Template:Cam functions c: Difference between revisions

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(Created page with "* Cam::InterpolatePlayerCamera(pos1, pos2, time) * Cam::isCamSplinePaused(p0) * Cam::renderScriptCams|Cam::render...")
 
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* [[Cam::InterpolatePlayerCamera|Cam::InterpolatePlayerCamera(pos1, pos2, time)]]
 
* [[Cam::isCamSplinePaused|Cam::isCamSplinePaused(p0)]]
*[[Cam::InterpolatePlayerCamera|mp.game.cam.InterpolatePlayerCamera]]
* [[Cam::renderScriptCams|Cam::renderScriptCams(render, ease, easeTime, p3, p4)]]
*[[Cam::addCamSplineNode|mp.game.cam.addCamSplineNode]]
* [[Cam::stopGameplayCamShaking|Cam::stopGameplayCamShaking(p0)]]
*[[Cam::animateGameplayCamZoom|mp.game.cam.animateGameplayCamZoom]]
* [[Cam::setGameplayCamRawYaw|Cam::setGameplayCamRawYaw(yaw)]]
*[[Cam::clampGameplayCamPitch|mp.game.cam.clampGameplayCamPitch]]
* [[Cam::setCamSplineDuration|Cam::setCamSplineDuration(cam, timeDuration)]]
*[[Cam::clampGameplayCamYaw|mp.game.cam.clampGameplayCamYaw]]
* [[Cam::setGameplayEntityHint|Cam::setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8)]]
*[[Cam::createCamWithParams|mp.game.cam.createCamWithParams]]
* [[Cam::setFollowVehicleCamZoomLevel|Cam::setFollowVehicleCamZoomLevel(zoomLevel)]]
*[[Cam::createCameraWithParams|mp.game.cam.createCameraWithParams]]
* [[Cam::stopCinematicCamShaking|Cam::stopCinematicCamShaking(p0)]]
*[[Cam::createCamera|mp.game.cam.createCamera]]
* [[Cam::setCamSplinePhase|Cam::setCamSplinePhase(cam, p1)]]
*[[Cam::createCam|mp.game.cam.createCam]]
* [[Cam::setGameplayPedHint|Cam::setGameplayPedHint(p0, x1, y1, z1, p4, p5, p6, p7)]]
*[[Cam::createCinematicShot|mp.game.cam.createCinematicShot]]
* [[Cam::overrideCamSplineVelocity|Cam::overrideCamSplineVelocity(cam, p1, p2, p3)]]
*[[Cam::destroyAllCams|mp.game.cam.destroyAllCams]]
* [[Cam::setFollowPedCamCutsceneChat|Cam::setFollowPedCamCutsceneChat(p0, p1)]]
*[[Cam::doScreenFadeIn|mp.game.cam.doScreenFadeIn]]
* [[Cam::setGameplayHintFov|Cam::setGameplayHintFov(FOV)]]
*[[Cam::doScreenFadeOut|mp.game.cam.doScreenFadeOut]]
* [[Cam::setCinematicButtonActive|Cam::setCinematicButtonActive(p0)]]
*[[Cam::getCamSplineNodeIndex|mp.game.cam.getCamSplineNodeIndex]]
* [[Cam::setFollowPedCamViewMode|Cam::setFollowPedCamViewMode(viewMode)]]
*[[Cam::getCamSplineNodePhase|mp.game.cam.getCamSplineNodePhase]]
* [[Cam::getGameplayCamRot|Cam::getGameplayCamRot(p0)]]
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]]
* [[Cam::createCamera|Cam::createCamera(camHash, p1)]]
*[[Cam::getGameplayCamRot|mp.game.cam.getGameplayCamRot]]
* [[Cam::createCameraWithParams|Cam::createCameraWithParams(camHash, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)]]
*[[Cam::getIsMultiplayerBrief|mp.game.cam.getIsMultiplayerBrief]]
* [[Cam::setGameplayCamRelativePitch|Cam::setGameplayCamRelativePitch(x, Value2)]]
*[[Cam::isCamSplinePaused|mp.game.cam.isCamSplinePaused]]
* [[Cam::createCinematicShot|Cam::createCinematicShot(p0, p1, p2, entity)]]
*[[Cam::isCinematicShotActive|mp.game.cam.isCinematicShotActive]]
* [[Cam::setGameplayCamRawPitch|Cam::setGameplayCamRawPitch(pitch)]]
*[[Cam::isSphereVisible|mp.game.cam.isSphereVisible]]
* [[Cam::stopCinematicShot|Cam::stopCinematicShot(p0)]]
*[[Cam::overrideCamSplineMotionBlur|mp.game.cam.overrideCamSplineMotionBlur]]
* [[Cam::overrideCamSplineMotionBlur|Cam::overrideCamSplineMotionBlur(p0, p1, p2, p3)]]
*[[Cam::overrideCamSplineVelocity|mp.game.cam.overrideCamSplineVelocity]]
* [[Cam::setCamEffect|Cam::setCamEffect(p0)]]
*[[Cam::playSynchronizedCamAnim|mp.game.cam.playSynchronizedCamAnim]]
* [[Cam::getGameplayCamRot|Cam::getGameplayCamRot(p0)]]
*[[Cam::renderScriptCams|mp.game.cam.renderScriptCams]]
* [[Cam::setGameplayObjectHint|Cam::setGameplayObjectHint(p0, p1, p2, p3, p4, p5, p6, p7)]]
*[[Cam::setCamEffect|mp.game.cam.setCamEffect]]
