DoesEntityExistForPlayer
Checks if an entity exists for the given player.
Syntax
bool NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);
Required Arguments
- player: parameter input should be in Client type.
- entity: parameter input should be in NetHandle type.
NOTE: This function returns data in bool type.
Usage example(s)
Example Description
NAPI.Entity.DoesEntityExistForPlayer(Client player, NetHandle entity);