Template:Cam functions c
- Cam::InterpolatePlayerCamera(pos1, pos2, time)
- Cam::isCamSplinePaused(p0)
- Cam::renderScriptCams(render, ease, easeTime, p3, p4)
- Cam::stopGameplayCamShaking(p0)
- Cam::setGameplayCamRawYaw(yaw)
- Cam::setCamSplineDuration(cam, timeDuration)
- Cam::setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8)
- Cam::setFollowVehicleCamZoomLevel(zoomLevel)
- Cam::stopCinematicCamShaking(p0)
- Cam::setCamSplinePhase(cam, p1)
- Cam::setGameplayPedHint(p0, x1, y1, z1, p4, p5, p6, p7)
- Cam::overrideCamSplineVelocity(cam, p1, p2, p3)
- Cam::setFollowPedCamCutsceneChat(p0, p1)
- Cam::setGameplayHintFov(FOV)
- Cam::setCinematicButtonActive(p0)
- Cam::setFollowPedCamViewMode(viewMode)
- Cam::getGameplayCamRot(p0)
- Cam::createCamera(camHash, p1)
- Cam::createCameraWithParams(camHash, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)
- Cam::setGameplayCamRelativePitch(x, Value2)
- Cam::createCinematicShot(p0, p1, p2, entity)
- Cam::setGameplayCamRawPitch(pitch)
- Cam::stopCinematicShot(p0)
- Cam::overrideCamSplineMotionBlur(p0, p1, p2, p3)
- Cam::setCamEffect(p0)
- Cam::getGameplayCamRot(p0)
- Cam::setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7)
- Cam::addCamSplineNode(camera, x, y, z, xRot, yRot, zRot, length, p8, p9)
- Cam::doScreenFadeOut(duration)
- Cam::destroyAllCams(destroy)
- Cam::clampGameplayCamYaw(minimum, maximum)
- Cam::setTimeIdleDrop(p0, p1)
- Cam::setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7)
- Cam::clampGameplayCamPitch(minimum, maximum)
- Cam::setGameplayCamShakeAmplitude(amplitude)
- Cam::setFollowVehicleCamViewMode(viewMode)
- Cam::getCamSplineNodeIndex(cam)
- Cam::setGameplayCamRelativeHeading(heading)
- Cam::createCamWithParams(camName, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)
- Cam::createCam(camName, p1)
- Cam::setCinematicCamShakeAmplitude(p0)
- Cam::isCinematicShotActive(p0)
- Cam::doScreenFadeIn(duration)
- Cam::setGameplayCoordHint(p0, p1, p2, p3, p4, p5, p6)
- Cam::getCamSplineNodePhase(p0)
- Cam::setWidescreenBorders(p0, p1)
- Cam::shakeCinematicCam(p0, p1)
- Cam::setCinematicModeActive(p0)
- Cam::animateGameplayCamZoom(p0, distance)
- Cam::playSynchronizedCamAnim(p0, p1, animName, animDictionary)
- Cam::isSphereVisible(x, y, z, radius)
- Cam::getIsMultiplayerBrief(p0)
- Cam::stopGameplayHint(p0)
- Cam::shakeGameplayCam(shakeName, intensity)