Server-side CSharp function: Difference between revisions

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*[[NAPI.Blip.SetBlipSprite|SetBlipSprite]]
*[[NAPI.Blip.SetBlipSprite|SetBlipSprite]]
*[[NAPI.Blip.SetBlipTransparency|SetBlipTransparency]]
*[[NAPI.Blip.SetBlipTransparency|SetBlipTransparency]]
==Chat==
*[[NAPI.Chat.SendChatMessageToAll|SendChatMessageToAll]]
*[[NAPI.Chat.SendChatMessageToPlayer|SendChatMessageToPlayer]]
==Checkpoint==
*[[NAPI.Checkpoint.CreateCheckpoint|CreateCheckpoint]]
*[[NAPI.Checkpoint.GetCheckpointColor|GetCheckpointColor]]
*[[NAPI.Checkpoint.GetCheckpointDirection|GetCheckpointDirection]]
*[[NAPI.Checkpoint.GetCheckpointScale|GetCheckpointScale]]
*[[NAPI.Checkpoint.SetCheckpointColor|SetCheckpointColor]]
*[[NAPI.Checkpoint.SetCheckpointDirection|SetCheckpointDirection]]
*[[NAPI.Checkpoint.SetCheckpointScale|SetCheckpointScale]]
==ClientEvent==
*[[NAPI.ClientEvent.TriggerClientEvent|TriggerClientEvent]]
*[[NAPI.ClientEvent.TriggerClientEventForAll|TriggerClientEventForAll]]
*[[NAPI.ClientEvent.TriggerClientEventToPlayers|TriggerClientEventToPlayers]]
*[[NAPI.ClientEvent.TriggerClientEventInRange|TriggerClientEventInRange]]
*[[NAPI.ClientEvent.TriggerClientEventInDimension|TriggerClientEventInDimension]]
==ColShape==
*[[NAPI.ColShape.Create2DColShape|Create2DColShape]]
*[[NAPI.ColShape.Create3DColShape|Create3DColShape]]
*[[NAPI.ColShape.CreateCircleColShape|CreateCircleColShape]]
*[[NAPI.ColShape.CreateSphereColShape|CreateSphereColShape]]
*[[NAPI.ColShape.DeleteColShape|DeleteColShape]]
*[[NAPI.ColShape.RegisterCustomColShape|RegisterCustomColShape]]
==Command==
*[[NAPI.Command.Invoke|Invoke]]
*[[NAPI.Command.Register|Register]]
*[[NAPI.Command.Unregister|Unregister]]
*[[NAPI.Command.Block|Block]]
==Data==
*[[NAPI.Data.GetEntitySyncedData|GetEntitySyncedData]]
*[[NAPI.Data.GetWorldSyncedData|GetWorldSyncedData]]
*[[NAPI.Data.HasEntitySyncedData|HasEntitySyncedData]]
*[[NAPI.Data.HasWorldSyncedData|HasWorldSyncedData]]
*[[NAPI.Data.ResetEntitySyncedData|ResetEntitySyncedData]]
*[[NAPI.Data.ResetWorldSyncedData|ResetWorldSyncedData]]
*[[NAPI.Data.SetEntitySyncedData|SetEntitySyncedData]]
*[[NAPI.Data.SetWorldSyncedData|SetWorldSyncedData]]
*[[NAPI.Data.GetEntityData|GetEntityData]]
*[[NAPI.Data.GetWorldData|GetWorldData]]
*[[NAPI.Data.HasEntityData|HasEntityData]]
*[[NAPI.Data.HasWorldData|HasWorldData]]
*[[NAPI.Data.ResetEntityData|ResetEntityData]]
*[[NAPI.Data.ResetWorldData|ResetWorldData]]
*[[NAPI.Data.SetEntityData|SetEntityData]]
*[[NAPI.Data.SetWorldData|SetWorldData]]
*[[NAPI.Data.GetAllEntityData|GetAllEntityData]]
==Entity==
*[[NAPI.Entity.AttachEntityToEntity|AttachEntityToEntity]]
*[[NAPI.Entity.CreateLoopedParticleEffectOnEntity|CreateLoopedParticleEffectOnEntity]]
