Pool::atRemoteId: Difference between revisions
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// usually it's used as you have sent the server-side entity.id to clientside and want to grab the correct entity | // usually it's used as you have sent the server-side entity.id to clientside and want to grab the correct entity | ||
// in this example, we got the ID "1" from the server-side and there more vehicles on the server | // in this example, we got the ID "1" from the server-side and there are more vehicles on the server, where the client-side vehicle ID is "0" | ||
let vehicleID = 1; | let vehicleID = 1; | ||
Revision as of 12:46, 26 October 2018
This function returns the entity object, if valid from the server-side generated entity.id. This is important to know, because the client-side entity.id may be different to the entity.id server-side.
Syntax
Entity pool.atRemoteId(Number ID)
Returns
An entity with the selected remote ID from a pool, or undefined if entity with this remote ID does not exists.
Required Arguments
- ID: Entity remote ID ( entity.remoteId )
Example
This example will check player with ID in pool, and write player name into chat if he exists.
Server-Side
// client-side entity.remoteId would return the server-side entity.id
let localPlayer = mp.players.local;
let player = mp.players.atRemoteId(localPlayer.remoteId);
// usually it's used as you have sent the server-side entity.id to clientside and want to grab the correct entity
// in this example, we got the ID "1" from the server-side and there are more vehicles on the server, where the client-side vehicle ID is "0"
let vehicleID = 1;
let vehicle = mp.vehicles.atRemoteId(vehicleID);
if(vehicle) {
// now we have the vehicle entity, which is the same like server-side
}
See Also
- Functions
- Properties
- Arrays