User contributions for Muphy
12 December 2019
- 15:1015:10, 12 December 2019 diff hist +1 GetPlayerSocialClubId No edit summary
- 15:1015:10, 12 December 2019 diff hist +2 GetPlayerSocialClubId No edit summary
- 15:0915:09, 12 December 2019 diff hist +597 N GetPlayerSocialClubId Created page with "Gets the social club id from a player {{CSharpContainer| {{#tag:syntaxhighlight|bool {{Template:CSharp_Serverside_namespace}}Player.GetPlayerSocialClubId(Client player);|lan..."
27 November 2019
- 13:4313:43, 27 November 2019 diff hist −12 Server-side CSharp events No edit summary
- 13:4113:41, 27 November 2019 diff hist −25 Server-side CSharp events No edit summary
- 13:4113:41, 27 November 2019 diff hist +952 Server-side CSharp events No edit summary
- 13:3213:32, 27 November 2019 diff hist +479 N IsPlayerInAnyVehicle Created page with "This function will tell you if the player is in an vehicle. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.IsPlayerInAnyVehicle(Client player);</syntaxhighlight> ''..."
- 13:3213:32, 27 November 2019 diff hist +461 N IsPlayerDead Created page with "This function will tell you if the player is dead or not. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.IsPlayerDead(Client player);</syntaxhighlight> '''Required..."
- 13:3213:32, 27 November 2019 diff hist +460 N IsPlayerAiming Created page with "This function will tell you if the player is aiming. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.IsPlayerAiming(Client player);</syntaxhighlight> '''Required Arg..."
- 13:3113:31, 27 November 2019 diff hist +633 N HasPlayerGotWeaponComponent Created page with "==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.HasPlayerWeaponComponent(Client player, WeaponHash weapon, WeaponComponent component);</syntaxhighlight> '''Required A..." current
- 13:3113:31, 27 November 2019 diff hist +573 N GivePlayerWeaponComponent Created page with "==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.SetPlayerWeaponComponent(Client player, WeaponHash weapon, WeaponComponent component);</syntaxhighlight> '''Required A..." current
- 13:3013:30, 27 November 2019 diff hist +726 N GivePlayerWeapon Created page with "Gives the given player a weapon of the given type. See also Weapons Models. ==Syntax== <syntaxhighlight lang="C#">void NAPI.Player.GivePlayerWeapon(Client player, WeaponH..."
- 13:2913:29, 27 November 2019 diff hist +522 N GetPlayerWeaponTint Created page with "==Syntax== <syntaxhighlight lang="C#" >WeaponTint NAPI.Player.GetPlayerWeaponTint(Client player, WeaponHash weapon);</syntaxhighlight> '''Required Arguments''' *'''player:'''..." current
- 13:2913:29, 27 November 2019 diff hist +651 N GetPlayerWeapons Created page with "Returns an array of weapon hashes that contains all the weapons the player is currently holding. ==Syntax== <syntaxhighlight lang="C#" >WeaponHash[] NAPI.Player.GetPlayerWeap..."
- 13:2813:28, 27 November 2019 diff hist +583 N GetPlayerWeaponComponents Created page with "Get all components from a weapon. ==Syntax== <syntaxhighlight lang="C#" >WeaponComponent[] NAPI.Player.GetPlayerWeaponComponents(Client player, WeaponHash weapon);</syntaxhig..." current
- 13:2813:28, 27 November 2019 diff hist +647 N GetPlayerWeaponAmmo Created page with "Returns the amount of ammo in the weapon of the player. ==Syntax== <syntaxhighlight lang="C#">int NAPI.Player.GetPlayerWeaponAmmo(Client player, WeaponHash weapon);</syntaxhi..."
- 13:2713:27, 27 November 2019 diff hist +450 N GetPlayerWantedLevel Created page with "Returns the player wanted level. ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerWantedLevel(Client player);</syntaxhighlight> '''Required Arguments''' *'''p..." current
- 13:2713:27, 27 November 2019 diff hist +418 N GetPlayerVelocity Created page with "==Syntax== <syntaxhighlight lang="C#" >Vector3 NAPI.Player.GetPlayerVelocity(Client player);</syntaxhighlight> '''Required Arguments''' *'''player:''' parameter input should..."
