Client-side CSharp functions: Difference between revisions

From RAGE Multiplayer Wiki
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===Entity===
===Entity===
*[[RAGE.Game.Entity.ApplyForceToEntity | ApplyForceToEntity]]
*[[Entity::applyForceToEntity|ApplyForceToEntity]]
*[[RAGE.Game.Entity.AttachEntityToEntity|AttachEntityToEntity]]
*[[Entity::applyForceToEntityCenterOfMass|ApplyForceToEntityCenterOfMass]]
*[[RAGE.Game.Entity.ClearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[Entity::attachEntityToEntity|AttachEntityToEntity]]
*[[RAGE.Game.Entity.CreateModelHide|CreateModelHide]]
*[[Entity::attachEntityToEntityPhysically|AttachEntityToEntityPhysically]]
*[[RAGE.Game.Entity.CreateModelSwap|CreateModelSwap]]
*[[Entity::clearEntityLastDamageEntity|ClearEntityLastDamageEntity]]
*[[RAGE.Game.Entity.DetachEntity|DetachEntity]]
*[[Entity::createForcedObject|CreateForcedObject]]
*[[RAGE.Game.Entity.DoesEntityExist|DoesEntityExist]]
*[[Entity::createModelHide|CreateModelHide]]
*[[RAGE.Game.Entity.DoesEntityHavePhysics|DoesEntityHavePhysics]]
*[[Entity::createModelHideExcludingScriptObjects|CreateModelHideExcludingScriptObjects]]
*[[RAGE.Game.Entity.ForceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[Entity::createModelSwap|CreateModelSwap]]
*[[RAGE.Game.Entity.GetAnimDuration|GetAnimDuration]]
*[[Entity::deleteEntity|DeleteEntity]]
*[[RAGE.Game.Entity.GetEntityAlpha|GetEntityAlpha]]
*[[Entity::detachEntity|DetachEntity]]
*[[RAGE.Game.Entity.GetEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[Entity::doesEntityBelongToThisScript|DoesEntityBelongToThisScript]]
*[[RAGE.Game.Entity.GetEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[Entity::doesEntityExist|DoesEntityExist]]
*[[RAGE.Game.Entity.GetEntityCoords|GetEntityCoords]]
*[[Entity::doesEntityHaveDrawable|DoesEntityHaveDrawable]]
*[[RAGE.Game.Entity.GetEntityForwardX|GetEntityForwardX]]
*[[Entity::doesEntityHavePhysics|DoesEntityHavePhysics]]
*[[RAGE.Game.Entity.GetEntityHeading|GetEntityHeading]]
*[[Entity::findAnimEventPhase|FindAnimEventPhase]]
*[[RAGE.Game.Entity.GetEntityHealth|GetEntityHealth]]
*[[Entity::forceEntityAiAndAnimationUpdate|ForceEntityAiAndAnimationUpdate]]
*[[RAGE.Game.Entity.GetEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[Entity::freezeEntityPosition|FreezeEntityPosition]]
*[[RAGE.Game.Entity.GetEntityMatrix|GetEntityMatrix]]
*[[Entity::getAnimDuration|GetAnimDuration]]
*[[RAGE.Game.Entity.GetEntityModel|GetEntityModel]]
*[[Entity::getCollisionNormalOfLastHitForEntity|GetCollisionNormalOfLastHitForEntity]]
*[[RAGE.Game.Entity.GetEntityPopulationType|GetEntityPopulationType]]
*[[Entity::getEntityAlpha|GetEntityAlpha]]
*[[RAGE.Game.Entity.GetEntityRoll|GetEntityRoll]]
*[[Entity::getEntityAnimCurrentTime|GetEntityAnimCurrentTime]]
*[[RAGE.Game.Entity.GetEntityRotationVelocity|GetEntityRotationVelocity]]
*[[Entity::getEntityAnimTotalTime|GetEntityAnimTotalTime]]
*[[RAGE.Game.Entity.GetEntitySpeed|GetEntitySpeed]]
*[[Entity::getEntityAttachedTo|GetEntityAttachedTo]]
*[[RAGE.Game.Entity.GetEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[Entity::getEntityBoneIndexByName|GetEntityBoneIndexByName]]
*[[RAGE.Game.Entity.GetEntityUprightValue|GetEntityUprightValue]]
*[[Entity::getEntityCollisionDisabled|GetEntityCollisionDisabled]]
*[[RAGE.Game.Entity.GetLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[Entity::getEntityCoords|GetEntityCoords]]
*[[RAGE.Game.Entity.GetNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[Entity::getEntityForwardVector|GetEntityForwardVector]]
