Cam::attachToEntity

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Revision as of 04:22, 27 May 2024 by Shr0x (talk | contribs) (Created page with " {{ClientsideJsFunction}} {{JSContainer| ===Required Params=== *'''cam:''' {{RageType|number}} *'''entity:''' {{RageType|number}} *'''xOffset:''' {{RageType|number}} *'''yOffset:''' {{RageType|number}} *'''zOffset:''' {{RageType|number}} *'''isRelative:''' {{RageType|boolean}} ===Return value=== *''' {{RageType|void}} ''' ==Syntax== <syntaxhighlight lang="javascript"> mp.game.cam.attachToEntity(cam, entity, xOffset, yOffset, zOffset, isRelative) </syntaxhighlight> ==...")
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Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • cam: number
  • entity: number
  • xOffset: number
  • yOffset: number
  • zOffset: number
  • isRelative: boolean

Return value

  • void

Syntax

mp.game.cam.attachToEntity(cam, entity, xOffset, yOffset, zOffset, isRelative)

Example

//todo


See also