- 13:2613:26, 27 November 2019 diff hist +540 N GetPlayerVehicleSeat Created page with "Returns the seat ID that the player is currently occupying. ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerVehicleSeat(Client player);</syntax..."
- 13:2613:26, 27 November 2019 diff hist +458 N GetPlayerVehicle Created page with "Returns the vehicle of the given player. ==Syntax== <syntaxhighlight lang="C#" >Vehicle NAPI.Player.GetPlayerVehicle(Client player);</syntaxhighlight> '''Required Arguments'..."
- 13:2513:25, 27 November 2019 diff hist +542 N GetPlayersInRadiusOfPosition Created page with "==Syntax== <syntaxhighlight lang="C#" >List<Client> NAPI.Player.GetPlayersInRadiusOfPosition(float radius, Vector3 position);</syntaxhighlight> '''Required Arguments''' *'''r..."
- 13:2513:25, 27 November 2019 diff hist +540 N GetPlayersInRadiusOfPlayer Created page with "==Syntax== <syntaxhighlight lang="C#" >List<Client> NAPI.Player.GetPlayersInRadiusOfPlayer(double radius, Client player);</syntaxhighlight> '''Required Arguments''' *'''radiu..."
- 13:2513:25, 27 November 2019 diff hist +483 N GetPlayerSeatbelt Created page with "This function will tell you if the player has the seatbelt on or not. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.GetPlayerSeatbelt(Client player);</syntaxhighlig..." current
- 13:2413:24, 27 November 2019 diff hist +432 N GetPlayerPing Created page with "Gets the current player ping ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerPing(Client player);</syntaxhighlight> '''Required Arguments''' *'''player:''' p..."
- 13:2413:24, 27 November 2019 diff hist +404 N GetPlayerNametagVisible Created page with "==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Player.GetPlayerNametagVisible(Client player);</syntaxhighlight> '''Required Arguments''' *'''player:''' parameter input shou..." current
- 13:2313:23, 27 November 2019 diff hist +464 N GetPlayerName Created page with "Gets the current player's name ==Syntax== <!--T:2--> <syntaxhighlight lang="C#" >string NAPI.Player.GetPlayerName(Client player);</syntaxhighlight> <!--T:3--> '''Required Ar..."
- 13:2313:23, 27 November 2019 diff hist +468 N GetPlayerHealth Created page with "This function will tell you, how much health has the player. ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerHealth(Client player);</syntaxhighlight> '''Requ..."
- 13:2213:22, 27 November 2019 diff hist +895 N GetPlayerFromName Created page with "This method returns a Player param from a given player name, returns '''null''' if the player name does not exist. ==Syntax== <syntaxhighlight lang="C#" >Client NAPI.Player.G..."
- 13:2213:22, 27 November 2019 diff hist +426 N GetPlayerFromHandle Created page with "==Syntax== <syntaxhighlight lang="C#" >Client NAPI.Player.GetPlayerFromHandle(NetHandle handle);</syntaxhighlight> '''Required Arguments''' *'''handle:''' parameter input sho..."
- 13:2213:22, 27 November 2019 diff hist +962 N GetPlayerCurrentWeapon Created page with "This function will tell you which weapon has the player in the hand. See also Weapons Models. ==Syntax== <syntaxhighlight lang="C#" >WeaponHash NAPI.Player.GetPlayerCurre..."
- 13:2113:21, 27 November 2019 diff hist +464 N GetPlayerArmor Created page with "This function will tell you how much armor has the player. ==Syntax== <syntaxhighlight lang="C#" >int NAPI.Player.GetPlayerArmor(Client player);</syntaxhighlight> '''Require..."
- 13:2113:21, 27 November 2019 diff hist +459 N GetPlayerAimingPoint Created page with "Gets the aiming point of a player ==Syntax== <syntaxhighlight lang="C#" >Vector3 NAPI.Player.GetPlayerAimingPoint(Client player);</syntaxhighlight> '''Required Arguments'''..."