*[[RAGE.Game.Entity.GetOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[Entity::getEntityForwardX|GetEntityForwardX]]
*[[RAGE.Game.Entity.GetPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[Entity::getEntityForwardY|GetEntityForwardY]]
*[[RAGE.Game.Entity.GetWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[Entity::getEntityHeading|GetEntityHeading]]
*[[RAGE.Game.Entity.HasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[Entity::getEntityPhysicsHeading|GetEntityPhysicsHeading]]
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[Entity::getEntityHealth|GetEntityHealth]]
*[[RAGE.Game.Entity.HasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[Entity::getEntityHeight|GetEntityHeight]]
*[[RAGE.Game.Entity.HasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[Entity::getEntityHeightAboveGround|GetEntityHeightAboveGround]]
*[[RAGE.Game.Entity.HasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[Entity::getEntityLodDist|GetEntityLodDist]]
*[[RAGE.Game.Entity.IsEntityAnObject|IsEntityAnObject]]
*[[Entity::getEntityMatrix|GetEntityMatrix]]
*[[RAGE.Game.Entity.IsEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[Entity::getEntityMaxHealth|GetEntityMaxHealth]]
*[[RAGE.Game.Entity.IsEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[Entity::getEntityModel|GetEntityModel]]
*[[RAGE.Game.Entity.IsEntityAtCoord|IsEntityAtCoord]]
*[[Entity::getEntityPitch|GetEntityPitch]]
*[[RAGE.Game.Entity.IsEntityAMissionEntity|IsEntityAMissionEntity]]
*[[Entity::getEntityPopulationType|GetEntityPopulationType]]
*[[RAGE.Game.Entity.IsEntityAVehicle|IsEntityAVehicle]]
*[[Entity::getEntityQuaternion|GetEntityQuaternion]]
*[[RAGE.Game.Entity.IsEntityInAir|IsEntityInAir]]
*[[Entity::getEntityRoll|GetEntityRoll]]
*[[RAGE.Game.Entity.IsEntityInArea|IsEntityInArea]]
*[[Entity::getEntityRotation|GetEntityRotation]]
*[[RAGE.Game.Entity.IsEntityInZone|IsEntityInZone]]
*[[Entity::getEntityRotationVelocity|GetEntityRotationVelocity]]
*[[RAGE.Game.Entity.IsEntityOnScreen|IsEntityOnScreen]]
*[[Entity::getEntityScript|GetEntityScript]]
*[[RAGE.Game.Entity.IsEntityStatic|IsEntityStatic]]
*[[Entity::getEntitySpeed|GetEntitySpeed]]
*[[RAGE.Game.Entity.IsEntityTouchingModel|IsEntityTouchingModel]]
*[[Entity::getEntitySpeedVector|GetEntitySpeedVector]]
*[[RAGE.Game.Entity.IsEntityUpsidedown|IsEntityUpsidedown]]
*[[Entity::getEntitySubmergedLevel|GetEntitySubmergedLevel]]
*[[RAGE.Game.Entity.IsEntityVisibleToScript|IsEntityVisibleToScript]]
*[[Entity::getEntityType|GetEntityType]]
*[[RAGE.Game.Entity.PlayEntityAnim|PlayEntityAnim]]
*[[Entity::getEntityUprightValue|GetEntityUprightValue]]
*[[RAGE.Game.Entity.PlaySynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[Entity::getEntityVelocity|GetEntityVelocity]]
*[[RAGE.Game.Entity.RemoveForcedObject|RemoveForcedObject]]
*[[Entity::getLastMaterialHitByEntity|GetLastMaterialHitByEntity]]
*[[RAGE.Game.Entity.RemoveModelSwap|RemoveModelSwap]]
*[[Entity::getNearestPlayerToEntity|GetNearestPlayerToEntity]]
*[[RAGE.Game.Entity.SetEntityAlpha|SetEntityAlpha]]
*[[Entity::getNearestPlayerToEntityOnTeam|GetNearestPlayerToEntityOnTeam]]
*[[RAGE.Game.Entity.SetEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[Entity::getOffsetFromEntityGivenWorldCoords|GetOffsetFromEntityGivenWorldCoords]]
*[[RAGE.Game.Entity.SetEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[Entity::getOffsetFromEntityInWorldCoords|GetOffsetFromEntityInWorldCoords]]
