Pool::exists: Difference between revisions

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This function is used for check, exists entity with ID in pool or not.
{{ServersideJsFunction}}
{{JSContainer|


==Syntax==
{{Pool_list}}
 
==Summary==
The `mp.pool.exists` function checks if an entity with a specific ID exists within a pool. It returns `true` if the entity exists and `false` if it does not. This is helpful for ensuring an entity is valid before performing further operations.
 
===Syntax===
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
Boolean pool.exists(Number ID)
mp.pool.exists(id)
</syntaxhighlight>  
</syntaxhighlight>
===Returns===
 
Return true if entity exists, false if not exists.
===Return value===
Returns `true` if the entity exists, `false` if it does not.
 
===Required Arguments===
===Required Arguments===
*'''ID:''' Entity ID, what you wanna check in pool.
*'''id/entity:''' {{RageType|Number}} — The entity ID or the entity itself to check in the pool.
==Example==  
 
This example will check player with ID in pool, and write player name into chat if he exists.
==Example==
<div class="header" style="background-color: #408DAE; color: #FFFFFF; border: 2px solid #408DAE;">
This example checks if a specific player with ID 1500 exists in the players pool, and if so, sends them a welcome message. If not, it logs that the player is not found.
<div style="margin: 10px 10px 10px 10px;"><b>Server-Side</b></div>
 
<syntaxhighlight lang="javascript" highlight="1">
<syntaxhighlight lang="javascript">
let isPlayerExists = mp.players.exists(1488);
const playerID = 1500;
if (isPlayerExists) {
 
let player = mp.players.at(1488);
if (mp.players.exists(playerID)) {
console.log(`Player with id 1488 exists and have nickname ${player.name}`);
    const player = mp.players.at(playerID);
    player.outputChatBox(`Welcome back, ${player.name}!`);
} else {
} else {
console.log(`Player by id 1488 does not exists...`);
    console.log(`Player with ID ${playerID} does not exist.`);
};
}
</syntaxhighlight>
</syntaxhighlight>
</div>


}}
==See Also==
==See Also==
{{EntityPool_function}}
{{EntityPool_function}}
[[Category:Serverside API]]

Latest revision as of 12:08, 10 November 2024

Server-Side
Function

 JavaScript



JavaScript Syntax


Available Entity Pools

The following are the main entity pools available on the RAGEMP, used for managing various game entities:

Entity Pool Description
mp.players Manages all connected players
mp.vehicles Manages all spawned vehicles
mp.objects Manages all created objects
mp.peds Manages all non-player characters (peds)
mp.markers Manages all markers in the game
mp.labels Manages all 3D text labels
mp.checkpoints Manages checkpoints
mp.blips Manages map blips
mp.colshapes Manages collision shapes

Summary

The `mp.pool.exists` function checks if an entity with a specific ID exists within a pool. It returns `true` if the entity exists and `false` if it does not. This is helpful for ensuring an entity is valid before performing further operations.

Syntax

mp.pool.exists(id)

Return value

Returns `true` if the entity exists, `false` if it does not.

Required Arguments

  • id/entity: Number — The entity ID or the entity itself to check in the pool.

Example

This example checks if a specific player with ID 1500 exists in the players pool, and if so, sends them a welcome message. If not, it logs that the player is not found.

const playerID = 1500;

if (mp.players.exists(playerID)) {
    const player = mp.players.at(playerID);
    player.outputChatBox(`Welcome back, ${player.name}!`);
} else {
    console.log(`Player with ID ${playerID} does not exist.`);
}



See Also