- 13:2013:20, 27 November 2019 diff hist +445 N GetPlayerAddress Created page with "Get the address of the player ==Syntax== <syntaxhighlight lang="C#" >string NAPI.Player.GetPlayerAddress(Client player);</syntaxhighlight> '''Required Arguments''' *'''playe..."
- 13:1913:19, 27 November 2019 diff hist +561 N FreezePlayerTime Created page with "Freezes or unfreezes the world time for the given player. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.FreezePlayerTime(Client client, bool freeze);</syntaxhighlig..."
- 13:1813:18, 27 November 2019 diff hist +740 N FreezePlayer Created page with "Freezes or unfreezes a player into their current position. While frozen, they won't be able to move, but their walking and running animations will still play. The player will..." current
- 13:1713:17, 27 November 2019 diff hist +585 N DoesEntityExistForPlayer Created page with "Checks if an entity exists for the given player. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);</syntaxhig..."
- 13:1713:17, 27 November 2019 diff hist +406 N DetonatePlayerStickies Created page with "Detonates the stickies of a player. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.DetonatePlayerStickies(Client player);</syntaxhighlight> '''Required Arguments'''..." current
- 13:1613:16, 27 November 2019 diff hist +394 N ClearPlayerTasks Created page with "Clears all the tasks of the player. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.ClearPlayerTasks(Client player);</syntaxhighlight> '''Required Arguments''' *'''p..."
- 13:1613:16, 27 November 2019 diff hist +498 N ClearPlayerAccessory Created page with "This function let's you clear the player accessories. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Player.ClearPlayerAccessory(Client player, int slot);</syntaxhighlight>..."
- 01:4001:40, 27 November 2019 diff hist −4 GetAllEntityData No edit summary
- 01:4001:40, 27 November 2019 diff hist +620 N GetAllEntityData Created page with "Gets all keys set in the server's entity data, set with SetEntityData. ==Syntax== <syntaxhighlight lang="C#" >string[] NAPI.Data.GetAllEntityData(NetHandle entity);</synt..."
- 01:3901:39, 27 November 2019 diff hist +523 N SetWorldData Created page with "This function sets world data but the data is only accessible by the server. It is not synced to any client. ==Syntax== <syntaxhighlight lang="C#" >void NAPI.Data.SetWorldDat..."
- 01:3901:39, 27 November 2019 diff hist +662 N SetEntityData Created page with "Sets the given data value on the entity. This does not synchronize the data to clients. Use SetEntitySharedData if you want this value to synchronize to clients. ==Syntax== <..."
- 01:3801:38, 27 November 2019 diff hist +333 N ResetWorldData Created page with "==Syntax== <syntaxhighlight lang="C#" >void NAPI.Data.ResetWorldData(string key);</syntaxhighlight> '''Required Arguments''' *'''key:''' parameter input should be in '''strin..."
- 01:3801:38, 27 November 2019 diff hist +427 N ResetEntityData Created page with "==Syntax== <syntaxhighlight lang="C#" >void NAPI.Data.ResetEntityData(NetHandle entity, string key);</syntaxhighlight> '''Required Arguments''' *'''entity:''' parameter input..."
- 01:3801:38, 27 November 2019 diff hist +389 N HasWorldData Created page with "==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Data.HasWorldData(string key);</syntaxhighlight> '''Required Arguments''' *'''key:''' parameter input should be in '''string'..."
- 01:3701:37, 27 November 2019 diff hist +483 N HasEntityData Created page with "==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Data.HasEntityData(NetHandle entity, string key);</syntaxhighlight> '''Required Arguments''' *'''entity:''' parameter input s..."
- 01:3701:37, 27 November 2019 diff hist +395 N GetWorldData Created page with "==Syntax== <syntaxhighlight lang="C#" >dynamic NAPI.Data.GetWorldData(string key);</syntaxhighlight> '''Required Arguments''' *'''key:''' parameter input should be in '''stri..."
- 01:3701:37, 27 November 2019 diff hist −8 SetEntitySyncedData No edit summary
- 01:3601:36, 27 November 2019 diff hist −12 GetEntityData No edit summary