Template:Cam functions c: Difference between revisions
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*[[Cam::getCamSplineNodeIndex|mp.game.cam.getCamSplineNodeIndex]] | *[[Cam::getCamSplineNodeIndex|mp.game.cam.getCamSplineNodeIndex]] | ||
*[[Cam::getCamSplineNodePhase|mp.game.cam.getCamSplineNodePhase]] | *[[Cam::getCamSplineNodePhase|mp.game.cam.getCamSplineNodePhase]] | ||
*[[Cam::getGameplayCamRelativeHeading|mp.game.cam.getGameplayCamRelativeHeading]] | |||
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]] | *[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]] | ||
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]] | *[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]] | ||
Revision as of 11:22, 22 January 2018
- mp.game.cam.InterpolatePlayerCamera
- mp.game.cam.addCamSplineNode
- mp.game.cam.animateGameplayCamZoom
- mp.game.cam.clampGameplayCamPitch
- mp.game.cam.clampGameplayCamYaw
- mp.game.cam.createCamWithParams
- mp.game.cam.createCameraWithParams
- mp.game.cam.createCamera
- mp.game.cam.createCam
- mp.game.cam.createCinematicShot
- mp.game.cam.destroyAllCams
- mp.game.cam.doScreenFadeIn
- mp.game.cam.doScreenFadeOut
- mp.game.cam.getCamSplineNodeIndex
- mp.game.cam.getCamSplineNodePhase
- mp.game.cam.getGameplayCamRelativeHeading
- mp.game.cam.getGameplayCamRot
- mp.game.cam.getGameplayCamRot
- mp.game.cam.getIsMultiplayerBrief
- mp.game.cam.isCamSplinePaused
- mp.game.cam.isCinematicShotActive
- mp.game.cam.isSphereVisible
- mp.game.cam.overrideCamSplineMotionBlur
- mp.game.cam.overrideCamSplineVelocity
- mp.game.cam.playSynchronizedCamAnim
- mp.game.cam.renderScriptCams
- mp.game.cam.setCamEffect
- mp.game.cam.setCamSplineDuration
- mp.game.cam.setCamSplinePhase
- mp.game.cam.setCinematicButtonActive
- mp.game.cam.setCinematicCamShakeAmplitude
- mp.game.cam.setCinematicModeActive
- mp.game.cam.setFollowPedCamCutsceneChat
- mp.game.cam.setFollowPedCamViewMode
- mp.game.cam.setFollowVehicleCamViewMode
- mp.game.cam.setFollowVehicleCamZoomLevel
- mp.game.cam.setGameplayCamRawPitch
- mp.game.cam.setGameplayCamRawYaw
- mp.game.cam.setGameplayCamRelativeHeading
- mp.game.cam.setGameplayCamRelativePitch
- mp.game.cam.setGameplayCamShakeAmplitude
- mp.game.cam.setGameplayCoordHint
- mp.game.cam.setGameplayEntityHint
- mp.game.cam.setGameplayHintFov
- mp.game.cam.setGameplayObjectHint
- mp.game.cam.setGameplayPedHint
- mp.game.cam.setGameplayVehicleHint
- mp.game.cam.setTimeIdleDrop
- mp.game.cam.setWidescreenBorders
- mp.game.cam.shakeCinematicCam
- mp.game.cam.shakeGameplayCam
- mp.game.cam.stopCinematicCamShaking
- mp.game.cam.stopCinematicShot
- mp.game.cam.stopGameplayCamShaking
- mp.game.cam.stopGameplayHint