Pool::exists
Server-Side Function
JavaScript Syntax
Available Entity Pools
The following are the main entity pools available on the RAGEMP, used for managing various game entities:
| Entity Pool | Description |
|---|---|
| mp.players | Manages all connected players |
| mp.vehicles | Manages all spawned vehicles |
| mp.objects | Manages all created objects |
| mp.peds | Manages all non-player characters (peds) |
| mp.markers | Manages all markers in the game |
| mp.labels | Manages all 3D text labels |
| mp.checkpoints | Manages checkpoints |
| mp.blips | Manages map blips |
| mp.colshapes | Manages collision shapes |
Summary
The `mp.pool.exists` function checks if an entity with a specific ID exists within a pool. It returns `true` if the entity exists and `false` if it does not. This is helpful for ensuring an entity is valid before performing further operations.
Syntax
mp.pool.exists(id)
Return value
Returns `true` if the entity exists, `false` if it does not.
Required Arguments
- id/entity: Number — The entity ID or the entity itself to check in the pool.
Example
This example checks if a specific player with ID 1500 exists in the players pool, and if so, sends them a welcome message. If not, it logs that the player is not found.
const playerID = 1500;
if (mp.players.exists(playerID)) {
const player = mp.players.at(playerID);
player.outputChatBox(`Welcome back, ${player.name}!`);
} else {
console.log(`Player with ID ${playerID} does not exist.`);
}
See Also
- Functions
- Properties
- Arrays