Server-side functions
Vector3 functions
Event functions
- Functions
- Properties
Vehicle functions
- Functions
- Vehicle::Vehicle
- Vehicle::repair
- Vehicle::destroy
- Vehicle::setNeonColour
- Vehicle::getNeonColour
- Vehicle::setMod
- Vehicle::getMod
- Vehicle::setColour
- Vehicle::setColourRGB
- Vehicle::setPaint
- Vehicle::getColour
- Vehicle::getColourRGB
- Vehicle::getPaint
- Vehicle::getOccupant
- Vehicle::setOccupant
- Vehicle::getOccupants
- Vehicle::explode
- Vehicle::spawn
- Properties
- Entity::id
- Entity::dimension
- Entity::type
- Vehicle::model
- Vehicle::alpha
- Vehicle::position
- Vehicle::rotation
- Vehicle::velocity
- Vehicle::siren
- Vehicle::horn
- Vehicle::engine
- Vehicle::highbeams
- Vehicle::engineHealth
- Vehicle::bodyHealth
- Vehicle::steerAngle
- Vehicle::rocketBoost
- Vehicle::brake
- Vehicle::locked
- Vehicle::numberPlate
- Vehicle::neonEnabled
- Vehicle::dead
- Vehicle::wheelType
Object functions
- Functions
- Properties
Pickup functions
Blip functions
Checkpoint functions
Marker functions
Player pool functions
- Functions
- Players::broadcast
- Players::broadcastInDimension
- Players::broadcastInRange
- Players::call
- Players::callInDimension
- Players::callInRange
- Players::callUnreliable
- Players::callInDimensionUnreliable
- Players::callInRangeUnreliable
- Players::reloadResources
- Pool::apply
- Pool::at
- Pool::exists
- Pool::forEach
- Pool::forEachInDimension
- Pool::forEachInRange
- Pool::getClosest
- Pool::getClosestInDimension
- Pool::toArray
- Pool::toArrayFast
Colshape pool functions
- Functions
- Properties
- Arrays
- Functions
Entity pool functions
- Functions
- Properties
- Arrays