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12 December 2019

27 November 2019

  • 13:4313:43, 27 November 2019 diff hist −12‎ Server-side CSharp events ‎No edit summary
  • 13:4113:41, 27 November 2019 diff hist −25‎ Server-side CSharp events ‎No edit summary
  • 13:4113:41, 27 November 2019 diff hist +952‎ Server-side CSharp events ‎No edit summary
  • 13:3213:32, 27 November 2019 diff hist +479‎ N IsPlayerInAnyVehicle ‎ Created page with "This function will tell you if the player is in an vehicle. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.IsPlayerInAnyVehicle(Client player);</syntaxhighlight> ''..."
  • 13:3213:32, 27 November 2019 diff hist +461‎ N IsPlayerDead ‎ Created page with "This function will tell you if the player is dead or not. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.IsPlayerDead(Client player);</syntaxhighlight> '''Required..."
  • 13:3213:32, 27 November 2019 diff hist +460‎ N IsPlayerAiming ‎ Created page with "This function will tell you if the player is aiming. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.IsPlayerAiming(Client player);</syntaxhighlight> '''Required Arg..."
  • 13:3113:31, 27 November 2019 diff hist +633‎ N HasPlayerGotWeaponComponent ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.HasPlayerWeaponComponent(Client player, WeaponHash weapon, WeaponComponent component);</syntaxhighlight> '''Required A..." current
  • 13:3113:31, 27 November 2019 diff hist +573‎ N GivePlayerWeaponComponent ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.SetPlayerWeaponComponent(Client player, WeaponHash weapon, WeaponComponent component);</syntaxhighlight> '''Required A..." current
  • 13:3013:30, 27 November 2019 diff hist +726‎ N GivePlayerWeapon ‎ Created page with "Gives the given player a weapon of the given type. See also Weapons Models. ==Syntax== <syntaxhighlight lang="C#">void NAPI.Player.GivePlayerWeapon(Client player, WeaponH..."
  • 13:2913:29, 27 November 2019 diff hist +522‎ N GetPlayerWeaponTint ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >WeaponTint NAPI.Player.GetPlayerWeaponTint(Client player, WeaponHash weapon);</syntaxhighlight> '''Required Arguments''' *'''player:'''..." current
  • 13:2913:29, 27 November 2019 diff hist +651‎ N GetPlayerWeapons ‎ Created page with "Returns an array of weapon hashes that contains all the weapons the player is currently holding. ==Syntax== <syntaxhighlight lang="C#" >WeaponHash[] NAPI.Player.GetPlayerWeap..."
  • 13:2813:28, 27 November 2019 diff hist +583‎ N GetPlayerWeaponComponents ‎ Created page with "Get all components from a weapon. ==Syntax== <syntaxhighlight lang="C#" >WeaponComponent[] NAPI.Player.GetPlayerWeaponComponents(Client player, WeaponHash weapon);</syntaxhig..." current
  • 13:2813:28, 27 November 2019 diff hist +647‎ N GetPlayerWeaponAmmo ‎ Created page with "Returns the amount of ammo in the weapon of the player. ==Syntax== <syntaxhighlight lang="C#">int NAPI.Player.GetPlayerWeaponAmmo(Client player, WeaponHash weapon);</syntaxhi..."
  • 13:2713:27, 27 November 2019 diff hist +450‎ N GetPlayerWantedLevel ‎ Created page with "Returns the player wanted level. ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerWantedLevel(Client player);</syntaxhighlight> '''Required Arguments''' *'''p..." current
  • 13:2713:27, 27 November 2019 diff hist +418‎ N GetPlayerVelocity ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >Vector3 NAPI.Player.GetPlayerVelocity(Client player);</syntaxhighlight> '''Required Arguments''' *'''player:''' parameter input should..."
  • 13:2613:26, 27 November 2019 diff hist +540‎ N GetPlayerVehicleSeat ‎ Created page with "Returns the seat ID that the player is currently occupying. ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerVehicleSeat(Client player);</syntax..."
