Template:Cam functions c: Difference between revisions
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* [[Cam::InterpolatePlayerCamera| | |||
* [[Cam:: | *[[Cam::InterpolatePlayerCamera|mp.game.cam.InterpolatePlayerCamera]] | ||
* [[Cam:: | *[[Cam::addCamSplineNode|mp.game.cam.addCamSplineNode]] | ||
* [[Cam:: | *[[Cam::animateGameplayCamZoom|mp.game.cam.animateGameplayCamZoom]] | ||
* [[Cam:: | *[[Cam::clampGameplayCamPitch|mp.game.cam.clampGameplayCamPitch]] | ||
* [[Cam:: | *[[Cam::clampGameplayCamYaw|mp.game.cam.clampGameplayCamYaw]] | ||
* [[Cam:: | *[[Cam::createCamWithParams|mp.game.cam.createCamWithParams]] | ||
* [[Cam:: | *[[Cam::createCameraWithParams|mp.game.cam.createCameraWithParams]] | ||
* [[Cam:: | *[[Cam::createCamera|mp.game.cam.createCamera]] | ||
* [[Cam:: | *[[Cam::createCam|mp.game.cam.createCam]] | ||
* [[Cam:: | *[[Cam::createCinematicShot|mp.game.cam.createCinematicShot]] | ||
* [[Cam:: | *[[Cam::destroyAllCams|mp.game.cam.destroyAllCams]] | ||
* [[Cam:: | *[[Cam::doScreenFadeIn|mp.game.cam.doScreenFadeIn]] | ||
* [[Cam:: | *[[Cam::doScreenFadeOut|mp.game.cam.doScreenFadeOut]] | ||
* [[Cam:: | *[[Cam::getCamSplineNodeIndex|mp.game.cam.getCamSplineNodeIndex]] | ||
* [[Cam:: | *[[Cam::getCamSplineNodePhase|mp.game.cam.getCamSplineNodePhase]] | ||
* [[Cam::getGameplayCamRot| | *[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]] | ||
* [[Cam:: | *[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]] | ||
* [[Cam:: | *[[Cam::getIsMultiplayerBrief|mp.game.cam.getIsMultiplayerBrief]] | ||
* [[Cam:: | *[[Cam::isCamSplinePaused|mp.game.cam.isCamSplinePaused]] | ||
* [[Cam:: | *[[Cam::isCinematicShotActive|mp.game.cam.isCinematicShotActive]] | ||
* [[Cam:: | *[[Cam::isSphereVisible|mp.game.cam.isSphereVisible]] | ||
* [[Cam:: | *[[Cam::overrideCamSplineMotionBlur|mp.game.cam.overrideCamSplineMotionBlur]] | ||
* [[Cam:: | *[[Cam::overrideCamSplineVelocity|mp.game.cam.overrideCamSplineVelocity]] | ||
* [[Cam:: | *[[Cam::playSynchronizedCamAnim|mp.game.cam.playSynchronizedCamAnim]] | ||
* [[Cam:: | *[[Cam::renderScriptCams|mp.game.cam.renderScriptCams]] | ||
* [[Cam:: | *[[Cam::setCamEffect|mp.game.cam.setCamEffect]] | ||
* [[Cam:: | *[[Cam::setCamSplineDuration|mp.game.cam.setCamSplineDuration]] | ||
* [[Cam:: | *[[Cam::setCamSplinePhase|mp.game.cam.setCamSplinePhase]] | ||
* [[Cam:: | *[[Cam::setCinematicButtonActive|mp.game.cam.setCinematicButtonActive]] | ||
* [[Cam:: | *[[Cam::setCinematicCamShakeAmplitude|mp.game.cam.setCinematicCamShakeAmplitude]] | ||
* [[Cam:: | *[[Cam::setCinematicModeActive|mp.game.cam.setCinematicModeActive]] | ||
* [[Cam:: | *[[Cam::setFollowPedCamCutsceneChat|mp.game.cam.setFollowPedCamCutsceneChat]] | ||
* [[Cam:: | *[[Cam::setFollowPedCamViewMode|mp.game.cam.setFollowPedCamViewMode]] | ||
* [[Cam:: | *[[Cam::setFollowVehicleCamViewMode|mp.game.cam.setFollowVehicleCamViewMode]] | ||
* [[Cam:: | *[[Cam::setFollowVehicleCamZoomLevel|mp.game.cam.setFollowVehicleCamZoomLevel]] | ||
* [[Cam:: | *[[Cam::setGameplayCamRawPitch|mp.game.cam.setGameplayCamRawPitch]] | ||
* [[Cam::setGameplayCamRelativeHeading| | *[[Cam::setGameplayCamRawYaw|mp.game.cam.setGameplayCamRawYaw]] | ||
* [[Cam:: | *[[Cam::setGameplayCamRelativeHeading|mp.game.cam.setGameplayCamRelativeHeading]] | ||
