Cam::attachToVehicleBone

From RAGE Multiplayer Wiki
Revision as of 04:23, 27 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''cam:''' {{RageType|number}} *'''vehicle:''' {{RageType|number}} *'''boneIndex:''' {{RageType|number}} *'''relativeRotation:''' {{RageType|boolean}} *'''rotX:''' {{RageType|number}} *'''rotY:''' {{RageType|number}} *'''rotZ:''' {{RageType|number}} *'''offsetX:''' {{RageType|number}} *'''offsetY:''' {{RageType|number}} *'''offsetZ:''' {{RageType|number}} *'''fixedDirection:''' {{RageType|boolean}} ===Retu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • cam: number
  • vehicle: number
  • boneIndex: number
  • relativeRotation: boolean
  • rotX: number
  • rotY: number
  • rotZ: number
  • offsetX: number
  • offsetY: number
  • offsetZ: number
  • fixedDirection: boolean

Return value

  • void

Syntax

mp.game.cam.attachToVehicleBone(cam, vehicle, boneIndex, relativeRotation, rotX, rotY, rotZ, offsetX, offsetY, offsetZ, fixedDirection)

Example

//todo


See also