* [[Cam::addCamSplineNode|Cam::addCamSplineNode(camera, x, y, z, xRot, yRot, zRot, length, p8, p9)]]
*[[Cam::setCamSplineDuration|mp.game.cam.setCamSplineDuration]]
* [[Cam::doScreenFadeOut|Cam::doScreenFadeOut(duration)]]
*[[Cam::setCamSplinePhase|mp.game.cam.setCamSplinePhase]]
* [[Cam::destroyAllCams|Cam::destroyAllCams(destroy)]]
*[[Cam::setCinematicButtonActive|mp.game.cam.setCinematicButtonActive]]
* [[Cam::clampGameplayCamYaw|Cam::clampGameplayCamYaw(minimum, maximum)]]
*[[Cam::setCinematicCamShakeAmplitude|mp.game.cam.setCinematicCamShakeAmplitude]]
* [[Cam::setTimeIdleDrop|Cam::setTimeIdleDrop(p0, p1)]]
*[[Cam::setCinematicModeActive|mp.game.cam.setCinematicModeActive]]
* [[Cam::setGameplayVehicleHint|Cam::setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7)]]
*[[Cam::setFollowPedCamCutsceneChat|mp.game.cam.setFollowPedCamCutsceneChat]]
* [[Cam::clampGameplayCamPitch|Cam::clampGameplayCamPitch(minimum, maximum)]]
*[[Cam::setFollowPedCamViewMode|mp.game.cam.setFollowPedCamViewMode]]
* [[Cam::setGameplayCamShakeAmplitude|Cam::setGameplayCamShakeAmplitude(amplitude)]]
*[[Cam::setFollowVehicleCamViewMode|mp.game.cam.setFollowVehicleCamViewMode]]
* [[Cam::setFollowVehicleCamViewMode|Cam::setFollowVehicleCamViewMode(viewMode)]]
*[[Cam::setFollowVehicleCamZoomLevel|mp.game.cam.setFollowVehicleCamZoomLevel]]
* [[Cam::getCamSplineNodeIndex|Cam::getCamSplineNodeIndex(cam)]]
*[[Cam::setGameplayCamRawPitch|mp.game.cam.setGameplayCamRawPitch]]
* [[Cam::setGameplayCamRelativeHeading|Cam::setGameplayCamRelativeHeading(heading)]]
*[[Cam::setGameplayCamRawYaw|mp.game.cam.setGameplayCamRawYaw]]
* [[Cam::createCamWithParams|Cam::createCamWithParams(camName, posX, posY, posZ, rotX, rotY, rotZ, fov, p8, p9)]]
*[[Cam::setGameplayCamRelativeHeading|mp.game.cam.setGameplayCamRelativeHeading]]
* [[Cam::createCam|Cam::createCam(camName, p1)]]
*[[Cam::setGameplayCamRelativePitch|mp.game.cam.setGameplayCamRelativePitch]]
* [[Cam::setCinematicCamShakeAmplitude|Cam::setCinematicCamShakeAmplitude(p0)]]
*[[Cam::setGameplayCamShakeAmplitude|mp.game.cam.setGameplayCamShakeAmplitude]]
* [[Cam::isCinematicShotActive|Cam::isCinematicShotActive(p0)]]
*[[Cam::setGameplayCoordHint|mp.game.cam.setGameplayCoordHint]]
* [[Cam::doScreenFadeIn|Cam::doScreenFadeIn(duration)]]
*[[Cam::setGameplayEntityHint|mp.game.cam.setGameplayEntityHint]]
* [[Cam::setGameplayCoordHint|Cam::setGameplayCoordHint(p0, p1, p2, p3, p4, p5, p6)]]
*[[Cam::setGameplayHintFov|mp.game.cam.setGameplayHintFov]]
* [[Cam::getCamSplineNodePhase|Cam::getCamSplineNodePhase(p0)]]
*[[Cam::setGameplayObjectHint|mp.game.cam.setGameplayObjectHint]]
* [[Cam::setWidescreenBorders|Cam::setWidescreenBorders(p0, p1)]]
*[[Cam::setGameplayPedHint|mp.game.cam.setGameplayPedHint]]
* [[Cam::shakeCinematicCam|Cam::shakeCinematicCam(p0, p1)]]
*[[Cam::setGameplayVehicleHint|mp.game.cam.setGameplayVehicleHint]]
* [[Cam::setCinematicModeActive|Cam::setCinematicModeActive(p0)]]
*[[Cam::setTimeIdleDrop|mp.game.cam.setTimeIdleDrop]]
* [[Cam::animateGameplayCamZoom|Cam::animateGameplayCamZoom(p0, distance)]]
*[[Cam::setWidescreenBorders|mp.game.cam.setWidescreenBorders]]
* [[Cam::playSynchronizedCamAnim|Cam::playSynchronizedCamAnim(p0, p1, animName, animDictionary)]]
*[[Cam::shakeCinematicCam|mp.game.cam.shakeCinematicCam]]
* [[Cam::isSphereVisible|Cam::isSphereVisible(x, y, z, radius)]]
*[[Cam::shakeGameplayCam|mp.game.cam.shakeGameplayCam]]
* [[Cam::getIsMultiplayerBrief|Cam::getIsMultiplayerBrief(p0)]]
*[[Cam::stopCinematicCamShaking|mp.game.cam.stopCinematicCamShaking]]
* [[Cam::stopGameplayHint|Cam::stopGameplayHint(p0)]]
*[[Cam::stopCinematicShot|mp.game.cam.stopCinematicShot]]
* [[Cam::shakeGameplayCam|Cam::shakeGameplayCam(shakeName, intensity)]]
*[[Cam::stopGameplayCamShaking|mp.game.cam.stopGameplayCamShaking]]
*[[Cam::stopGameplayHint|mp.game.cam.stopGameplayHint]]

Revision as of 19:17, 28 December 2017