Pool::at: Difference between revisions

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==Available Entity Pools==
{{Pool_list}}
In RAGEMP serverside JavaScript, the following entity pools are used to manage different in-game elements:
* '''mp.players''' — Manages all player entities.
* '''mp.vehicles''' — Manages all vehicle entities.
* '''mp.objects''' — Manages all world object entities.
* '''mp.colshapes''' — Manages all collision shapes.
* '''mp.markers''' — Manages all map markers.
* '''mp.checkpoints''' — Manages all checkpoints.
* '''mp.labels''' — Manages all text labels.
* '''mp.blips''' — Manages all map blips.
* '''mp.pickups''' — Manages item pickups in the world.


==Summary==
==Summary==

Latest revision as of 12:07, 10 November 2024

Server-Side
Function

 JavaScript



JavaScript Syntax


Available Entity Pools

The following are the main entity pools available on the RAGEMP, used for managing various game entities:

Entity Pool Description
mp.players Manages all connected players
mp.vehicles Manages all spawned vehicles
mp.objects Manages all created objects
mp.peds Manages all non-player characters (peds)
mp.markers Manages all markers in the game
mp.labels Manages all 3D text labels
mp.checkpoints Manages checkpoints
mp.blips Manages map blips
mp.colshapes Manages collision shapes

Summary

The `pool.at` function returns an entity from a specified pool by its ID. It is useful for accessing specific entities such as players, vehicles, or objects by their unique server-side ID.

Syntax

pool.at(id)

Return value

An entity with the selected ID from a pool, or `undefined` if no entity exists with that ID.

Required Arguments

  • id: Number — The ID of the element to retrieve from the pool.

Example

This example retrieves a player by ID and outputs their name to the console if they exist.

let player = mp.players.at(1488);
if (player) {
    console.log(`Player with ID 1488 has nickname ${player.name}`);
} else {
    console.log(`Player with ID 1488 does not exist...`);
}



See Also