Client-side CSharp functions: Difference between revisions

From RAGE Multiplayer Wiki
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*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]
*[[Cam::getIsMultiplayerBrief|GetIsMultiplayerBrief]]
*[[Cam::getRenderingCam|GetRenderingCam]]
*[[Cam::getRenderingCam|GetRenderingCam]]
*[[RAGE.Game.Cam.IsCamActive|IsCamActive]]
*[[Cam::isAimCamActive|IsAimCamActive]]
*[[RAGE.Game.Cam.IsCamPlayingAnim|IsCamPlayingAnim]]
*[[Cam::isCamActive|IsCamActive]]
*[[RAGE.Game.Cam.IsCamShaking|IsCamShaking]]
*[[Cam::isCamInterpolating|IsCamInterpolating]]
*[[RAGE.Game.Cam.IsCinematicCamRendering|IsCinematicCamRendering]]
*[[Cam::isCamPlayingAnim|IsCamPlayingAnim]]
*[[RAGE.Game.Cam.IsInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[Cam::isCamRendering|IsCamRendering]]
*[[RAGE.Game.Cam.IsFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[Cam::isCamShaking|IsCamShaking]]
*[[RAGE.Game.Cam.IsFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[Cam::isCamSplinePaused|IsCamSplinePaused]]
*[[RAGE.Game.Cam.IsGameplayCamRendering|IsGameplayCamRendering]]
*[[Cam::isCinematicCamRendering|IsCinematicCamRendering]]
*[[RAGE.Game.Cam.IsGameplayHintActive|IsGameplayHintActive]]
*[[Cam::isCinematicCamShaking|IsCinematicCamShaking]]
*[[RAGE.Game.Cam.IsScreenFadedOut|IsScreenFadedOut]]
*[[Cam::isCinematicShotActive|IsCinematicShotActive]]
*[[RAGE.Game.Cam.IsScreenFadingOut|IsScreenFadingOut]]
*[[Cam::isFirstPersonAimCamActive|IsFirstPersonAimCamActive]]
*[[RAGE.Game.Cam.IsSphereVisible|IsSphereVisible]]
*[[Cam::isFollowPedCamActive|IsFollowPedCamActive]]
*[[RAGE.Game.Cam.OverrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[RAGE.Game.Cam.OverrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[Cam::isFollowVehicleCamActive|IsFollowVehicleCamActive]]
*[[RAGE.Game.Cam.PlaySynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[Cam::isGameplayCamLookingBehind|IsGameplayCamLookingBehind]]
*[[RAGE.Game.Cam.PointCamAtEntity|PointCamAtEntity]]
*[[Cam::isGameplayCamRendering|IsGameplayCamRendering]]
*[[RAGE.Game.Cam.RenderFirstPersonCam|RenderFirstPersonCam]]
*[[Cam::isGameplayCamShaking|IsGameplayCamShaking]]
*[[RAGE.Game.Cam.RenderScriptCams|RenderScriptCams]]
*[[Cam::isGameplayHintActive|IsGameplayHintActive]]
*[[RAGE.Game.Cam.SetCamActiveWithInterp|SetCamActiveWithInterp]]
*[[Cam::isInVehicleCamDisabled|IsInVehicleCamDisabled]]
*[[RAGE.Game.Cam.SetCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[Cam::isScreenFadedIn|IsScreenFadedIn]]
*[[RAGE.Game.Cam.SetCamEffect|SetCamEffect]]
*[[Cam::isScreenFadedOut|IsScreenFadedOut]]
*[[RAGE.Game.Cam.SetCamDebugName|SetCamDebugName]]
*[[Cam::isScreenFadingIn|IsScreenFadingIn]]
*[[RAGE.Game.Cam.SetCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[Cam::isScreenFadingOut|IsScreenFadingOut]]
*[[RAGE.Game.Cam.SetCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[Cam::isScriptGlobalShaking|IsScriptGlobalShaking]]