*[[RAGE.Game.Entity.SetEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[Entity::getObjectIndexFromEntityIndex|GetObjectIndexFromEntityIndex]]
*[[RAGE.Game.Entity.SetEntityCollision|SetEntityCollision]]
*[[Entity::getPedIndexFromEntityIndex|GetPedIndexFromEntityIndex]]
*[[RAGE.Game.Entity.SetEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[Entity::getVehicleIndexFromEntityIndex|GetVehicleIndexFromEntityIndex]]
*[[RAGE.Game.Entity.SetEntityDynamic|SetEntityDynamic]]
*[[Entity::getWorldPositionOfEntityBone|GetWorldPositionOfEntityBone]]
*[[RAGE.Game.Entity.SetEntityHeading|SetEntityHeading]]
*[[Entity::hasAnimEventFired|HasAnimEventFired]]
*[[RAGE.Game.Entity.SetEntityInvincible|SetEntityInvincible]]
*[[Entity::hasCollisionLoadedAroundEntity|HasCollisionLoadedAroundEntity]]
*[[RAGE.Game.Entity.SetEntityLights|SetEntityLights]]
*[[Entity::hasEntityAnimFinished|HasEntityAnimFinished]]
*[[RAGE.Game.Entity.SetEntityLodDist|SetEntityLodDist]]
*[[Entity::hasEntityBeenDamagedByAnyObject|HasEntityBeenDamagedByAnyObject]]
*[[RAGE.Game.Entity.SetEntityMaxSpeed|SetEntityMaxSpeed]]
*[[Entity::hasEntityBeenDamagedByAnyPed|HasEntityBeenDamagedByAnyPed]]
*[[RAGE.Game.Entity.SetEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[Entity::hasEntityBeenDamagedByAnyVehicle|HasEntityBeenDamagedByAnyVehicle]]
*[[RAGE.Game.Entity.SetEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[Entity::hasEntityBeenDamagedByEntity|HasEntityBeenDamagedByEntity]]
*[[RAGE.Game.Entity.SetEntityQuaternion|SetEntityQuaternion]]
*[[Entity::hasEntityClearLosToEntity|HasEntityClearLosToEntity]]
*[[RAGE.Game.Entity.SetEntityRenderScorched|SetEntityRenderScorched]]
*[[Entity::hasEntityClearLosToEntityInFront|HasEntityClearLosToEntityInFront]]
*[[RAGE.Game.Entity.SetEntitySomething|SetEntitySomething]]
*[[Entity::hasEntityCollidedWithAnything|HasEntityCollidedWithAnything]]
*[[RAGE.Game.Entity.SetEntityVelocity|SetEntityVelocity]]
*[[Entity::isAnEntity|IsAnEntity]]
*[[RAGE.Game.Entity.SetEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[Entity::isEntityAnObject|IsEntityAnObject]]
*[[RAGE.Game.Entity.SetVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[Entity::isEntityAttached|IsEntityAttached]]
*[[RAGE.Game.Entity.StopEntityAnim|StopEntityAnim]]
*[[Entity::isEntityAttachedToAnyObject|IsEntityAttachedToAnyObject]]
*[[RAGE.Game.Entity.StopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[Entity::isEntityAttachedToAnyPed|IsEntityAttachedToAnyPed]]
*[[Entity::isEntityAttachedToAnyVehicle|IsEntityAttachedToAnyVehicle]]
*[[Entity::isEntityAttachedToEntity|IsEntityAttachedToEntity]]
*[[Entity::isEntityAtCoord|IsEntityAtCoord]]
*[[Entity::isEntityAtEntity|IsEntityAtEntity]]
*[[Entity::isEntityAMissionEntity|IsEntityAMissionEntity]]
*[[Entity::isEntityAPed|IsEntityAPed]]
*[[Entity::isEntityAVehicle|IsEntityAVehicle]]
*[[Entity::isEntityDead|IsEntityDead]]
*[[Entity::isEntityInAir|IsEntityInAir]]
*[[Entity::isEntityInAngledArea|IsEntityInAngledArea]]
*[[Entity::isEntityInArea|IsEntityInArea]]
*[[Entity::isEntityInWater|IsEntityInWater]]
*[[Entity::isEntityInZone|IsEntityInZone]]
*[[Entity::isEntityOccluded|IsEntityOccluded]]
*[[Entity::isEntityOnScreen|IsEntityOnScreen]]
*[[Entity::isEntityPlayingAnim|IsEntityPlayingAnim]]
*[[Entity::isEntityStatic|IsEntityStatic]]
*[[Entity::isEntityTouchingEntity|IsEntityTouchingEntity]]
*[[Entity::isEntityTouchingModel|IsEntityTouchingModel]]
*[[Entity::isEntityUpright|IsEntityUpright]]
*[[Entity::isEntityUpsidedown|IsEntityUpsidedown]]
