Pool::forEachInRange: Difference between revisions
(Created page with "This function used for call function for each elements in pool, but only if it in range of position. ==Syntax== <syntaxhighlight lang="javascript"> void pool.forEachInRange(V...") |
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==Syntax== | ==Syntax== | ||
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;"> | |||
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div> | |||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
void pool.forEachInRange(Vector3 position, int range [, int dimension], function callingFunction); | void pool.forEachInRange(Vector3 position, int range [, int dimension], function callingFunction); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</div> | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''callingFunction:''' Function, what will be called. | *'''callingFunction:''' Function, what will be called. | ||
Revision as of 12:19, 17 September 2017
This function used for call function for each elements in pool, but only if it in range of position.
Syntax
Server-Side
void pool.forEachInRange(Vector3 position, int range [, int dimension], function callingFunction);
Required Arguments
- callingFunction: Function, what will be called.
Example #1
That's example will generate array with vehicles nearby player in 100 units (game distance, like a meters).
let getVehiclesNearbyMe = (player) => {
const returnVehicles = [];
mp.vehicles.forEachInRange(player.position, 100,
(vehicle) => {
returnVehicles.push(vehicle);
}
);
return returnVehicles;
};
let vehiclesNearbyMe = getVehiclesNearbyMe(mp.players.at(0));
console.log(`Vehicles nearby me: x${vehiclesNearbyMe.length}`);
See Also
- Functions
- Properties
- Arrays