*[[RAGE.Game.Cam.SetCamDofStrength|SetCamDofStrength]]
*[[Cam::isSphereVisible|IsSphereVisible]]
*[[RAGE.Game.Cam.SetCamFarDof|SetCamFarDof]]
*[[Cam::overrideCamSplineMotionBlur|OverrideCamSplineMotionBlur]]
*[[RAGE.Game.Cam.SetCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[Cam::overrideCamSplineVelocity|OverrideCamSplineVelocity]]
*[[RAGE.Game.Cam.SetCamNearClip|SetCamNearClip]]
*[[Cam::playCamAnim|PlayCamAnim]]
*[[RAGE.Game.Cam.SetCamParams|SetCamParams]]
*[[Cam::playSynchronizedCamAnim|PlaySynchronizedCamAnim]]
*[[RAGE.Game.Cam.SetCamShakeAmplitude|SetCamShakeAmplitude]]
*[[Cam::pointCamAtCoord|PointCamAtCoord]]
*[[RAGE.Game.Cam.SetCamSplinePhase|SetCamSplinePhase]]
*[[Cam::pointCamAtEntity|PointCamAtEntity]]
*[[RAGE.Game.Cam.SetCinematicButtonActive|SetCinematicButtonActive]]
*[[Cam::pointCamAtPedBone|PointCamAtPedBone]]
*[[RAGE.Game.Cam.SetCinematicModeActive|SetCinematicModeActive]]
*[[Cam::renderFirstPersonCam|RenderFirstPersonCam]]
*[[RAGE.Game.Cam.SetGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[Cam::renderScriptCams|RenderScriptCams]]
*[[RAGE.Game.Cam.SetFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
*[[Cam::setCamActive|SetCamActive]]
*[[RAGE.Game.Cam.SetTimeIdleDrop|SetTimeIdleDrop]]
*[[Cam::setCamActiveWithInterp|SetCamActiveWithInterp]]
*[[RAGE.Game.Cam.SetFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[Cam::setCamAffectsAiming|SetCamAffectsAiming]]
*[[RAGE.Game.Cam.SetGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[Cam::setCamAnimCurrentPhase|SetCamAnimCurrentPhase]]
*[[RAGE.Game.Cam.SetGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[Cam::setCamCoord|SetCamCoord]]
*[[RAGE.Game.Cam.SetGameplayEntityHint|SetGameplayEntityHint]]
*[[Cam::setCamDebugName|SetCamDebugName]]
*[[RAGE.Game.Cam.SetGameplayHintFov|SetGameplayHintFov]]
*[[Cam::setCamDofFnumberOfLens|SetCamDofFnumberOfLens]]
*[[RAGE.Game.Cam.SetGameplayPedHint|SetGameplayPedHint]]
*[[Cam::setCamDofFocusDistanceBias|SetCamDofFocusDistanceBias]]
*[[RAGE.Game.Cam.SetWidescreenBorders|SetWidescreenBorders]]
*[[Cam::setCamDofMaxNearInFocusDistance|SetCamDofMaxNearInFocusDistance]]
*[[RAGE.Game.Cam.ShakeCinematicCam|ShakeCinematicCam]]
*[[Cam::setCamDofMaxNearInFocusDistanceBlendLevel|SetCamDofMaxNearInFocusDistanceBlendLevel]]
*[[RAGE.Game.Cam.StopCamPointing|StopCamPointing]]
*[[Cam::setCamDofPlanes|SetCamDofPlanes]]
*[[RAGE.Game.Cam.StopCinematicCamShaking|StopCinematicCamShaking]]
*[[Cam::setCamDofStrength|SetCamDofStrength]]
*[[RAGE.Game.Cam.StopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[Cam::setCamEffect|SetCamEffect]]
*[[RAGE.Game.Cam.StopGameplayCamShaking|StopGameplayCamShaking]]
*[[Cam::setCameraRange|SetCameraRange]]
*[[Cam::setCamFarClip|SetCamFarClip]]
*[[Cam::setCamFarDof|SetCamFarDof]]
*[[Cam::setCamFov|SetCamFov]]