*[[Entity::isEntityVisible|IsEntityVisible]]
*[[Entity::isEntityVisibleToScript|IsEntityVisibleToScript]]
*[[Entity::isEntityWaitingForWorldCollision|IsEntityWaitingForWorldCollision]]
*[[Entity::playEntityAnim|PlayEntityAnim]]
*[[Entity::playSynchronizedEntityAnim|PlaySynchronizedEntityAnim]]
*[[Entity::playSynchronizedMapEntityAnim|PlaySynchronizedMapEntityAnim]]
*[[Entity::processEntityAttachments|ProcessEntityAttachments]]
*[[Entity::removeForcedObject|RemoveForcedObject]]
*[[Entity::removeModelHide|RemoveModelHide]]
*[[Entity::removeModelSwap|RemoveModelSwap]]
*[[Entity::resetEntityAlpha|ResetEntityAlpha]]
*[[Entity::setEntityAlpha|SetEntityAlpha]]
*[[Entity::setEntityAlwaysPrerender|SetEntityAlwaysPrerender]]
*[[Entity::setEntityAnimCurrentTime|SetEntityAnimCurrentTime]]
*[[Entity::setEntityAnimSpeed|SetEntityAnimSpeed]]
*[[Entity::setEntityAsMissionEntity|SetEntityAsMissionEntity]]
*[[Entity::setEntityCanBeDamaged|SetEntityCanBeDamaged]]
*[[Entity::setEntityCanBeDamagedByRelationshipGroup|SetEntityCanBeDamagedByRelationshipGroup]]
*[[Entity::setEntityCanBeTargetedWithoutLos|SetEntityCanBeTargetedWithoutLos]]
*[[Entity::setEntityCollision|SetEntityCollision]]
*[[Entity::setEntityCoords|SetEntityCoords]]
*[[Entity::setEntityCoordsNoOffset|SetEntityCoordsNoOffset]]
*[[Entity::setEntityCoords2|SetEntityCoords2]]
*[[Entity::setEntityDynamic|SetEntityDynamic]]
*[[Entity::setEntityHasGravity|SetEntityHasGravity]]
*[[Entity::setEntityHeading|SetEntityHeading]]
*[[Entity::setEntityHealth|SetEntityHealth]]
*[[Entity::setEntityInvincible|SetEntityInvincible]]
*[[Entity::setEntityIsTargetPriority|SetEntityIsTargetPriority]]
*[[Entity::setEntityLights|SetEntityLights]]
*[[Entity::setEntityLoadCollisionFlag|SetEntityLoadCollisionFlag]]
*[[Entity::setEntityLodDist|SetEntityLodDist]]
*[[Entity::setEntityMaxHealth|SetEntityMaxHealth]]
*[[Entity::setEntityMaxSpeed|SetEntityMaxSpeed]]
*[[Entity::setEntityMotionBlur|SetEntityMotionBlur]]
*[[Entity::setEntityNoCollisionEntity|SetEntityNoCollisionEntity]]
*[[Entity::setEntityOnlyDamagedByPlayer|SetEntityOnlyDamagedByPlayer]]
*[[Entity::setEntityOnlyDamagedByRelationshipGroup|SetEntityOnlyDamagedByRelationshipGroup]]
*[[Entity::setEntityProofs|SetEntityProofs]]
*[[Entity::setEntityQuaternion|SetEntityQuaternion]]
*[[Entity::setEntityRecordsCollisions|SetEntityRecordsCollisions]]
*[[Entity::setEntityRenderScorched|SetEntityRenderScorched]]
*[[Entity::setEntityRotation|SetEntityRotation]]
*[[Entity::setEntitySomething|SetEntitySomething]]
*[[Entity::setEntityTrafficlightOverride|SetEntityTrafficlightOverride]]
*[[Entity::setEntityVelocity|SetEntityVelocity]]
*[[Entity::setEntityVisible|SetEntityVisible]]
*[[Entity::setEntityAsNoLongerNeeded|SetEntityAsNoLongerNeeded]]
*[[Entity::setPedAsNoLongerNeeded|SetPedAsNoLongerNeeded]]
*[[Entity::setVehicleAsNoLongerNeeded|SetVehicleAsNoLongerNeeded]]
*[[Entity::setObjectAsNoLongerNeeded|SetObjectAsNoLongerNeeded]]
*[[Entity::stopEntityAnim|StopEntityAnim]]
*[[Entity::stopSynchronizedEntityAnim|StopSynchronizedEntityAnim]]
*[[Entity::stopSynchronizedMapEntityAnim|StopSynchronizedMapEntityAnim]]
*[[Entity::wouldEntityBeOccluded|WouldEntityBeOccluded]]
 
===Event===
===Event===
*[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]
*[[RAGE.Game.Event.AddShockingEventAtPosition | AddShockingEventAtPosition]]

Revision as of 07:45, 27 December 2022

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Ped

Vehicle

Type

Entity

Player

Blip