  • 13:2613:26, 27 November 2019 diff hist +458‎ N GetPlayerVehicle ‎ Created page with "Returns the vehicle of the given player. ==Syntax== <syntaxhighlight lang="C#" >Vehicle NAPI.Player.GetPlayerVehicle(Client player);</syntaxhighlight> '''Required Arguments'..."
  • 13:2513:25, 27 November 2019 diff hist +542‎ N GetPlayersInRadiusOfPosition ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >List<Client> NAPI.Player.GetPlayersInRadiusOfPosition(float radius, Vector3 position);</syntaxhighlight> '''Required Arguments''' *'''r..."
  • 13:2513:25, 27 November 2019 diff hist +540‎ N GetPlayersInRadiusOfPlayer ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >List<Client> NAPI.Player.GetPlayersInRadiusOfPlayer(double radius, Client player);</syntaxhighlight> '''Required Arguments''' *'''radiu..."
  • 13:2513:25, 27 November 2019 diff hist +483‎ N GetPlayerSeatbelt ‎ Created page with "This function will tell you if the player has the seatbelt on or not. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.GetPlayerSeatbelt(Client player);</syntaxhighlig..." current
  • 13:2413:24, 27 November 2019 diff hist +432‎ N GetPlayerPing ‎ Created page with "Gets the current player ping ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerPing(Client player);</syntaxhighlight> '''Required Arguments''' *'''player:''' p..."
  • 13:2413:24, 27 November 2019 diff hist +404‎ N GetPlayerNametagVisible ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.GetPlayerNametagVisible(Client player);</syntaxhighlight> '''Required Arguments''' *'''player:''' parameter input shou..." current
  • 13:2313:23, 27 November 2019 diff hist +464‎ N GetPlayerName ‎ Created page with "Gets the current player's name ==Syntax== <!--T:2--> <syntaxhighlight lang="C#" >string NAPI.Player.GetPlayerName(Client player);</syntaxhighlight> <!--T:3--> '''Required Ar..."
  • 13:2313:23, 27 November 2019 diff hist +468‎ N GetPlayerHealth ‎ Created page with "This function will tell you, how much health has the player. ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerHealth(Client player);</syntaxhighlight> '''Requ..."
  • 13:2213:22, 27 November 2019 diff hist +895‎ N GetPlayerFromName ‎ Created page with "This method returns a Player param from a given player name, returns '''null''' if the player name does not exist. ==Syntax== <syntaxhighlight lang="C#" >Client NAPI.Player.G..."
  • 13:2213:22, 27 November 2019 diff hist +426‎ N GetPlayerFromHandle ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >Client NAPI.Player.GetPlayerFromHandle(NetHandle handle);</syntaxhighlight> '''Required Arguments''' *'''handle:''' parameter input sho..."
  • 13:2213:22, 27 November 2019 diff hist +962‎ N GetPlayerCurrentWeapon ‎ Created page with "This function will tell you which weapon has the player in the hand. See also Weapons Models. ==Syntax== <syntaxhighlight lang="C#" >WeaponHash NAPI.Player.GetPlayerCurre..."
  • 13:2113:21, 27 November 2019 diff hist +464‎ N GetPlayerArmor ‎ Created page with "This function will tell you how much armor has the player. ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerArmor(Client player);</syntaxhighlight> '''Require..."
  • 13:2113:21, 27 November 2019 diff hist +459‎ N GetPlayerAimingPoint ‎ Created page with "Gets the aiming point of a player ==Syntax== <syntaxhighlight lang="C#" >Vector3 NAPI.Player.GetPlayerAimingPoint(Client player);</syntaxhighlight> '''Required Arguments'''..."
  • 13:2013:20, 27 November 2019 diff hist +445‎ N GetPlayerAddress ‎ Created page with "Get the address of the player ==Syntax== <syntaxhighlight lang="C#" >string NAPI.Player.GetPlayerAddress(Client player);</syntaxhighlight> '''Required Arguments''' *'''playe..."
