DoesEntityExistForPlayer

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Revision as of 13:17, 27 November 2019 by Muphy (talk | contribs) (Created page with "Checks if an entity exists for the given player. ==Syntax== <syntaxhighlight lang="C#" >bool NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);</syntaxhig...")
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Checks if an entity exists for the given player.

Syntax

bool NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);

Required Arguments

  • player: parameter input should be in Client type.
  • entity: parameter input should be in NetHandle type.

NOTE: This function returns data in bool type.

Usage example(s)

Example Description

NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);