Pool::at: Difference between revisions
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{{ServersideJsFunction}} | |||
{{JSContainer| | |||
==Syntax== | {{Pool_list}} | ||
< | |||
==Summary== | |||
</ | The `pool.at` function returns an entity from a specified pool by its ID. It is useful for accessing specific entities such as players, vehicles, or objects by their unique server-side ID. | ||
=== | |||
An entity with the selected ID from a pool, or undefined if entity with | ===Syntax=== | ||
<syntaxhighlight lang="javascript"> | |||
pool.at(id) | |||
</syntaxhighlight> | |||
===Return value=== | |||
An entity with the selected ID from a pool, or `undefined` if no entity exists with that ID. | |||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''id:''' {{RageType|Number}} — The ID of the element to retrieve from the pool. | ||
==Example== | |||
This example | ==Example== | ||
This example retrieves a player by ID and outputs their name to the console if they exist. | |||
< | |||
<syntaxhighlight lang="javascript"> | |||
let player = mp.players.at(1488); | let player = mp.players.at(1488); | ||
if (player) { | if (player) { | ||
console.log(`Player with ID 1488 has nickname ${player.name}`); | |||
} else { | } else { | ||
console.log(`Player with ID 1488 does not exist...`); | |||
} | } | ||
</ | </syntaxhighlight> | ||
}} | }} | ||
==See Also== | ==See Also== | ||
{{EntityPool_function}} | {{EntityPool_function}} | ||
[[Category:Serverside API]] | |||
Latest revision as of 12:07, 10 November 2024
Server-Side Function
JavaScript Syntax
Available Entity Pools
The following are the main entity pools available on the RAGEMP, used for managing various game entities:
| Entity Pool | Description |
|---|---|
| mp.players | Manages all connected players |
| mp.vehicles | Manages all spawned vehicles |
| mp.objects | Manages all created objects |
| mp.peds | Manages all non-player characters (peds) |
| mp.markers | Manages all markers in the game |
| mp.labels | Manages all 3D text labels |
| mp.checkpoints | Manages checkpoints |
| mp.blips | Manages map blips |
| mp.colshapes | Manages collision shapes |
Summary
The `pool.at` function returns an entity from a specified pool by its ID. It is useful for accessing specific entities such as players, vehicles, or objects by their unique server-side ID.
Syntax
pool.at(id)
Return value
An entity with the selected ID from a pool, or `undefined` if no entity exists with that ID.
Required Arguments
- id: Number — The ID of the element to retrieve from the pool.
Example
This example retrieves a player by ID and outputs their name to the console if they exist.
let player = mp.players.at(1488);
if (player) {
console.log(`Player with ID 1488 has nickname ${player.name}`);
} else {
console.log(`Player with ID 1488 does not exist...`);
}
See Also
- Functions
- Properties
- Arrays