  • 13:1913:19, 27 November 2019 diff hist +561‎ N FreezePlayerTime ‎ Created page with "Freezes or unfreezes the world time for the given player. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.FreezePlayerTime(Client client, bool freeze);</syntaxhighlig..."
  • 13:1813:18, 27 November 2019 diff hist +740‎ N FreezePlayer ‎ Created page with "Freezes or unfreezes a player into their current position. While frozen, they won't be able to move, but their walking and running animations will still play. The player will..." current
  • 13:1713:17, 27 November 2019 diff hist +585‎ N DoesEntityExistForPlayer ‎ Created page with "Checks if an entity exists for the given player. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);</syntaxhig..."
  • 13:1713:17, 27 November 2019 diff hist +406‎ N DetonatePlayerStickies ‎ Created page with "Detonates the stickies of a player. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.DetonatePlayerStickies(Client player);</syntaxhighlight> '''Required Arguments'''..." current
  • 13:1613:16, 27 November 2019 diff hist +394‎ N ClearPlayerTasks ‎ Created page with "Clears all the tasks of the player. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.ClearPlayerTasks(Client player);</syntaxhighlight> '''Required Arguments''' *'''p..."
  • 13:1613:16, 27 November 2019 diff hist +498‎ N ClearPlayerAccessory ‎ Created page with "This function let's you clear the player accessories. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.ClearPlayerAccessory(Client player, int slot);</syntaxhighlight>..."
  • 01:4001:40, 27 November 2019 diff hist −4‎ GetAllEntityData ‎No edit summary
  • 01:4001:40, 27 November 2019 diff hist +620‎ N GetAllEntityData ‎ Created page with "Gets all keys set in the server's entity data, set with SetEntityData. ==Syntax== <syntaxhighlight lang="C#" >string[] NAPI.Data.GetAllEntityData(NetHandle entity);</synt..."
  • 01:3901:39, 27 November 2019 diff hist +523‎ N SetWorldData ‎ Created page with "This function sets world data but the data is only accessible by the server. It is not synced to any client. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Data.SetWorldDat..."
  • 01:3901:39, 27 November 2019 diff hist +662‎ N SetEntityData ‎ Created page with "Sets the given data value on the entity. This does not synchronize the data to clients. Use SetEntitySharedData if you want this value to synchronize to clients. ==Syntax== <..."
  • 01:3801:38, 27 November 2019 diff hist +333‎ N ResetWorldData ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >void NAPI.Data.ResetWorldData(string key);</syntaxhighlight> '''Required Arguments''' *'''key:''' parameter input should be in '''strin..."
  • 01:3801:38, 27 November 2019 diff hist +427‎ N ResetEntityData ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >void NAPI.Data.ResetEntityData(NetHandle entity, string key);</syntaxhighlight> '''Required Arguments''' *'''entity:''' parameter input..."
  • 01:3801:38, 27 November 2019 diff hist +389‎ N HasWorldData ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Data.HasWorldData(string key);</syntaxhighlight> '''Required Arguments''' *'''key:''' parameter input should be in '''string'..."
  • 01:3701:37, 27 November 2019 diff hist +483‎ N HasEntityData ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Data.HasEntityData(NetHandle entity, string key);</syntaxhighlight> '''Required Arguments''' *'''entity:''' parameter input s..."
  • 01:3701:37, 27 November 2019 diff hist +395‎ N GetWorldData ‎ Created page with "==Syntax== <syntaxhighlight lang="C#" >dynamic NAPI.Data.GetWorldData(string key);</syntaxhighlight> '''Required Arguments''' *'''key:''' parameter input should be in '''stri..."
  • 01:3701:37, 27 November 2019 diff hist −8‎ SetEntitySyncedData ‎No edit summary
  • 01:3601:36, 27 November 2019 diff hist −12‎ GetEntityData ‎No edit summary
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