]]
*[[Graphics::setTvVolume|mp.game.graphics.setTvVolume]]
*[[Graphics::sittingTv|mp.game.graphics.sittingTv]]
*[[Graphics::getTvVolume|mp.game.graphics.getTvVolume]]
*[[Graphics::startParticleFxLoopedAtCoord|mp.game.graphics.startParticleFxLoopedAtCoord]]
*[[Graphics::drawTvChannel|mp.game.graphics.drawTvChannel]]
*[[Graphics::startParticleFxLoopedOnEntity2|mp.game.graphics.startParticleFxLoopedOnEntity2]]
*[[Graphics::setTvChannelPlaylist|mp.game.graphics.setTvChannelPlaylist]]
*[[Graphics::startParticleFxLoopedOnEntityBone2|mp.game.graphics.startParticleFxLoopedOnEntityBone2]]
*[[Graphics::setTvChannelPlaylistAtHour|mp.game.graphics.setTvChannelPlaylistAtHour]]
*[[Graphics::startParticleFxLoopedOnEntityBone|mp.game.graphics.startParticleFxLoopedOnEntityBone]]
*[[Graphics::clearTvChannelPlaylist|mp.game.graphics.clearTvChannelPlaylist]]
*[[Graphics::startParticleFxLoopedOnEntity|mp.game.graphics.startParticleFxLoopedOnEntity]]
*[[Graphics::isPlaylistUnk|mp.game.graphics.isPlaylistUnk]]
*[[Graphics::startParticleFxLoopedOnPedBone|mp.game.graphics.startParticleFxLoopedOnPedBone]]
*[[Graphics::isTvPlaylistItemPlaying|mp.game.graphics.isTvPlaylistItemPlaying]]
*[[Graphics::startParticleFxNonLoopedAtCoord2|mp.game.graphics.startParticleFxNonLoopedAtCoord2]]
*[[Graphics::loadTvChannel|mp.game.graphics.loadTvChannel]]
*[[Graphics::startParticleFxNonLoopedAtCoord|mp.game.graphics.startParticleFxNonLoopedAtCoord]]
*[[Graphics::enableMovieKeyframeWait|mp.game.graphics.enableMovieKeyframeWait]]
*[[Graphics::startParticleFxNonLoopedOnEntity2|mp.game.graphics.startParticleFxNonLoopedOnEntity2]]
*[[Graphics::enableMovieSubtitles|mp.game.graphics.enableMovieSubtitles]]
*[[Graphics::startParticleFxNonLoopedOnEntity|mp.game.graphics.startParticleFxNonLoopedOnEntity]]
*[[Graphics::ui3DsceneIsAvailable|mp.game.graphics.ui3DsceneIsAvailable]]
*[[Graphics::startParticleFxNonLoopedOnPedBone2|mp.game.graphics.startParticleFxNonLoopedOnPedBone2]]
*[[Graphics::ui3DscenePushPreset|mp.game.graphics.ui3DscenePushPreset]]
*[[Graphics::startParticleFxNonLoopedOnPedBone|mp.game.graphics.startParticleFxNonLoopedOnPedBone]]
*[[Graphics::terraingridActivate|mp.game.graphics.terraingridActivate]]
*[[Graphics::terraingridSetParams|mp.game.graphics.terraingridSetParams]]
*[[Graphics::terraingridSetColours|mp.game.graphics.terraingridSetColours]]
*[[Graphics::animpostfxPlay|mp.game.graphics.animpostfxPlay]]
*[[Graphics::startScreenEffect|mp.game.graphics.startScreenEffect]]
*[[Graphics::startScreenEffect|mp.game.graphics.startScreenEffect]]
*[[Graphics::stopParticleFxLooped|mp.game.graphics.stopParticleFxLooped]]
*[[Graphics::animpostfxStop|mp.game.graphics.animpostfxStop]]
*[[Graphics::stopScreenEffect|mp.game.graphics.stopScreenEffect]]
*[[Graphics::stopScreenEffect|mp.game.graphics.stopScreenEffect]]
*[[Graphics::transitionFromBlurred|mp.game.graphics.transitionFromBlurred]]
*[[Graphics::animpostfxGetUnk|mp.game.graphics.animpostfxGetUnk]]
*[[Graphics::transitionToBlurred|mp.game.graphics.transitionToBlurred]]
*[[Graphics::animpostfxIsRunning|mp.game.graphics.animpostfxIsRunning]]
*[[Graphics::washDecalsInRange|mp.game.graphics.washDecalsInRange]]
*[[Graphics::getScreenEffectIsActive|mp.game.graphics.getScreenEffectIsActive]]
*[[Graphics::animpostfxStopAll|mp.game.graphics.animpostfxStopAll]]
*[[Graphics::stopAllScreenEffects|mp.game.graphics.stopAllScreenEffects]]
*[[Graphics::animpostfxStopAndDoUnk|mp.game.graphics.animpostfxStopAndDoUnk]]
*[[Graphics::setLightsState|mp.game.graphics.setLightsState]]
*[[Graphics::resetLightsState|mp.game.graphics.resetLightsState]]
*[[Graphics::getLightsState|mp.game.graphics.getLightsState]]
*[[Graphics::createWorldTextureSwap|mp.game.graphics.createWorldTextureSwap]]
*[[Graphics::removeWorldTextureSwap|mp.game.graphics.removeWorldTextureSwap]]
*[[Graphics::resetWorldTextureSwaps|mp.game.graphics.resetWorldTextureSwaps]]
*[[Graphics::registerTextFontId|mp.game.graphics.registerTextFontId]]
*[[Graphics::pushTextureOverride|mp.game.graphics.pushTextureOverride]]
*[[Graphics::popTextureOverride|mp.game.graphics.popTextureOverride]]
*[[Graphics::screen2dToWorld3d|mp.game.graphics.screen2dToWorld3d]]
*[[Graphics::screen2dToWorld3d__|mp.game.graphics.screen2dToWorld3d__]]
*[[Graphics::world3dToScreen2d|mp.game.graphics.world3dToScreen2d]]
*[[Graphics::world3dToScreen2d|mp.game.graphics.world3dToScreen2d]]
*[[Graphics::notify|mp.game.graphics.notify]]
*[[Graphics::_drawText|mp.game.graphics._drawText]]
*[[Graphics::drawScaleformMovie3dNonAdditive|mp.game.graphics.drawScaleformMovie3dNonAdditive]]
*[[Graphics::drawText3d|mp.game.graphics.drawText3d]]
*[[Graphics::setParticleFxBloodScale|mp.game.graphics.setParticleFxBloodScale]]
*[[Graphics::set2dLayer|mp.game.graphics.set2dLayer]]
*[[Graphics::drawScaleformMovie3d|mp.game.graphics.drawScaleformMovie3d]]
*[[Graphics::drawDebugText2d|mp.game.graphics.drawDebugText2d]]
*[[Graphics::drawText|mp.game.graphics.drawText]]

Revision as of 10:13, 8 May 2024