*[[NAPI.Entity.CreateParticleEffectOnEntity|CreateParticleEffectOnEntity]]
*[[NAPI.Entity.DeleteEntity|DeleteEntity]]
*[[NAPI.Entity.DetachEntity|DetachEntity]]
*[[NAPI.Entity.DoesEntityExist|DoesEntityExist]]
*[[NAPI.Entity.DoesEntityExistForPlayer|DoesEntityExistForPlayer]]
*[[NAPI.Entity.GetEntityCollisionless|GetEntityCollisionless]]
*[[NAPI.Entity.GetEntityDimension|GetEntityDimension]]
*[[NAPI.Entity.GetEntityInvincible|GetEntityInvincible]]
*[[NAPI.Entity.GetEntityModel|GetEntityModel]]
*[[NAPI.Entity.GetEntityPosition|GetEntityPosition]]
*[[NAPI.Entity.GetEntityRotation|GetEntityRotation]]
*[[NAPI.Entity.GetEntityType|GetEntityType]]
*[[NAPI.Entity.IsEntityAttachedToAnything|IsEntityAttachedToAnything]]
*[[NAPI.Entity.IsEntityAttachedToEntity|IsEntityAttachedToEntity]]
*[[NAPI.Entity.MoveEntityPosition|MoveEntityPosition]]
*[[NAPI.Entity.MoveEntityRotation|MoveEntityRotation]]
*[[NAPI.Entity.SetEntityCollisionless|SetEntityCollisionless]]
*[[NAPI.Entity.SetEntityDimension|SetEntityDimension]]
*[[NAPI.Entity.SetEntityInvincible|SetEntityInvincible]]
*[[NAPI.Entity.SetEntityPosition|SetEntityPosition]]
*[[NAPI.Entity.SetEntityPositionFrozen|SetEntityPositionFrozen]]
*[[NAPI.Entity.SetEntityRotation|SetEntityRotation]]
*[[NAPI.Entity.SetEntityTransparency|SetEntityTransparency]]
==Explosion==
*[[NAPI.Explosion.CreateExplosion|CreateExplosion]]
*[[NAPI.Explosion.CreateOwnedExplosion|CreateOwnedExplosion]]
*[[NAPI.Explosion.CreateOwnedProjectile|CreateOwnedProjectile]]
*[[NAPI.Explosion.CreateProjectile|CreateProjectile]]
==Marker==
*[[NAPI.Marker.CreateMarker|CreateMarker]]
*[[NAPI.Marker.GetMarkerBobUpAndDown|GetMarkerBobUpAndDown]]
*[[NAPI.Marker.GetMarkerColor|GetMarkerColor]]
*[[NAPI.Marker.GetMarkerDirection|GetMarkerDirection]]
*[[NAPI.Marker.GetMarkerScale|GetMarkerScale]]
*[[NAPI.Marker.GetMarkerType|GetMarkerType]]
*[[NAPI.Marker.SetMarkerBobUpAndDown|SetMarkerBobUpAndDown]]
*[[NAPI.Marker.SetMarkerColor|SetMarkerColor]]
*[[NAPI.Marker.SetMarkerDirection|SetMarkerDirection]]
*[[NAPI.Marker.SetMarkerScale|SetMarkerScale]]
*[[NAPI.Marker.SetMarkerType|SetMarkerType]]
==Native==
*[[NAPI.Native.FetchNativeFromPlayer|FetchNativeFromPlayer]]
*[[NAPI.Native.SendNativeToAllPlayers|SendNativeToAllPlayers]]
*[[NAPI.Native.SendNativeToPlayer|SendNativeToPlayer]]
*[[NAPI.Native.SendNativeToPlayersInDimension|SendNativeToPlayersInDimension]]
*[[NAPI.Native.SendNativeToPlayersInRange|SendNativeToPlayersInRange]]
*[[NAPI.Native.SendNativeToPlayersInRangeInDimension|SendNativeToPlayersInRangeInDimension]]

Revision as of 20:14, 26 November 2019

ACL

Blip

Chat

Checkpoint

ClientEvent

ColShape

Command

Data

Entity

Explosion

Marker

Native