* [[Cam:: | *[[Cam::setGameplayCamRelativePitch|mp.game.cam.setGameplayCamRelativePitch]] | ||
* [[Cam:: | *[[Cam::setGameplayCamShakeAmplitude|mp.game.cam.setGameplayCamShakeAmplitude]] | ||
* [[Cam:: | *[[Cam::setGameplayCoordHint|mp.game.cam.setGameplayCoordHint]] | ||
* [[Cam:: | *[[Cam::setGameplayEntityHint|mp.game.cam.setGameplayEntityHint]] | ||
* [[Cam:: | *[[Cam::setGameplayHintFov|mp.game.cam.setGameplayHintFov]] | ||
* [[Cam:: | *[[Cam::setGameplayObjectHint|mp.game.cam.setGameplayObjectHint]] | ||
* [[Cam:: | *[[Cam::setGameplayPedHint|mp.game.cam.setGameplayPedHint]] | ||
* [[Cam:: | *[[Cam::setGameplayVehicleHint|mp.game.cam.setGameplayVehicleHint]] | ||
* [[Cam:: | *[[Cam::setTimeIdleDrop|mp.game.cam.setTimeIdleDrop]] | ||
* [[Cam:: | *[[Cam::setWidescreenBorders|mp.game.cam.setWidescreenBorders]] | ||
* [[Cam:: | *[[Cam::shakeCinematicCam|mp.game.cam.shakeCinematicCam]] | ||
* [[Cam:: | *[[Cam::shakeGameplayCam|mp.game.cam.shakeGameplayCam]] | ||
* [[Cam:: | *[[Cam::stopCinematicCamShaking|mp.game.cam.stopCinematicCamShaking]] | ||
* [[Cam:: | *[[Cam::stopCinematicShot|mp.game.cam.stopCinematicShot]] | ||
* [[Cam:: | *[[Cam::stopGameplayCamShaking|mp.game.cam.stopGameplayCamShaking]] | ||
*[[Cam::stopGameplayHint|mp.game.cam.stopGameplayHint]] | |||
Revision as of 19:17, 28 December 2017
- mp.game.cam.InterpolatePlayerCamera
- mp.game.cam.addCamSplineNode
- mp.game.cam.animateGameplayCamZoom
- mp.game.cam.clampGameplayCamPitch
- mp.game.cam.clampGameplayCamYaw
- mp.game.cam.createCamWithParams
- mp.game.cam.createCameraWithParams
- mp.game.cam.createCamera
- mp.game.cam.createCam
- mp.game.cam.createCinematicShot
- mp.game.cam.destroyAllCams
- mp.game.cam.doScreenFadeIn
- mp.game.cam.doScreenFadeOut
- mp.game.cam.getCamSplineNodeIndex
- mp.game.cam.getCamSplineNodePhase
- mp.game.cam.getGameplayCamRot
- mp.game.cam.getGameplayCamRot
- mp.game.cam.getIsMultiplayerBrief
- mp.game.cam.isCamSplinePaused
- mp.game.cam.isCinematicShotActive
- mp.game.cam.isSphereVisible
- mp.game.cam.overrideCamSplineMotionBlur
- mp.game.cam.overrideCamSplineVelocity
- mp.game.cam.playSynchronizedCamAnim
- mp.game.cam.renderScriptCams
- mp.game.cam.setCamEffect
- mp.game.cam.setCamSplineDuration
- mp.game.cam.setCamSplinePhase
- mp.game.cam.setCinematicButtonActive
- mp.game.cam.setCinematicCamShakeAmplitude
- mp.game.cam.setCinematicModeActive
- mp.game.cam.setFollowPedCamCutsceneChat
- mp.game.cam.setFollowPedCamViewMode
- mp.game.cam.setFollowVehicleCamViewMode
- mp.game.cam.setFollowVehicleCamZoomLevel
- mp.game.cam.setGameplayCamRawPitch
- mp.game.cam.setGameplayCamRawYaw
- mp.game.cam.setGameplayCamRelativeHeading
- mp.game.cam.setGameplayCamRelativePitch
- mp.game.cam.setGameplayCamShakeAmplitude
- mp.game.cam.setGameplayCoordHint
- mp.game.cam.setGameplayEntityHint
- mp.game.cam.setGameplayHintFov
- mp.game.cam.setGameplayObjectHint
- mp.game.cam.setGameplayPedHint
- mp.game.cam.setGameplayVehicleHint
- mp.game.cam.setTimeIdleDrop
- mp.game.cam.setWidescreenBorders
- mp.game.cam.shakeCinematicCam
- mp.game.cam.shakeGameplayCam
- mp.game.cam.stopCinematicCamShaking
- mp.game.cam.stopCinematicShot
- mp.game.cam.stopGameplayCamShaking
- mp.game.cam.stopGameplayHint