*[[Cam::setCamInheritRollVehicle|SetCamInheritRollVehicle]]
*[[Cam::setCamMotionBlurStrength|SetCamMotionBlurStrength]]
*[[Cam::setCamNearClip|SetCamNearClip]]
*[[Cam::setCamNearDof|SetCamNearDof]]
*[[Cam::setCamParams|SetCamParams]]
*[[Cam::setCamRot|SetCamRot]]
*[[Cam::setCamShakeAmplitude|SetCamShakeAmplitude]]
*[[Cam::setCamSplineDuration|SetCamSplineDuration]]
*[[Cam::setCamSplinePhase|SetCamSplinePhase]]
*[[Cam::setCamUseShallowDofMode|SetCamUseShallowDofMode]]
*[[Cam::setCinematicButtonActive|SetCinematicButtonActive]]
*[[Cam::setCinematicCamShakeAmplitude|SetCinematicCamShakeAmplitude]]
*[[Cam::setCinematicModeActive|SetCinematicModeActive]]
*[[Cam::setFollowPedCamCutsceneChat|SetFollowPedCamCutsceneChat]]
*[[Cam::setFollowPedCamViewMode|SetFollowPedCamViewMode]]
*[[Cam::setFollowVehicleCamViewMode|SetFollowVehicleCamViewMode]]
*[[Cam::setFollowVehicleCamZoomLevel|SetFollowVehicleCamZoomLevel]]
*[[Cam::setGameplayCamRawPitch|SetGameplayCamRawPitch]]
*[[Cam::setGameplayCamRawYaw|SetGameplayCamRawYaw]]
*[[Cam::setGameplayCamRelativeHeading|SetGameplayCamRelativeHeading]]
*[[Cam::setGameplayCamRelativePitch|SetGameplayCamRelativePitch]]
*[[Cam::setGameplayCamShakeAmplitude|SetGameplayCamShakeAmplitude]]
*[[Cam::setGameplayCoordHint|SetGameplayCoordHint]]
*[[Cam::setGameplayEntityHint|SetGameplayEntityHint]]
*[[Cam::setGameplayHintFov|SetGameplayHintFov]]
*[[Cam::setGameplayObjectHint|SetGameplayObjectHint]]
*[[Cam::setGameplayPedHint|SetGameplayPedHint]]
*[[Cam::setGameplayVehicleHint|SetGameplayVehicleHint]]
*[[Cam::setTimeIdleDrop|SetTimeIdleDrop]]
*[[Cam::setUseHiDof|SetUseHiDof]]
*[[Cam::setWidescreenBorders|SetWidescreenBorders]]
*[[Cam::shakeCam|ShakeCam]]
*[[Cam::shakeCinematicCam|ShakeCinematicCam]]
*[[Cam::shakeGameplayCam|ShakeGameplayCam]]
*[[Cam::stopCamPointing|StopCamPointing]]
*[[Cam::stopCamShaking|StopCamShaking]]
*[[Cam::stopCinematicCamShaking|StopCinematicCamShaking]]
*[[Cam::stopCinematicShot|StopCinematicShot]]
*[[Cam::stopCutsceneCamShaking|StopCutsceneCamShaking]]
*[[Cam::stopGameplayCamShaking|StopGameplayCamShaking]]
*[[Cam::stopGameplayHint|StopGameplayHint]]
*[[Cam::stopScriptGlobalShaking|StopScriptGlobalShaking]]
*[[Cam::_getGameplayCamRot|_getGameplayCamRot]]


===Clock===
===Clock===

Revision as of 15:16, 26 December 2022

Events

Chat

Discord

Voice

Input

Nametags

Game

Ai

App

Audio

Cam

Clock

Cutscene

Datafile

Decorator

Dlc

Entity

Event

Files

Fire

Graphics

Interior

Itemset

Locale

Misc

Mobile

Netcash

Netshop

Network

Object

Pad

Pathfind

Ped

Physics

Player

Recording

Rendering

Script

Shapetest

Socialclub

Stats

Streaming

Task

Ui

Utils

Water

Weapon

Zone

NUI

Sprite

UIMenuCheckboxItem

UIMenuDynamicListItem

UIMenuItem

UIMenuListItem

MenuPool

UIMenu

Ui

HtmlWindow

DefaultWindow

Ui.Cursor

Elements

Checkpoint

GameEntity

MapObject

Ped

Vehicle

Type

Entity

Player

Blip